MCBICK'S PROFILE
McBick
1339
Search
Filter
rpgmaker.net 4th birthday contest
POJ2__Screenshot_3.png
What does it mean for a game to be an RPG?
author=LockeZ
Start a new topic then. Otherwise maybe I will.
Of course, last time I started a new design & theory topic, it apparently resulted in someone disagreeing with my premise and responding by starting this topic. So maybe someone other than me should do it.
I don't know what your talking about.
Alex Unleashed - Short
Nice, use of dbs. I was going to try something like this once for my battle system, but it had more than 1 person in the party. Downloading now, hope it's every bit as good as it looks.
CCMscreen2.png
Turn Based-ABS?
author=LockeZHmm, I thought abs was the same thing as atb. Well if what your describing as an abs is correct, then that doesn't make much sense what I trying to say. I'll have to edit my first post. Also I don't understand what you mean it wouldn't be confusing. And who tells you how it works, the game? Many turn based rpgs have agility or a similar stat, but I don't expect to get extra attacks in because of it. I would need explaining to know that the battle system is not actually turn based.
RM2K3's wait mode works exactly like you describe. When a player's turn comes up, the game pauses. If you set RM2K3 to active mode, it works like Final Fantasy's wait mode.
FF10's battle system isn't a true turn based system because the speed in which you get turns still depends on your agility. It's kind of like ATB with an extremely, extremely fast bar. It's not confusing because it tells you how it works - agility makes you faster. It wouldn't be confusing anyway because the idea of someone being faster than someone else is an extremely simple concept that any player should be able to figure out...
Also, as Crystalgate said, you're talking about ATB, not ABS. ATB (active time battle) refers to Final Fantasy 4 through 9, Chrono Trigger, and RPG Maker 2003. ABS (action battle system) refers to the Mana games (also called the Seiken Densetsu games), Kingdom Hearts, and any other "action RPG" where there are no menus involved, where you just run up to the enemy and press a button to swing your sword.
Turn Based-ABS?
I'm not sure I understand. If you remove the bar then it just becomes turn based. Lets say the enemy your fighting can fill its atb bar 20 times a minute with its speed. Your party members can only fill the atb bar 14 times a minute. By removing the atb bar it would confuse the player why the enemy is able to attack more then the player. This game does what I am talking about: http://www.rpgrevolution.com/game/the-legend-of-the-philosophers-stone_144.html
Turn Based-ABS?
I never played FFX, so i don't know how that works. The bar has a purpose still because it decides who goes next and with enough speed some characters may be able to get in more attacks then the enemy or vice-versa.
Turn Based-ABS?
When I say turn based abs(action battle system) I am talking about the wait/active option in some games. This option pauses the game when selecting items/skills, but what if it paused the atb bar completely when it is a character's turn? Would it still be considered an abs or would it be turn based? Do you think this type of abs would be as interesting as a normal abs? Would any of you like this type of abs?
I personally don't like when the atb bar keeps increasing while I input my commands because that means the enemy's bar goes up as well. I can never input my commands as fast as the enemy, so that means the enemy is gaining extra time which I think is unfair. What do you think?
Edit: I meant atb, not abs.
I personally don't like when the atb bar keeps increasing while I input my commands because that means the enemy's bar goes up as well. I can never input my commands as fast as the enemy, so that means the enemy is gaining extra time which I think is unfair. What do you think?
Edit: I meant atb, not abs.













