MERLANDESE'S PROFILE
Merlandese
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Placebo Love
A lonely office worker is guided by a silent Muse to solve the mystery behind his two Doppelganger Soulmates.
A lonely office worker is guided by a silent Muse to solve the mystery behind his two Doppelganger Soulmates.
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Quad Pro Quo: Gameplay Footage
The only issue that immediately comes to mind with that, Hasvers, is that a lot of us here--including yours truly--is only experienced in a few ways of coding or even just a few engines. I use RMXP and Construct 2 nearly exclusively to the point that even if I saw an open codebase for, let's say, the extremely promising The Tenth Line, the effort in decoding what I was seeing into terms I could comprehend would be the majority of the work.
Quad Pro Quo: Gameplay Footage
Great idea on the Monte Carlo, Hasvers!
I think Deltree could use it for sure, but since his opponent has hidden info and, like he said, he doesn't want to leak that info to the computer, I wonder if it would work if the computer used Monte Carlo under the assumption that its opponent had the exact same hand the AI has. Essentially it would be making choices based on fighting a hypothetical mirror of itself!
Even if that would be flawed (obviously each hand will have strengths and weights based on the numbers and elements and would in almost no instance ever be the same) this method could certainly have its own "personality" with a wide variance of success.
One great thing I found about testing AI is that they sometimes incorporate strategies you never thought of before. Really fun stuff.
I think Deltree could use it for sure, but since his opponent has hidden info and, like he said, he doesn't want to leak that info to the computer, I wonder if it would work if the computer used Monte Carlo under the assumption that its opponent had the exact same hand the AI has. Essentially it would be making choices based on fighting a hypothetical mirror of itself!
Even if that would be flawed (obviously each hand will have strengths and weights based on the numbers and elements and would in almost no instance ever be the same) this method could certainly have its own "personality" with a wide variance of success.
author=Deltree
... but that could be me overthinking the strategy in some ways while potentially missing something obvious!
One great thing I found about testing AI is that they sometimes incorporate strategies you never thought of before. Really fun stuff.
Quad Pro Quo: Gameplay Footage
author=Deltree
Higher level AIs build a weighted list of every possible move and then choose the best one, though I'm still tweaking those weight values for a decent challenge.
Awesome. AI is tough to do, but rewarding. You have to have them look at every possibility individually and then rank them in order of best-ness.
One way I've been messing with in a board game AI is to have them imagine placing the tile/card into every position, logging the results, and then re-imagine them placing another tile/card (not including the one that was "placed") into this new, hypothetical board where the previously placed tile/card exists. Then weigh out this list for which two-turn process results in the best opportunities.
The results are interesting because they sometimes "gamble," placing a piece that makes a little less sense so that in the course of two turns they have made two "better" moves so long as you, the opponent, didn't get in the way. Because of these inherent areas of possible fault you get an AI that is still really smart and calculating but by no means infallible.
Keep it up!
Let's Get to Know You, Revolting Blob!
Information Guy: Status Effects 2 (Rare Status Effects)
I get more and more excited. I know you can deliver on flavor just from The Heart Pumps Clay, and this has good flavor. But I also know you can use the levity to juxtapose some real thought and emotion, and that's what I'm most excited for. Maybe there's a little excitement for bellyworms, too...
Although I will, in the spirit of blog access, say I have some skepticism towards all of these status effects. Lots of RPGs use them, and rarely do more mean better. So I really hope these come off as well in-game as they do in the fun updates. :)
Although I will, in the spirit of blog access, say I have some skepticism towards all of these status effects. Lots of RPGs use them, and rarely do more mean better. So I really hope these come off as well in-game as they do in the fun updates. :)
Fleuret Blanc.
author=Malandy
Well, I hope you won't mind answering more questions about this year-old game...
The game was finished July, 2012, so it's actually about 3+ years old. It just wasn't added here until a year ago. :D
author=Malandy
What's with the puzzle piece picture that says "SWETAORHCRHISD"?
That's something of a mystery in and of itself. I'm glad you're interested in it, but I swore I wouldn't help anyone solve it. :)
author=Malandy
And how many Game Codes are there? Only 4? I've only figured out one:...FLORENTINE
There should only be four. POSSESSION is one, and another is somewhere in all of my posts. Good luck!














