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Jimmy and the Pulsating Mass
Out of curiosity; how did this manage to have a custom URL instead of a number one most everything else has?
Anyway, sounds cool, subscribed. Hope there'll be a demo eventually.
Anyway, sounds cool, subscribed. Hope there'll be a demo eventually.
Devlog 51
Good to hear about the water. It would also be cool if STG would short out and then explode comically if he falls in it!
Devlog 51
I must say, it certainly evokes that handcrafted feeling that top-tier projects of the era had, with the simple, pastel colours and all the little animations helping sell the delightfully whimsical enemies and the premise in general. If you can keep this going and not lose pace, this certainly ought to succeed on its own terms.
The only thing that feels a bit off right now is how the water that duck is in is completely static and lacks all animation and such. If you could actually add some waves to it and such, and portray the water surface breaking around the rubber ducky, that would instantly make it feel a lot more lively. Speaking of being lively... decor items like this will be present on the levels currently shown on gifs in addition to pure gameplay elements, wouldn't they?
The only thing that feels a bit off right now is how the water that duck is in is completely static and lacks all animation and such. If you could actually add some waves to it and such, and portray the water surface breaking around the rubber ducky, that would instantly make it feel a lot more lively. Speaking of being lively... decor items like this will be present on the levels currently shown on gifs in addition to pure gameplay elements, wouldn't they?
" Writer joins the party " / Updates 28/06
"this game is serious, and its going to be one of the bests, i can assure you that."
This would have sounded a lot more convincing if it had no spelling errors in it.
This would have sounded a lot more convincing if it had no spelling errors in it.
A Thought on Save Points.
I would say Bugfragged has the right idea. Infinite enemies is something I just barely tolerate, and being able to actually kill enough of them to make them permanently disappear always feels very rewarding.
RMN Snews - Issue #24
Well, this is what's already there. However, here's something a lot of people seem to miss, intentionally or unintentionally: the pages themselves don't matter anywhere near as much as what they're linked to. The ideal state is perfect crosslinking (or "crosswicking", in the site's lingo) whereas every trope listed on the game's page lists that very same game in addition to many others already on there. That's what ultimately gets people to see the page, but since it's obviously very tedious and time-consuming, only the things already popular in the first place are cross-linked to any meaningful degree.
RMN Snews - Issue #24
@ Ratty524: All good, except that That One Level is not a trope per se, but an YMMV entry. Oh, and you need some alphabetical order too. XD
RMN Snews - Issue #24
Well, I do tend to make notes directly during the gameplay, much like I do for reviews. Then, there's just experience: these RMN pages a tip of an iceberg when it comes to my total TVT activity over the last couple years. Back then (and now, to a lesser extent), I often managed to create 10-30 trope pages based off of 2-3 reviews and nothing else.
RMN Snews - Issue #24
author=Satedauthor=PizzaWe forgot to tie a rope around the people involved so that we could drag them back out. They were lost to the freetime sinkhole that is TVTropes forever.NTCThis reminds me: Whatever happened to that RMN initiative to make TVTropes media pages for our more popular titles? That was a pretty rad idea.
TVTropes and YouTube are way more important here on the whole.
Well, I'm a veteran TVT user, so the site no longer has that effect on me. So far, I've managed to more-or-less rebuild pages for A Blurred Line and Iron Gaia, (the original pages had like 10 tropes, and the current ones are much bigger), and created from scratch the pages for Last Word, Sore Losers, and Fragile Hearts (and yes, I did give the last two negative reviews in the end. However, I already made too many notes by that point to stop.) I've had to temporarily halt that, but I'm eventually planning to add every more-or-less important or interesting game on here that doesn't already have a page.
RMN Snews - Issue #24
Should we be doing more SNews? Like everyone else said before me, yes, of course! Now...
About that last one? Anyone heard that the Desura's owner has filed for bankruptcy? Now, the site is probably large enough not to close down completely, but there's still plenty to be worried about. (Though it would be quite cool if we somehow got rich enough to buy them out, and instantly get every gaming journalist's attention in process).
Dreams aside, the perception questionnaire. I'm not going address the sillier and obviously untrue points like "fuck resources" or "we only support rm2k3", so that I have more space for the actually interesting ones:
1. We are elitist
3. We are highly critical
5. We have low standards
Well, I think it's obvious to everyone that these points are contradictory enough to describe separate groups of users. I'm probably biased on this count, but 1 and 3 are not strong/prevalent enough to be problematic in any meaningful way. Point 5, though, leads directly to
17. The review system is broken As a rule, it's not, and like many others on here, I have spoken out against introducing rating and what not. It is true, though, that sometimes it seems there are not enough available reviewers. That number of unreviewed games with download is still above 900, though it does thankfully seem to go down recently.
