MIRAK'S PROFILE
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Send me a dm for pixel art, music, video editing or whatever commission info!
I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.
Send me a dm for pixel art, music, video editing or whatever commission info!
I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.
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RIP Fingers 20xx-2020
i feel the pain too. i've been playing dead cells hard difficulty for a while now and since it will simply not detect my gamepad i've had to play using mouse and keyboard.
[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)
author=kuraikenI will repeat this just one more time only because it bothers me that you're not getting it; this is not about getting rich, "bountifully" compensated, "getting someone far", this is about simple, basic compensation. People will usually stick to a project if they know there's something, anything in it for them. You're consistently dismissing the amount you have right now when that is not *the point* (nevermind the fact that if you're posting constant screenshots and updates on social media to build hype, there's a chance patreons will increase, which would increase the payment percentage so there's even more motivation to stick around once the numbers start increasing), the point that you're missing is not joining a community as a new unknown person and immediately going:
50 USD unfortunately don't get anyone very far, though the artist I'm working with (the guy who originally came up with the game idea) has said he'd be willing to fund a pixel artist out of his pocket.
But it's not a solution either. And 5% of $11 a month will scarcely interest anyone.
author=kuraikenA bit of self awareness please. We don't really live in a convenient world like the RPG's we host where you encounter group members in a place and after a few dialogue lines they'll join your party and be willing to die for your sins because somehow their loyalty will be undying as long as "the promise" of success exists.
We were hoping more for an enthusiast, someone who genuinly wants to make an adult RPG like that, who'd fully join the team & also help out with other stuff and leave their own mark on the game by being part of the decision makers. Down that line, 50-90% equal share of Slay's or mine would've been the go-to cut based on time-commitment.
At the same time, we wanted to avoid people who don't have genuine passion for a project like this.
I'm sincerely confused of what exactly you were expecting. This quote above reads like quite the 100% friendship lvl-type star-workmate person to want in your team, but I'd sincerely would never trust anyone who would join something like this out of the goodness in their heart without thinking twice, someone who would "enthusiastically" join a random person's project "just 'cause", to stick to the end. I'd have a lot more of a desire to do that if the person had at least the courtesy to say hi to everyone every once in a while and was at least "known from the nickname". Really, I'm quite confused.
You really gotta grind friendship points with a person BEFORE they'll be committed this much to a project that is not theirs, that could be taking time away from that person to put themselves in a better position aka work on their OWN projects. If you cannot wait to grind for those friendship points then The Only Choice you have is to drip feed them TANGIBLE "commitment juice" aka COMPENSATION.
author=kuraikenNope, but you can guarantee compensation for the work done up until failure was met. Again, WHATEEEVER compensation. You think what you offer right now is not worth it and no one will take it. Have You Tried It Anyway?
Unfortunately, I felt it would be very unfair to promise some kind of "absolute security" that the project could not possibly fail. No one can assure or guarantee success, especially in times like this.
author=kuraikenSee, this is why communities react like this. You joined and made your first post a team member request thread, without even taking a look at the site itself. If you had, you'd realize quickly how there's people with ongoing projects that span years even. I don't know how many have been released and how many are STILL going on.
I've worked on this for 5 months, the artist has been at it for 8 months+. That sounds pretty dedicated for a full-time investment.
What I do know at this community in particular is that bragging about time spent on a project is basically tempting fate. I think we have a person here who has been working on their game for over 10 years now. TEN. YEARS. And they're STILL not done. Not a line that curry lots of favor is my point.
Yeah, this was a miss maybe, but this will all be useful stuff to know if you guys really want to get in on the
I feel like if your gam is inspired by Earthbound or Yume Nikki, you probably don't need to bother to say it, because the influence will be very obvious.
When I was 16 years old I bought my first personal pc and the first pc games I played were these: https://www.mobygames.com/game-group/la-la-land-series
I've tried to emulate the sensation of existential futility those games made 16 year old me feel ever since.
I've tried to emulate the sensation of existential futility those games made 16 year old me feel ever since.
Unironically using Makerscore as an unit of measurement in matters of gauging experience, knowledge, awareness and/or investment in the field of game development since 2015. 8)
That's why I added the "and/or". You're at least a qualifier for "awareness" of gamedev and also imo giving bux to RMN qualifies as being "invested" in this gamedev community.
