New account registration is temporarily disabled.

MCBICK'S PROFILE

Search

Filter

Timed hits in Rm2k3 DBS?

Actually if you add a .1 sec wait then it only checks if you press the button every .2 seconds because you have it wait .1 second twice before it loops, which means it will only check if you pressed the button 5 times a second as opposed to the 60 times a second I have it as now. Also it is already a loop, just using labels instead of loop command to reduce/eliminate any lag. Also I figured out why it works when you spam the button. I will add the extra coding to my last post after this one.

XP or Sphere?

I think I might just stick with rm2k3 because I have an almost complete CBS. In the future though I think I'll use sphere because you can customize more. I also don't like rgss scripting language. I'm more familiar with java anyways.

Timed hits in Rm2k3 DBS?

I have revised my coding please check my new post.

XP or Sphere?

I'm not sure if you would call it an rpg. There are multiple characters that can be played and they gain experience and stats, but the battle mechanics aren't similar to any rpgs I can think of. Its a card-like battle system. I just want to know which engine I would be able to transition to smoothly. I am familiar with programming and I'm aware both engines uses scripts, but which is better and/or simpler to use?

I used rm2k3 to make my CBS, but its not very smooth. I also had to use several patches to use more pictures and store them as variables. I'm not 100% done with my cbs, but I'm thinking of switching engines and would like to know which to choose from.

XP or Sphere?

What I mean is what program offers more tools to make games, including games that aren't rpgs. Basically I would like to know which program would be easier to create menus, minigames, battle mechanics, etc.

XP or Sphere?

Which one do you think offers more? Please give detail why you think one is better then the other.

Can you make arrays in rm2k3?

Wow I can't believe I didn't think of that I spent hours trying to find a way to do that instead of looking for an option in the commands. Thanks so much for the help.

Can you make arrays in rm2k3?

I want to be able to call an event that changes a specific variable's value based on the array without using x amount of conditional branches or at least an effective method that doesn't require me to spam conditional branches so I can change each possible variable.

Can you make arrays in rm2k3?

Does anyone know if there is a way to make arrays in rm2k3 or maybe a clever way to make a variable into an array?

el3.PNG

hmmmm...... I think the blue represents the sky and the yellow is the sun, but what is the green suppose to be?