MIRAK'S PROFILE

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
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Hello! Thank you for stopping by!

Send me a dm for pixel art, music, video editing or whatever commission info!


I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.

Detective Waka
A community game about RMN members in their first Miristic Theathrical Appearance!

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Detective Waka Review

Thank you for the review Addict!

I would like to clarify this bit:

author=TheRpgmakerAddict
From what I know there was just the addition of the checkpoints, and it was not changed much but I admit I did not replay the game fully
Actually besides the checkpoint after beating the second screen, all of the maps were modified, with the fourth one (the one people had most trouble with) was completely redone and re-tiled, all enemies were reprogrammed to have a more specific AI that wouldn't take players by surprise as much (originally, kangaroos did NOT move like goombas, they would wait for the player to get close, and then would launch themselves forward really fast, they also had interrupting code to make their movement unpredictable, which means sometimes kangaroos would rush at you, but then STOP a bit before reaching the player, the original intention being making "challenging" gameplay which sadly wasn't challenging, but impossible because then players wouldn't know when to jump and would 9 out of 10 times get killed.

After reprogramming every enemy I removed all of the "collission bumps" on the places where enemies were, since they were necessary to make the previous kangaroo code work. The unintentional effect was that players would bump their heads on those while doing the big jumps and fall on pits, dying from reasons that would seem had nothing to do with player input or skill. After coding the enemies to have a fixed pattern of movement, the bumps were no longer necessary, so with their deletion there was no more danger of bumping your head on a kaizo-like trap.

Finally, enemies were repositioned so they would enter the player's field of vision way before the player had jumped to the "patrol area" of the enemies, erasing most instances where frustrated players who only wanted to rush past the levels would be surprised by an enemy who was slightly off-camera too late for the player to jump over them.

I know when playing the game all of these changes might not be perceptible since most of them are engine-side, but there was definitely a lot more going on to the final version of the game that just patching it with a band-aid. The same way the platformer section was reworked and re-tooled, so were the zelda and rpg sections since those also had quite a few bugs in the beta like some zelda enemies being able to hurt you for 2 hearts instead of 1, the player being able to win the "boss duel" at the end before killing all the enemies, the game not realizing you killed all enemies and blocking further progress, enemies being able to launch several "last attacks" after being killed instead of just 1, etc.

Thankfully, despite GB studio's apparent niggles, it IS quite more benevolent than other similar game engines I've tried, and all of the bugs were correctable provided I kept a cool head. I really liked my experience using it and even though I genuinelly don't think I can do anything more, say, "different" than this game, I do want to play with it again in the future, perhaps in another event!

The MirBox Review

I was away from the rmn website for a little bit so coming back and reading this was an awesome new years present haha. Thank you so much!

The Misadventures of a Fae: The Three Palantirs Review

Thank you very much for the review! It feels awesome to see finished projects still get a bit of attention. <3

A Half-n-Half Affair Review

Thanks a lot for the review! This came as a nice surprise, didn't think we'd be getting any more feedback from it. I'm very glad you enjoyed the cutscenes and convos!

Acceptance - An Afro Guy Quest Review

Simply amazing.

El Arte Review

"El Arte is a top tier mid 2000s Newgrounds shitpost, it just so happens to be made in RPG Maker instead of in Flash MX."

I love this sentence. You couldn't have described this game better.
Thank you very much for this review!!

Venaitura Review

Thanks a lot for your review!
One thing to note though, the music is MP3, not midi.

El Arte Review

Thank you very much for your review, sacred.

As you say, Art is such a subjective theme that in the end, this "game", or "experience", to call it something, it's like a piece of dadaism or postmodernism.

...Or it's simply Advanced Gamedev Shitposting.

Beauty is in the eye of the beholder after all.

A Half-n-Half Affair Review

author=psy_wombats
I stopped playing this immediately once the combat started but damn yeah that intro was something
Aww psy I hope you did give it a second chance with god mode on like libs suggested, I think the spirit cutscenes are the highlight of the game.

Thanks a lot for the review Frogge, can't wait to show this to my frens!

Umbral Soul Review

Holy shit.
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