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Play- Hamilton

I purchased a Disney + profile from a colleague, and I have no regrets. I started catching up on the Pixar and Marvel films that I missed since Disney left Netflix and the other streams, started following The Mandalorian, and also started to watch, just out of curiosity, the play '' Hamilton '', by Lin Manuel-Miranda.

I got to know part of Alexander Hamilton's story, the personality portrayed in the work, through a very old American book that I found in a school where I worked. I found the similarity of his biography to those of Barão de Mauá and Ferdinand de Lassale, two historical figures that I admire a lot, wonderful.

Lin-Miranda manages to make interesting a story that would be boring by current standards , giving a pop feel to the passages of the Hamilton´s life - portraying his life since he arrived in the Thirteen Colonies, until his involvement with the American Revolution, and his brilliant, although somewhat turbulent, participation in the formation of the new country that emerged after the expulsion of the British.

Thus, it can be said that ‘’ Hamilton ’’ is among the best content, of a service that already has a very good catalogue. Whoever takes the time to watch it, will not regret it.

Wrong aspects in the game industry, and possible solutions

Very goood points, bro. I will even annotate them for my game plans. You all gave very valid ideas on what is more practical in doing a good videogames. Now I have forward the hard part of actually working in my project.

[RM2K] Peregun Saga

So, I re-started an old project of mine, called Peregun Saga. It is a nice project that I got the idea of making when I was in my English Language college, here in Brazil. I saw a book made by a Nigerian professor that had visited Brazil, and thought it could be used as inspiration for a good game script.

Better said than done. The project went in development hell as I went from a job for another, moving from city to city as work opportunities emerged for me. Now I have finally settled in a city for more than two years in what I think that can be a more permanent job, and I decided to put my hands in the project again.

I intend it to be a very simple thing. A game about a girl who is a enchanted hunter in a world filled with animal-people, talking animals and other magical beings, who by refusing a powerful ogre marriage proposal attracts a terrible curse upon her village. Afterwards, she and some friends have to seek the cure for it before is too late.

So it is.

Wish me luck in the project, guys.

Wrong aspects in the game industry, and possible solutions

*combined with earlier post*

Wrong aspects in the game industry, and possible solutions

*combined with earlier post*

Wrong aspects in the game industry, and possible solutions

We in Brazil have to work the double or more for products that in the OECD countries are commonplace. An Iphone, for example? It´s considered a luxury item here in Brazil, bought mainly by people with a upper middle class background. We even have a local meme about poor people who live in the favelas and can´t even afford decent painting and plumbing for their homes, and spend three ou more months of their earnings for getting an Iphone. These people are called ''Ipobres''(''Ipoors), and enjoy a status similar to the ''welfare queens'' of America.


I always liked games which came with mission editors inclued on them. I never could make a good scenario myself, but I like browsing the game archives for knowing its units, constructions, how the developers edited the campaigns, etc...

I also played games through emulators, mostly the GBA and SNES ones, and through them I played classics like Actraiser, Zelda:a Link to the Past, Chrono Trigger, Advance Wars, etc...

I also played through Dosbox some even older, but also nice games, like Hidden Agenda and Master of Orion.


My familiy finances went very bad when my parents separated, but this didn´t mean I stayed without gaming when this happened.

I just couldn´t aquire anymore any videogames more modern than the PS2 or a top of line gaming computer, but I compensated for this by playing older or indie games, that could be played in the computers that I could afford.

Legion Saga

The Legion Saga series were one of the my favourite RM2K games.

Wrong aspects in the game industry, and possible solutions

I think that games tend to become more and more a very wasteful industry. For example, just for rendering one character nowadays, is necessary to use more data and human work than for rendering a entire game of the 2D era, and the 3D games are not equallly more fun for us now than the ''1D'' ones of Atari and their competitors were for our grandfathers.

When I grew in Brazil, I had acess to relatively good consoles, compared to most of my neighbours. I could have a PS1 in the time when the PS2 was still a novelty, but I also had a Dynavision, that was a Brazilian made NES Clone, with which me and my friends had so much fun than with my then top of line PS1.

During this time, there was also a local company which copied games and other material from the internet, called Digerati, which sold through newstands a CD with a compilation of RPG Maker 2000 and 2003 games, along with the RPG Maker engines pirated by Don Miguel, that for me and my brother were so much fun as the best games from the big companies.

What I liked the most, was not just of playing the games, but also putting the game archives in my RPG Maker, and dissect then for learning how the developers made them. I could never do this with big company games without having speacialized abiilities in programming and without special programs and hardware for doing so.

With these editions of RPG Maker, I could see how amateur developers, like Kamau from the famed Legion Saga series, made their games so fun to play.

I wanted to develop a game with which possible amateur developers could do the same as me. Not just have fun with them playing the main campaign of my games, but even more fun navigating through my game archives for seeing how I made them so good, and learning from that how to make even better ones.

Wrong aspects in the game industry, and possible solutions

Kind of that. I think that the company should be above all a professional one, but it would make games with an indie feel. It should limit itself to a certain maximum size, for ensuring maximum efficiency in its production.

I think that it would look for profit not by selling the games themselves, but unique merchandise related to them.

For me, it could even be part from a larger company, if one got interested in aquiring it, but working as a standalone unit specialized in games that be products of artistic excellence like the Pixar or Ghibli movies.

Wrong aspects in the game industry, and possible solutions

My intention is not really to force any company to do anything different, but to encourage the creation of a small or medium-sized company whose differential be to counter the dominant logic of game production.

I heard about a movement called '' Slow Food '', in which chefs would serve people food in a different logic compared to ordinary restaurants. If regular restaurants offered people bad, expensive food, and also treated badly their employees and the environment, ''Slow Food'' proposed to do the opposite of that.

Of course that in Slow Food people did still pay for their food and the employees could not act in whatever way they wanted, but neither customers nor employees would feel treated as mere commodities within the company's gears.

Inspired by this, I tried to imagine ways on how to create a production company that would be the equivalent of that in the gaming world, something that could be called '' Slow Gaming '', so to speak.

I don´t do this because of any leftism on my part, but because I consider that if there is a market for Slow Food, then perhaps it could also exist for a '' Slow Gaming '', if a developer that worked in this logic could emerge.
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