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Unusual Concepts In RPGs
Unusual Concepts In RPGs
It's pretty cool, but do you really want me to list all the unusual things about my game?
(In the garden)
You micromanage pollen to grow flowers.
You micromanage water levels on food plants.
You raise children to adulthood and teach them jobs.
(Outside of the garden)
You collect resources with people you need to keep well-fed.
You build entire structures and towns.
The dungeons are pseudo-randomized as you go (the maps are already hand-mapped, though)
The battle system uses a threat system akin to world of warcraft.
Top that.
(In the garden)
You micromanage pollen to grow flowers.
You micromanage water levels on food plants.
You raise children to adulthood and teach them jobs.
(Outside of the garden)
You collect resources with people you need to keep well-fed.
You build entire structures and towns.
The dungeons are pseudo-randomized as you go (the maps are already hand-mapped, though)
The battle system uses a threat system akin to world of warcraft.
Top that.
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Curse of Slate Rock Manor Project
What is the Biggest Design Flaw in Games?
I agree. I would actually like to see games incorporate defend AND evade, where evade would cost energy or mana or whatever, but could avoid anyone of those kind of super attacks. I wouldn't even mind one hit ko skills, as long as they were avoidable with a little bit of skill.
What is the Biggest Design Flaw in Games?
What I'm trying to say is that most games give you so many healing items that it is actually worthless. And even if they don't, its generally a better idea just to beat on the creature you are fighting. I think defense should take away close to (if not all) the damage that you would normally receive while defending, and then have certain creatures that can break defense, much like in Assassins Creed.
What is the Biggest Design Flaw in Games?
Once again, I'm talking about the defense ACTION, not the stat. As in, attack, skill, defend, and item.
What is the Biggest Design Flaw in Games?
Defense (the action not the stat). So many games has defense being ABSOLUTELY WORTHLESS. Think about it, when you play RPGs, you smack on the enemy as hard as possible until you get hit, in which you would cast a healing spell or pop a potion. For my games, I make defense actually OP. Is it a bad idea? Maybe, but its better than it being bum-fucking-worthless.