Where it's tied with point 5 is that sometimes a game seems to come out, quickly get a rather positive 3.5-5 star review from some new member and then not get any more attention or reviews. If the person who reviewed it did have low standards and the actual game was more like 2-2.5, then I can see how a visitor who downloaded that game afterwards might form that impression. I've recently been making note of such games with only 1-2 positive reviews, precisely to ensure such phenomenon is not in play.
6. We have a ton of shitty games that "clog" up RMN As I said above, as long as they're adequately reviewed as such, and the users can quickly find more worthwhile games, it's not really a problem, especially if their creators do improve later on.
7. We have a giant boner for 8-bit graphic games Really? I can't recall the last time I saw one on here.
8. We have a boner for Eartbound games Well, if more Earthbound-style means less "awaken the crystals and kill the demon-emperor" games, then it's only a good thing. In fact, the overall ratio could still do with a fair dose of the former.
10. We don't promote good games Well, how much more can a website like that can do? I suppose we could have something like an overall list of best-to-worst (according to reviews) games in descending order, one which also took the overall number of reviews into account, but I'm not sure how practical that would be. TVTropes and YouTube are way more important here on the whole.
14. RMN is dying :'( Alexa says otherwise. With the other cool games now in development, it can only get better.
18. We need to develop and retain young talent Well... it's tempting to reply like Red_Nova to this, but I do find it a little disconcerting how sometimes I seem like the only one who bothers to reply to blogs and such from non-established developers.
Anyway, that's it, I guess.
author=kentona
There is also itch.io there, and Desura.
About that last one? Anyone heard that the Desura's owner has filed for bankruptcy? Now, the site is probably large enough not to close down completely, but there's still plenty to be worried about. (Though it would be quite cool if we somehow got rich enough to buy them out, and instantly get every gaming journalist's attention in process).
Dreams aside, the perception questionnaire. I'm not going address the sillier and obviously untrue points like "fuck resources" or "we only support rm2k3", so that I have more space for the actually interesting ones:
1. We are elitist
3. We are highly critical
5. We have low standards
Well, I think it's obvious to everyone that these points are contradictory enough to describe separate groups of users. I'm probably biased on this count, but 1 and 3 are not strong/prevalent enough to be problematic in any meaningful way. Point 5, though, leads directly to
17. The review system is broken As a rule, it's not, and like many others on here, I have spoken out against introducing rating and what not. It is true, though, that sometimes it seems there are not enough available reviewers. That number of unreviewed games with download is still above 900, though it does thankfully seem to go down recently.
Where it's tied with point 5 is that sometimes a game seems to come out, quickly get a rather positive 3.5-5 star review from some new member and then not get any more attention or reviews. If the person who reviewed it did have low standards and the actual game was more like 2-2.5, then I can see how a visitor who downloaded that game afterwards might form that impression. I've recently been making note of such games with only 1-2 positive reviews, precisely to ensure such phenomenon is not in play.
6. We have a ton of shitty games that "clog" up RMN As I said above, as long as they're adequately reviewed as such, and the users can quickly find more worthwhile games, it's not really a problem, especially if their creators do improve later on.
7. We have a giant boner for 8-bit graphic games Really? I can't recall the last time I saw one on here.
8. We have a boner for Eartbound games Well, if more Earthbound-style means less "awaken the crystals and kill the demon-emperor" games, then it's only a good thing. In fact, the overall ratio could still do with a fair dose of the former.
10. We don't promote good games Well, how much more can a website like that can do? I suppose we could have something like an overall list of best-to-worst (according to reviews) games in descending order, one which also took the overall number of reviews into account, but I'm not sure how practical that would be. TVTropes and YouTube are way more important here on the whole.
14. RMN is dying :'( Alexa says otherwise. With the other cool games now in development, it can only get better.
18. We need to develop and retain young talent Well... it's tempting to reply like Red_Nova to this, but I do find it a little disconcerting how sometimes I seem like the only one who bothers to reply to blogs and such from non-established developers.
Anyway, that's it, I guess.













