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[UNITY] RMN April's Day of Fools Scavenger Hunt!
1) Jesus? He was insanely overlooked during his early years but he later reached a fame that climaxed at his crucifixion (and resurrection) at age 33.
I mean, it's so obvious.
I mean, it's so obvious.
Sasha and Sir Plutarch's fabulous Rmventure!
Hey! Thanks a lot for trying my little game out and I'm really glad you enjoyed it. And yeah, talking animals are cool. :P
Sasha and Sir Plutarch's fabulous Rmventure!
Sasha and Sir Plutarch's fabulous Rmventure!
Sasha and Sir Plutarch's fabulous Rmventure!
author=Kylaila
That sounds fun! I'll look over this. Altho with the influx of event games and a few I wanted to look over, it may take a little while until I do
No worries, check it when you can! Thanks for noticing it!
author=InfectionFiles
Gonna check the out! Subbing and soon to download when I get to my desktop :)
Hey, thanks a ton! I hope you enjoy it. :)
Sasha and Sir Plutarch's fabulous Rmventure!
The messenger and the cursed one
Well she did send a pretty helpful bug report (better than my beta tester's, at least :P) and I really don't care about her grammar. But that's just me.
In any case, I'm really looking forward to hearing your opinion on the game. :)
In any case, I'm really looking forward to hearing your opinion on the game. :)
The messenger and the cursed one
author=shayokoOuch, my frail ego! Anyway, even if you don't endorse it, I thank you for giving it a try.
Overall
don't recommend
- The not having a heart thing was a reference to the reconstruction (if I recall correctly), an rmxp game that told you that you could skip cutscenes if you didn't have a heart. The game is sprinkled with random nonsense like that that probably only I will get.
- I think giving an empty message on each checkable object that has nothing will tire the player out. (I mean, they would have to wait for the window to open and then close it on each)
- What's wrong with Riev? Sure he's kinda "meh", but that's about it. I agree with you about Soanna, I almost regret making her a temporary character.
-I assure you I didn't use the blue flower sprite anywhere else, you might be confusing it with another one, and I can't blame you, I'm thinking about putting sparkles in them for the next version so players won't miss them (BTW, the five are there, I assure you.)
-Maybe I'll also add a questlog for next version since you're not the first one who tells me they can't remember all of the subquests. But for now she'll be telling what she needs if you speak to her again (Should've thought of that on my own)
I was so excited to have a working demo that I released it a little raw, sorry (and judging from what I've seen of the message you sent me, with some major bugs still in).
Sorry about the fetch questyness, though the only one not to reward you is the one about the guards, and you sort of get a reward still with the guard-wannabe who gives you a ring.
Anyway, thanks for the through feedback and I'll try to improve the game based on your opinions, even if you probably won't be there to play it :P
The messenger and the cursed one
Thanks a lot for taking the time to play my game! It means a lot to me.
First, let me say that the neither graphics nor music are mine. The former is a graphics pack sold on the rpg maker store, while the music I found while surfing newgrounds.com as free to use in non commercial.
I'm glad you liked the music choices, they were originally actually meant for another, grittier game, but I found out that they work here just the same.
A lot of gramar errors, really? :( I'm not a native english speaker, so maybe some of it is due to my ignorance of the language?
I'm not sure I follow what the mistake with the "can't" is EDIT: After checking the game I realized I missed a "t". Big oversight that same instead of name, though :P.
About the victory screen, that's the way the engine works, and I'm no coder to alterate it. What I could do is use an alternate victory screen coded by someone else, but it's been used to death, that's why I used the default one in the first place. Though you're not the first one to point out the lack of clarity in it.
Thank you so much for taking the time to give feedback, and I hope the rest of the demo doesn't dissapoint.
Edit 2: Now I noticed what you said about the level level thing and corrected it. Thanks a lot. Totally missed that.
Edit 3: Uploaded a new version thanks to your feedback (the victory screen is still the old one with the messy item list, though). Plus a few issues that managed to slip by me before. One major thing was that an early game cutscene was supposed to explain Gia's curse but it didn't triggered (big oops!), you didn't miss much though. Basically, it told you that she was weak against all elements and resistant to healing magic, the other fixes were minor.
Edit 4 (Why not?): Figured out how to separate items drops on victory screen. Too lazy to update the download just for that. It'll be in the next version, though.
First, let me say that the neither graphics nor music are mine. The former is a graphics pack sold on the rpg maker store, while the music I found while surfing newgrounds.com as free to use in non commercial.
I'm glad you liked the music choices, they were originally actually meant for another, grittier game, but I found out that they work here just the same.
A lot of gramar errors, really? :( I'm not a native english speaker, so maybe some of it is due to my ignorance of the language?
About the victory screen, that's the way the engine works, and I'm no coder to alterate it. What I could do is use an alternate victory screen coded by someone else, but it's been used to death, that's why I used the default one in the first place. Though you're not the first one to point out the lack of clarity in it.
Thank you so much for taking the time to give feedback, and I hope the rest of the demo doesn't dissapoint.
Edit 2: Now I noticed what you said about the level level thing and corrected it. Thanks a lot. Totally missed that.
Edit 3: Uploaded a new version thanks to your feedback (the victory screen is still the old one with the messy item list, though). Plus a few issues that managed to slip by me before. One major thing was that an early game cutscene was supposed to explain Gia's curse but it didn't triggered (big oops!), you didn't miss much though. Basically, it told you that she was weak against all elements and resistant to healing magic, the other fixes were minor.
Edit 4 (Why not?): Figured out how to separate items drops on victory screen. Too lazy to update the download just for that. It'll be in the next version, though.
[Review Request]
Welll, I'm not active at all in the site but...why the hell not. I've just released my first demo ever and I'm itching from somenoe to tear it a new one.
Name: The messenger and the cursed one
Link: http://rpgmaker.net/games/8619/
Status: Wip demo
Genre: Classic fantasy jrpg
Estimated length: 1 hour
Small description: A man and a woman team up to deliver a life or death message. The game is a hard-ish dungeon crawler with some quests thrown in just because.
Special requests: Not really, I'm interested in an evaluation of all aspects of the game, as I'm not very confident in even one of them. :P
Name: The messenger and the cursed one
Link: http://rpgmaker.net/games/8619/
Status: Wip demo
Genre: Classic fantasy jrpg
Estimated length: 1 hour
Small description: A man and a woman team up to deliver a life or death message. The game is a hard-ish dungeon crawler with some quests thrown in just because.
Special requests: Not really, I'm interested in an evaluation of all aspects of the game, as I'm not very confident in even one of them. :P














