NTC3'S PROFILE

Search

Filter

DIVIDED INFINITY

I'll be playing it and updating my review when it's out. Fingers crossed it's a substantial improvement.

Choices.png

Each choice will affect what ending you will get (there's only 2 endings btw).

Not much of a choice then, is it? Then again, at least it's not decided by a single decision at the end. It's still good that you're trying to make the game better and add non-linearity, but I can't say I wouldn't have liked to see more ambition?

Overall Concept and Features

I see no-one has commented on this yet, so I just wanted to say that it's great to see a game stepping out of the mould so much. I'm not really sold on the story at this point (though this might change with the demos), but the part about permadeath, bureaus and the ambiguous character recruitment sounds excellent. Best of luck!

BLANK: The Facelift Update

Good to hear you've been making needed changes! I have updated my review slightly to mention the improvements in this blog.

Devlog 60: The best one so far.

Love water animations and stuff. And as for steam, a loud hissing sound ought to help a lot in alerting the players.

World_map.jpg

Illusions of Loyalty Review


Well, the 2.7 ending does sound like an improvement. Personally,

I didn't catch on the Fate vs. Fury bit originally, since that was in the beginning. It certainly makes sense, but I would've liked more precedent. Just hearing, or being able to read about, some other people who've also managed to do the impossible (even if not to the same degree) due to divine intervention, along with comment on how fickle that is, would've made it feel fully organic, rather than an exception for Logan.

I certainly got that Styx is basically screwed in the True Ending, though, which is another reason I didn't go for it. Having said that, it's still strange how Wilder and Hawke live or die based on an entirely unconnected decision made by Logan, who was denying his fate, after all, not theirs. Maybe another choice after breaking free, where Logan senses the danger they're in and can either channel some of the granted power to alter their fate, but be weakened and lose against Queensguard, or just fight and win normally, with Hawke and Wilder still dying? That way, the player can get to decide whether Logan's escape was motivated more by pure revenge, or guilt for the squad he sacrificed for the sake of a tyrant.


Now that you and Never_Silent both recommended Heresies of Discord, it's top of my RMN list, though it'll probably be a while before I can play it. For now, The End will stay as the last RMN game I've finished. I probably won't review it (at least not for a while) as it is basically a borderline 3.5/4 star game for me. On one hand, I liked the writing it a lot as well (though obviously not to the same extent) and the way you used resources, coding references and other bits to really show the world degenerate and collapse was excellent.

On the other hand, it's also true that the Aggression system is not especially fun there, because skills don't synergise much. You can set up good combos with Sacred Squall+ Ark's AoE spell + Swiftheart's group attack + Luna's evade-disabling shots two turns prior, sure, but that's about it, and a lot of skills (and items) have too many penalties to use them much, like Ark's first two skills. Near the end, I just ended up attacking everyone normally, since it worked a lot faster than skills when party members had Jacknife, Throwing Needles and that 2-attack item equipped among themselves. Still, the way Shenshetta_Song_1_Stage basically sounded like it mocked you for even bothering to fight at the apocalypse's dawn mostly made up for that.

Anyway, yeah, I hope you finish reworking The End sooner rather later (though I can afford to wait) and wish you luck on whatever stuff you end up making in the future!

Guardian Saga Review

Had a busy week recently, so replying a little late. I also updated the review with the images it was supposed to have from the start: I was moving the day it got uploaded, and so must've forgotten them in all the rush. Anyway, I'm really glad to a see a developer take criticism to heart and update their game, especially one that's apparently this old. Let me know when you're done with current improvements, so that I can take another look and update the review: like I promised, it's going up to 3 stars once I see it's finishable.

And of course, best of luck on whatever it is you're currently working on!

Iris Review

No problem; like I said in the review, I'm always interested in a game that breaks the mold a little! I'm also glad you like my gameplay feedback, and I would certainly be interested in a beta-test sometime down the line, assuming I have time for it when it's needed. (I'm still cooperating on Nihilo, after all, and there was another beta-testing offer I had to delay until recently.)

Subject Review

@ Indra: Well, I've always been the one to look for smaller details and potential interpretations, so a work that does a lot on that front is most appreciated! I think the order in which I received the endings might've also had something to do with it. Ending 6 was the third one, and so I was able to consider the same clues (i.e. the inability to read books) in a completely different light for the rest of the game. Ending 2 was the last one, and it was a fitting conclusion in showing how much work was done to make Subject subservient not even to direct orders, but to its baser desires, expertly manipulated. If I happened to get it early on, the impact might not have been the same. However, that's just speculation on my part.

@ CashmereCat: Thanks! I certainly intend to provide my readers with a complete, clear viewpoint, as well as making sure developers know where they need to improve, and it's good to see this approach gaining fans.

Anyway, best of luck to both of your teams in the McBacon Jam!