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Pathway: Desire+
A wanderer has to find her way out of a cave.

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Just Do It! - Anti-Procrastination Initiative

Welp, I didn't accomplish my goal, only made half a dungeon. Ironically, I made some progress in my other game, I set up yanfly's skill learning system and rebalanced most of the skills as well as created passive skills to make skill learning a meaningful (and fun) choice. So yeah -partial- success. But it still counts as a failure: I procrastinated...by game making. :/

The messenger and the cursed one

Yeah, that's the end of the quest, I guess that bug I ran into was introduced after I uploaded the demo to the site the last time. :P
Anyway, thanks for the patience and I hope you enjoy what's left of the demo. And I'd love to hear your thoughts once you're done with it. :)

The messenger and the cursed one

Well at least the sorrys were warranted. I mean, one makes a minor change and it bites you in the ass...thrice. I don't know if you'll want to redownload the game yet again after all of this (SORRY!!!!!!!!!!), but I've uploaded yet another fixed version, and I made a complete playthrough before uploading it (I even found a few extra bugs). So hopefully now everything will work ok.
BTW, did you make the hermit's quest? Because you oughta have ran into a bug if you did. If you have a save prior to the events at the inn try to do it now (talk to the hermit in the cabin in the woods, then the inn lady)
And because I can't say it enough: sorry! :(

The messenger and the cursed one

Oh, a thousand sorries! I remade that map, but I forgot to change the event that leads you to it. I'm very sorry but you'll have to redownload the demo in order to progress. There's a fixed file already uploaded.
So very sorry for the inconvenience and thanks for trying out the game. :)
EDIT: Sorry again but if you've already downloaded you'll probably have to download again since I accidentally put a little decoration on the path where the next cutscene would ocurr so it will probably be cut off. I've uploaded a new fixed version. For real now. SORRY!!!

The messenger and the cursed one

Hey, thanks for checking out the game. :)
About your question...


(sorry about the large images)

Just Do It! - Anti-Procrastination Initiative

author=Archeia_Nessiah
I would love to do this if it wasn't for NDA...

The National Dance Association got to you too, huh?

So far, my experience game making under events has been a lot more positive than outside of them. So, sure, why not?
My goal would be to finish my game's third dungeon in one week. Seems reasonable enough. also, since I'm impatient and it's apparently allowed, I'll start now, 8/6.

This again.

I was just remembering this game and lamenting not having tried it. Downloading it now. :)

Forest at the edge of the world

Ok, I'll color code them in the magic guild. I see no reason to make the game harder for players. ;)

Forest at the edge of the world

Thanks a lot for checking out my game. I'm really glad you liked it! :)
Now, about your points...
- The rewards in battle no longer show all chained, I finally managed to isolate the bug that caused it (it was a really dumb one) I just haven't updated the demo with the fix. I consider Dinah's situation a minor hindrance in exchange for having such a cool item popup. Do you really think I should change it just for that?
- Yeah, the village equipment is supposed to be lame and the progress to be like this: starting equipment---> store bought 1 (300gold-minor increase)---> found item (same stats as store bought + an aditional bonus) ---> store bought 2 (2000 gold-minor increase) ---> found equipment with similar stats to 2 but added effect ----> ultimate equipment.
- The rapier of roses is a special case: it sucks. Confuse is not good enough of an effect. I've changed it to a lower attack power, but higher magic power making it a more desirable weapon (perhaps too desirable). But of course that will have to wait for a new demo. Same deal with confusing sting that now hits all enemies with added accuracy instead of three random foes. Hopefully it will see more use that way. Ladykiller indeed does double damage against women, it should have been a real boon for the boss battle.
- It is entirely possible that the last battle is unbalanced, as I made this within the time limit of a contest (a week), I'll review it later. Though there are a few strategies you could've tried like provoke+hide (with a def+ decked Mencias) and/or abusing Meera's buffs.
- I'm not a big fan of aoe skill. I feel they take away the strategy of prioritizing targets. So, sorry but tornado (and confusing sting) will be the only aoe Desmy-poo gets.
- If you play my other game (you totally should) you'll see I love sticking things into crates, barrels and bookscases. Once again I couldn't spend time doing that due to time constraints and now the game is kind of balanced around that.
- But the problem is that if I color code the spirits names I would practically be solving the puzzle for the player. Besides I think it can be solved on deduction alone.
There was a drought due to the absence of Nilben (therefore he's water). People thought it was the work of Musphel (so, that's his opposite-fire). Umbra listens to the prayers of revenge (in case the name wasn't a giveaway enough she's darkness). And Thalassa creates tornadoes, so wind...

The locked chests are filled with potions ( ͡° ͜ʖ ͡°)
Nah, seriously some really cool equipment awaits you in them. :P

Forest at the edge of the world

There are some better maps in the game, I think I didn't chose the best ones for screenshots... But you could've right I'm no expert at this :P
The game is about 50% done. I was only able to do two dungeons out of the four I had in mind within the contest's timeframe; so this is still a work in progress. You're welcome to try it though.
Thanks for checking it out in any case, and if you do try it please leave some feedback, I'd really like to know your thoughts on other maps (or any other part of the game for that matter) as well.