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Update: New Characters, More Screens
Update: New Characters, More Screens
Well-defined DBS or primitive CBS?
If someone makes a primitive (bad) CBS, they don't have the ability to make a well defined (good) DBS.
Gameplay is the only thing that matters
So a talented artist is planning on immortalizing a scene from FFVII into a comic. Check it out!
Well I am not 100% since the things I linked are imports and are made from an unknown group of people, but you get the idea. I would also still be aware.
So a talented artist is planning on immortalizing a scene from FFVII into a comic. Check it out!
You could get a C&D for a lot of things. =)
http://www.joystiq.com/2010/04/08/a-set-of-chrono-trigger-figurines-that-youll-want
Just an example. Tons of people do these things all the time, it's no big deal. You could say that by recreating scenes from the game is where you draw the line, but you're really just grasping at straws then. I'm sure Square wouldn't mind what this guy is doing.
http://www.joystiq.com/2010/04/08/a-set-of-chrono-trigger-figurines-that-youll-want
Just an example. Tons of people do these things all the time, it's no big deal. You could say that by recreating scenes from the game is where you draw the line, but you're really just grasping at straws then. I'm sure Square wouldn't mind what this guy is doing.
So a talented artist is planning on immortalizing a scene from FFVII into a comic. Check it out!
LoZ rpg
Gerudo Valley is also a good example of what you're talking about, Soli. You could use your tools to stealth through it however you wanted. The hookshot could stun the guards, and most terrain you were able to grapple to. You could also just use your arrows, which I found more satisfying because it actually knocked the guards out for a few seconds longer. I don't even remember the items you guys are mentioning in TP. That game was not very good.
Kakariko Village was a nice playground when you had nothing to do. =)
Kakariko Village was a nice playground when you had nothing to do. =)
Why Plagiarism Matters
Why Plagiarism Matters
comment=38615
Oh and as an added note, when was the last time anyone here saw a completely original game on this website or any other amateur/indie game website with graphics/music/story or anything that wasn't stolen or re-appropriated from someone or somewhere else? I'd say that you'd be hard-pressed to find something like that anywhere on the internet. I'd say that only a slim maybe 5-10% of all the amateur games being made out there have everything made completely from scratch.
Um, there are thousands of completely original indie games.
The same can't be said for RPG's, though. A side scrolling adventure game or puzzle game is much easier to create than an RPG. If you took a game like Exit Fate and wanted every tile to be original, the cost would be vastly higher compared to something like Spelunky. It would be unattainable. RM communities as a whole sort of contradict themselves. The 12-18 year olds are ambitious on their projects (20-100 hours!!), but at the same time are too lazy to even configure a script.
Making an indie game is all about cutting corners. Making an indie RPG means you have to do that even more. You can start by attempting to create a 4-6 hour game. At some point though, you have to draw the line on how you manage your graphics, music, and overall design. Some things are just not cool to do, and that's when you've cut too many corners and have lost all originality.













