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The RMN Mini Comic Collaboration!
This is a great little bit of Exquisite Corpse-ism. Reminds me of Pokey The Penguin, but without Pokey the penguin.
Best videogame character.
Attack of the Killer Turds
Every time you...
Eternal Grace
Better_Title.jpg
What's the last tv show you watched?
Afro Samurai. The story was aweful, but the artwork/action/gore/ Sam L Jackson mostly made up for it. Mostly.
Sleezy's Town Music
To me, the song seems kind of dark and brooding; like a quiet little country town that's been freshly raped and pillaged...by zombies.
Feedback for v0.02
comment=40893
Oh, here's a thought on combat, or rather escaping from it. You need to make it where the enemy disappears or is otherwise unable to re initiate combat the second you escape. It just makes it ten times harder to escape otherwise.
All you need to do is put in a Set Move Route (This Event): Wait X frames under If Escape. The enemy will stand still for however many frames, then continue running after you (or whatever you have it set to do).
Better_Title.jpg
Here's a little somthin I came up with; I tried to give it a good "bronze-y" look:
http://rpgmaker.net/media/content/users/8496/locker/bronzesoulidea.png
I only used the font I did because I don't have any script-style fonts that are bold enough to work.
Here's a screenshot of the bevel settings I used:
http://rpgmaker.net/media/content/users/8496/locker/bronzesoulbevelsettings.png
Note the contour shape, highlight/shadow modes, and shadow color. This gives it that metallic sheen. I chose green because I thought it looked nice, but you could use any color really.
..and to get the chrome reflection effect I did this:
-Create a new layer. Put in a few bands of white-to-transparent gradients. Rotated/shifted it around until it fits over the text the way I want it to.
-Ctrl+clicked the text layer in the layers window (which "magic-wands" the text).
-Contracted the selection by 5 (1+the size of my bevel, 4).
-Invert selection.
-Making sure I'm on the layer I made the gradients, delete selection (this erases everything outside the contracted text).
-Set layer to Color Dodge.
-Decreased the lightness of the gradients to make it orange-ish (or I could have just made the gradients grey to begin with).
Also, note the placing of the individual letters. There's something kinda cool in there...
http://rpgmaker.net/media/content/users/8496/locker/bronzesoulidea.png
I only used the font I did because I don't have any script-style fonts that are bold enough to work.
Here's a screenshot of the bevel settings I used:
http://rpgmaker.net/media/content/users/8496/locker/bronzesoulbevelsettings.png
Note the contour shape, highlight/shadow modes, and shadow color. This gives it that metallic sheen. I chose green because I thought it looked nice, but you could use any color really.
..and to get the chrome reflection effect I did this:
-Create a new layer. Put in a few bands of white-to-transparent gradients. Rotated/shifted it around until it fits over the text the way I want it to.
-Ctrl+clicked the text layer in the layers window (which "magic-wands" the text).
-Contracted the selection by 5 (1+the size of my bevel, 4).
-Invert selection.
-Making sure I'm on the layer I made the gradients, delete selection (this erases everything outside the contracted text).
-Set layer to Color Dodge.
-Decreased the lightness of the gradients to make it orange-ish (or I could have just made the gradients grey to begin with).
Also, note the placing of the individual letters. There's something kinda cool in there...