MIRAK'S PROFILE

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
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Hello! Thank you for stopping by!

Send me a dm for pixel art, music, video editing or whatever commission info!


I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.

Detective Waka
A community game about RMN members in their first Miristic Theathrical Appearance!

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What are you thinking about right now?

that was a fun, nostalgic read

Venaitura

Dark text is no longer! Long live pretty gamepages!

Stat Party People - I'm Not Human At All

I'll do my best.

Game Magazines

Club Nintendo was my favorite. It was one of the very few mexican videogame magazines, and it was very valued and precious back then. If you brought a club nintendo issue to school you were the cool kid of the day.



It stopped publication many years ago, but while it lasted it was a very beautiful monthly magazine full of very personal articles written by known mexican videogame nerds that sadly have long since moved on with their family lives.

The very first issues I had had complete guides to levels of various games like Mario 2 and 3, the first Zelda and stuff, and the map "screenshots", including every single tile and sprite, were all hand drawn with airbrush since this was a time where it was either that or crappy blurry camera photos of the screens, and this being one of those unique "for the love of the art" magazine, they always went the extra mile.

It used to cost $8 Old Pesos.

Stat Party People - I'm Not Human At All

I already passed lots of rmn regulars in makerscore. :O
LittleWingGuy's my next tier.

[RMVX ACE] Events runnung without conditions met.

It's because in the second page you need to substract the candle from the player's inventory in order for that event page's trigger not to exist anymore, otherwise you still have a candle and so the condition for the second page still triggers. Events trigger in the priority of the order of their pages, so the third page of your event won't work because the second page's condition, which comes first and thus has priority, is still activating.

In any case, I think you can do this urn thing with just two pages.

Here's how I would personally do it:

If you want it to be permanent between rooms, this is what the event would look like:



This does the same thing your event does but in two pages, let me explain from top to bottom what's happening in there, but first take a look at the bottom left corner, in the Options I disabled the walking animation (since we don't need it when the urn won't move, and if it moves like if you need a character to "push" it, we don't want it switching graphics when it moves), I also turned Direction Fix on, so that you can talk to the urn from any direction without the urn changing graphics in order to "face" you.

Now, the events. From top to bottom:

First, there is a conditional branch checking if you have the candle in your inventory. If you have it, a message saying "Logan used the candle" will show up, after you discard the message, the Fire1 sound effect will play, and then, I remove the candle from the player's inventory. You maybe don't want to do this, so just don't add this one if you want to make the candle a permanent inventory item. Lastly I turn it's self switch A on. Then below that, is the "else" state of the conditional branch that checks if you have the candle. This is, what happens when you DON'T have the candle in the first place. I put a text window that says "I need something to light this thing!", which will show up if you don't have the candle.

Then, in a second page, you do this:



Notice that in the options, the stepping animation and direction fix are on for this page, and the walking animation is also off. This is to make sure the fire is animated (the stepping animation is basically telling the event to "walk in place", while the walking animation only animates the event when it is moving to another tile. It's a bit confusing but you get used to it.), and that the graphic won't change when we talk to it from different sides.

The reason we use a self switch instead of the normal switches, it's because if you have more than one urn, they'll need their own individual switches, otherwise all the urns would turn on when you light just one. Using a switch slot for every urn would be a drag, so we use Self switches. These are four personal switches (from A to D) that every event has, and they'll be active only for THOSE events. It makes it perfect to activate switches that belong to a single event.

Misao Re-jiggify

author=visitorsfromdreams
I think what you guys are trying to say is that you like the idea of a "best Art Direction" sort of award? Art Direction tends emply unique and cohesive visual and audio design, a vision very specific to its creator/creators vision.
Yeah this sounds more or less what the meaning behind my suggestion was.

Misao Re-jiggify

Not offended, it's coo just very very tired

Misao Re-jiggify

I'm not demonizing people who use premade assets or calling them inferior, I'm saying making everything from scratch including graphic assets and audio requires more time and effort, and it does, or am I incorrect on this?

There can be RTP games that are superior in every way to many games with custom assets, but I am not talking about a category to judge this, I'm talking a category that exclusively gives a pat on the back to people who go the extra mile for their resource development. Obviously, any asset that was CREATED for a certain project counts as a custom asset, and in the context of a community like this it includes drawing on top of bases to create new sprites, frankesteining, custom sfx & music, etc.

Eye Candy encompasses not only graphic resources but accounts for effects, filters, animation tricks, not precisely whether graphics are custom or not. Many games that use parallax mapping with RTP tiles can be made gorgeous with adding a few well placed lighting effects, filters and picture tricks, which is what I figure can result in eye candy. The inventiveness on how to polish what you have to a beauteus shine.

But yeah whatever. It was just a suggestion.

Misao Re-jiggify

I'd propose "Best use of original assets" maybe.
Doesn't hurt to support people who do the effort of creating stuff from scratch.