NTC3'S PROFILE

Search

Filter

aurelie_quiet.PNG

"Seperate" - That typo IS fixed in the game by now, I hope?

no-one has to die. Review

Yeah, but in all honesty, the review reads quite underwhelming, at least from the perspective of someone who's played the game. I know that not spoiling games this short is a delicate balance, but I do think more could have been said about the story's strengths and such. I suppose I could write a review of my own, but it would feel quite weird, as I've finished it more than a year ago.

Tutorial: Adding Videos To Your Game (Part 1)

Well, this is awesome. It's a pity so few people seem to have seen this page or be aware that videos/Flash are possible in our engine. Really want to see more Flashes in our games now after seeing this.

Broken Gauntlet Review

I suppose that's one way to look at it. Personally, though, I would either rate the completely plotless games at N/A for that category, or, if there's just bare outlines present, like here, give 1/5 to represent effort. The truly detracting "storylines" might then get a 0.

Super Toaster X: Learn Japanese

author=Toaster_Team
I'm not sure what you mean by gimmicky however.


I think he's referring to the fact that the concept looks fun, and instantly grabs attention, but doesn't really change anything substantial. Swap the names and the artwork a bit, and it would not come off any different to a relatively experienced genre player. It's a common enough situation, and in the absence of a proper story, I think all you can truly do to mitigate that is focus on atmosphere further so that the game doesn't just sound unique, but continues to feel unique as you continue playing it. After all, the idea of Apotheon (Greek pottery artstyle) is also technically a gimmick, but it fit both the story and other things (i.e. the sound design, which was all pottery cracking and smashing).

author=Toaster_Team
I'll admit I'm still trying to find *the* mechanic which is truly unique to the game. Then again, does it really need one?


Well, like I said before, it's recommended, but not be-all and end-all: game can stand without it if everything else is substantial enough. I do think that releasing demos for us would be a good way to know if you're on a right track. You might not want to do it ahead of/during Kickstarter, but it's certainly a good idea to release them after.

@ Canimemm: Wait, is that... a Life is Strange avatar? Yes!

AlienCrush Review

And so TungerManU reviews continue! You don't seem to get many comments on them, so I figured I might weigh in. There's some nostalgic value here, too, since a GameMaker shmup like that was also the first "thing" I ever made. Mine had a menu, two main enemy types with several color-swapped sidegrades, a boss with 3 attack patterns, three Incompetech tracks and even "damaged" player and enemy sprites, but on the whole, it was not too different, so I wisely decided against uploading it anywhere.

Erayu

Just wanted to say that the quote in blue at the top misspells the word "premonition". It should also be "together" and "videogames and books" over in the story section. Hope it helps.

Broken Gauntlet Review

author=Backwards_Cowboy
Story (2/5) - The story of Broken Gauntlet can be summarized very easily: There really isn't one.


Erm, if no story is 2/5, then how does any game get 1/5 and lower?

no-one has to die. Review

''Of course there are some limitations to this due to how the game is setup, so you only really end up with 4 endings based on the branching; or is that all?''

Wait, what? You mean, you didn't manage to reach the ultimate, true ending, or is it just something you didn't want to spoil to potential players?

Of demo releases and the IGMC

Yes! If everything goes to plan, I should have the review done by 20th, or around that time.