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Hired Sword

Hello and thanks for the game!
Here is my opinion:

- I like the dialogue, the main character is not your typical hero-wannabe, he got style (unsure if good or bad but at least he got STYLE).
- The battle system is like FF Tactics, it's new here in RMN and it's great!
- The monsters keep moving and are hard to avoid (though I play at 5xspeed), it's annoying. Please make them 2-tiles-patrol or move super slow (I know that I play at 5x) or lower-elvel-than-me monsters won't chase, so that the player can avoid or fight at will (each battle is long and not every one can keep up with those mad dogs chasing his ass off, or he just wants to progress the story, solve puzzle without disturbing).
- In battle: the attack animation and the monster's position do not match. You should implement auto-cursor, it's inconvenient when there is only one enemy stand next to me and I have to choose his position to attack! And just make it like FFT, the player can cancel moving after moving, in this game I move wrongly and that's it, can't fix my mistake.
Also consider implementing auto-battle, it's good when facing low level monsters and the player is a lazy-ass (just like me).

I'm sorry if I annoy you with my long-ass wall of texts. Just ignore it if you don't like.

Your game is good and it brings me a new breeze, keep it up!

Dragon Ascension

Hello there and thanks for the game!
Just downloaded and finished your game.
Here is my opinion:


I see many things that can be improved here.

1. Hero's house:
Hero's house is too big, it looks empty. Maybe make it smaller and cozy.

I see that you show the location of the area when the hero just moved to new map, it's good ( I called it function showLocation())! But what if I just forgot to look at it, and now I want to know where I am!? I have to move 2 maps away to look at the location I am in, right? And it's inconvenient!
You should make the location visible on the menu, just above the Gold. When I want to know where I am, just press X, it's simple! And do not discard the function showLocation(), it's good!

Hero's Mom is buggy when I want to rest.

2. Blackberry Town:
And we got an encounter! Sideview on top of that, it's good! As I always think sideview and birdeye view is the best in turn-based RPGs.

Bad news is that the monster sprites do not match the hero's size.
You should check out game like Escalia (IGMC 2015).

The mapping here is good, it's compressed, at least in my opinion.
The buildings (inside) is too big and empty in general, just like hero's house.
The house with opened door but I can't enter... You shouldn't map house like this without saying anything, it will make the player confused.

I have to hold shift to run? It's 2016 and I want to be freed from slavery. Please implementing auto-dash!

3. Blackberry Path:
I just enter Blackberry Path then head back to town, and I'm now at the other side of the town!?

Free roam monster (FRM), no annoying random encounter (RE), impressive!
I think games (this genre) should always be made this way.
If I want to grind, there I go touching the monster.
Bored of grinding? Then I just avoid.
Rushing to find the path to next area or solving puzzle without RE is always good.
The down side is that I can be underleveled (which can be easily solved).

The bad part of your FRM is that it does not respawn ( or respawn not quickly enough if I want to grind). The monster should move very slowly
(though I play at 5xspeed and the monster your monsters still move not very fast, but I'm still annoyed because they chase after me)
or just patrol 2 tiles so that the player can avoid at will, not feeling like being chased by some mad dogs.
(or at least make the lower-level-than-you-monster won't chase)


Mapping: big and empty. The area has many open paths, make the player confused, don't know which leads to the next area and which is impassable.
Solution: block those impassable paths or make the path-that-leads-to-the-next-area more visible.
You should check out the game Hope's Fleet Frontier. It has compressed mapping, blocks impassable path, passable path may lead to secret chest.

4. Blackberry Woods:
Maze is good!

5. Vultia Path:
Again: big and empty, the map should always be compressed.
Impassable path shoud be blocked by rock or wood or whatever. Don't ever make the player confused.

6. Vultia Town:
The town map is compressed, it's good!
Get inside the Inn: it's big and empty again. Some items that confused me because of no clear description. Don't ever make the player confuse, besides funny moments of course.
Sidequest: consider creating Quest Menu if you aim for a big game. And after opening the chest, the item icon should be displayed, the player can know whenever he gets a rare item.

Last: Ideally, the battle system should be like Nocturne: Rebirth (English) without monsters chasing your ass off.

Oh! I should stop here, sorry for keeping bla..bla..bla..


I'm sorry if I annoy you. It's just that seeing you make this game by yourself at this young age, is inspiring. I just want you to improve!
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