In any case you have 4000+ makerscore while there's a few active dorks with less than a 100 LOL. LOL. LOL.
In any case you have 4000+ makerscore while there's a few active dorks with less than a 100 LOL. LOL. LOL.
[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)
This isn't deviantart mate. Unfortunately you won't get many chances to teach or "inform" us about how much effort goes into making an ambitious project because as it turns out, most of us already know. You'll find more uninformed and inexperienced people in THAT forum.
Let me be more explicit and direct. Your patreon receives $11 monthly right now. What is the pixel artist's percentage of those monthly $11?
EDIT: I apologize if my words are coming off more aggressive than I intend them to be, but many sentence structures in these replies are giving me a vision of red flags.
2. The most important thing to keep in mind is that there are never any guarantees. Especially not with indy games.
For a game with fully custom assets, including tilesets, including own character sprites on a new standard, etc. I'd agree that it's a huge amount of work. But as I responded above - if you want quality, everything becomes a huge amount of work.
Games never take off on patreon like a rocket, someone who needs or wishes for compensation would, even with a sizeable share, probably jump off the moment they realize making games is not bathing in a money-pit but a lot of labor for something you have to like and wish to see realized.These aren't revolutionary takes for anyone here. You're trying to equalize and place all tasks and positions inside a project of this kind and magnitude at the same altitude. They're not.
That's why one of our primary criteria is that someone has to be interested in the game & wants to see it get created.
That's why I especially want people to have goals of their own, so even if someone jumps in, realizes it's not something they want to do or more work than they expected, they can still leave feeling they gained something.So you want someone to be invested on YOUR project enough to WANT to see it get made, but you ALSO want someone with GOALS of their own (by the way you wrote, these goals should ALSO be aligned with the project, so that their goals can somehow be fulfilled while working under you). Okay. But what does this mean for the artists who are active in the group? Are they going to receive a share of whatever influx of cash comes to the patreon (AS MINUSCULE AND TOKEN AND SMALL AS THE AMOUNT IS, no one is talking about getting rich or leaving their day jobs here, we're talking about simple compensation for the time and effort spent, however small their contribution was. Experience is NOT compensation.) while and DURING the time they are spending actively producing material for your project? Or are you saying you'll pay in "experience and exposure" unless the first milestone is reached before they drop?
Let me be more explicit and direct. Your patreon receives $11 monthly right now. What is the pixel artist's percentage of those monthly $11?
EDIT: I apologize if my words are coming off more aggressive than I intend them to be, but many sentence structures in these replies are giving me a vision of red flags.
[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)
A note you should add is if you're willing to sign a legal contract that binds you to fulfill the promises of your potential payment methods listed here:
Also could you elaborate a bit on what you mean with "the point where there is actual financial support for the game"? If you're talking about patreon support, what kind of prerequisites need to be filled to reach that point? Are there any points below that milestone that involve receiving funds to which the artists have no claim to? A bit more info on that very delicate matter would be very helpful, considering this is in your words an ambitious project, and pixel work is quite possibly the heaviest load in an ambitious MV project.
• The game has a patreon that may eventually cover long-term development after we start releasing builds. If we reach the point where there is actual financial support for the game, we’re going to negotiate with the artists to see how to best move forward.Including giving the pixel artists a legal method of contact in order to ensure that neither you nor your buddy profit in any way without giving the artists their share.
Also could you elaborate a bit on what you mean with "the point where there is actual financial support for the game"? If you're talking about patreon support, what kind of prerequisites need to be filled to reach that point? Are there any points below that milestone that involve receiving funds to which the artists have no claim to? A bit more info on that very delicate matter would be very helpful, considering this is in your words an ambitious project, and pixel work is quite possibly the heaviest load in an ambitious MV project.
Greetings RMN! I've finally joined!
Pa-Lette's Make!
you keep saying that but i think the effect is opposite on me cuz i keep thinking more and more that i can actually shop online for a bunch of neat cheap shit with those 20 and this only fills me with DETERMINATION.














