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Ludonarrative Dissonance In Simulationist Logic 01: Teleporting Items In RPGs
It never bothered me, either, I just saw it as lazy programming.
Breath of fire IV also did this, you had to alternate playing the hero and the avillain and they each had their own inventory.
A quick google search revealed a couple of scripts that allows multiple parties' inventories: TheoAllen's and Fomar0153's. I remember there being a VX version of this but it's probably gone with vx.net.
Breath of fire IV also did this, you had to alternate playing the hero and the avillain and they each had their own inventory.
A quick google search revealed a couple of scripts that allows multiple parties' inventories: TheoAllen's and Fomar0153's. I remember there being a VX version of this but it's probably gone with vx.net.
Video game tunes that get stuck in your head often?
There seems to be a distinct lack of spark mandrill on that video. :O
I really have a hard time picking only one, but I believe that the one that will haunt me until the end of my days is...
Yeah, I dunno why but I just can't get it out of my head.
I really have a hard time picking only one, but I believe that the one that will haunt me until the end of my days is...
Yeah, I dunno why but I just can't get it out of my head.
OMNIS Not Responding??
Interesting game you have here, I quite like it's style.
About the random crash, have you asked blastfury's system specs? Ace tends to crash on lower end machines in particularly event(or script) intensive areas. Another possibility is the famous graphic disposing bug. Are you using the bugfix for it? Go here if you aren't. Good luck with your debugging!
About the random crash, have you asked blastfury's system specs? Ace tends to crash on lower end machines in particularly event(or script) intensive areas. Another possibility is the famous graphic disposing bug. Are you using the bugfix for it? Go here if you aren't. Good luck with your debugging!
Dreaming Mary
author=nurvussAnd I thought that finding bad fanfic about it was really surprising, this is in another level altogether.
Never thought I'd see the day, but somebody has essentially made a bootleg version of Dreaming Mary.
Why is nobody correcting them about the awesomeness that is the original game?
Finalising Skills - #1: Tristian
I really like that skillset as it has some nice variety. But, I have to ask: Am I the only one that thinks that skills are too expensive mp-wise? At level 12 she learns a skill that costs over half of her mp pool...
Tristian: Lady of the Lion
I've been busy these past weeks, and spent a lot of my free time playing the remastered version of Legionwood, so I've just finished playing the demo. It was really exciting and left me wanting for more. Damn that cliffhanger ending!
Wall of text + (few)pics coming
Pics here.
First my silly (and sometimes harsh, sorry) opinion about the characters usefulness on battle:
-Tristian/Ira: She's pretty good, obviously, not only does she hit hard, but she can also cause different types of damage due to the variety of weapons she can equip. If there is one thing I can criticize is that her entire offensive skill set consist of very similar straight damage skills, she has access to neither elemental skills nor status effects. Honestly, though, she works well as she already is.
-Dante: Bleugh!Worst character in the party. His melee attacks are inferior to the other characters', and his magic is even worse. Let me explain that last point: ALL his spells hit every enemy at once, the problem with that is that enemy mobs have varied strengths and weaknesses and hitting all of them almost guarantees that you'll end up hitting a resistance, which is pretty heavily penalized. Add to that the high mp cost of his spells and you've got a cocktail of suck.
-Lance(Lindblum?Seriously?*): Nothing to write home about, aside from the interesting blinside, Lance is like a weaker version of Tristian. Being an apprentice alchemist (or was it apothecary?) I was surprised he didn't have any form of healing skill or an innate pharmacology or something. I think I remember Yanfly having a FF5-styled "mix" script for VX, something easier to implement, would be to event a skill similar to FF4's salve where a character would use healing items on the whole party. (Just throwing an idea...)
*In case you didn't know, Lindblum is a city in Final fantasy IX
-Trebant: Trebant is awesome, he hits hard and has unique skillset. Sure, his attacks lack variety, but being a one trick pony works well with the idea of a barbarian: they're there to smash puny things, and everything is puny next to them. I do wonder how a barbarian of all people became an undercover agent, they surely wouldn't be my first choice. To quote Minsc (from Baldur's gate) when using his stealth skill: "None shall see me now, though my battle cry may give me away."
-Darcy: While she's not playable, I'm adding her as my own entry to the request for ideas for her skillset you made a while ago. She could be super evasive like a FE swordmaster, add to that a taunt skill that enhances her evasion even more to turn her into a pretty unique kind of tank (though in this case magic should probably be evade-able, too). Some kind of gambler skill works great with the idea of a thief (maybe a huge damage variance, or causing a random status effect...). Another way to make her interesting would be giving most of her weapons status effects or elements. Related to this, dual wielding could not only make up for her lower strength, but also allow for clever combos, like poisoning and blinding an enemy on the same turn, or attacking first with a drenching weapon, followed by a thunder elemental one (like Tristian and Dante could do with that set of matching spears we found near the end of the previous demo, but in one character).
If you're looking for skill ideas, by the way, you could take a peek at the fantastic and woefully underapreciated Project Oscine or the more popular Wine and roses.
About the battle system itself:
- In Megaten games, since turn order is fixed, a character's agility determines his accuracy/evasion, it doesn't do that here. So, unless I'm missing something, hasn't the stat become useless?
- I'm not completely sold on the huge cri% stats. I mean, sure it's a reliable way of getting extra turns, but the thing is that (with over 50%)it's TOO reliable, and far easier than looking for elemental weaknesses, cornerstone of the Megaten battle system.
- I don't know if this is on purpouse or not, but during battles you can chose who will act by pressing left or right. This is more than a little abuse-able, I believe: once I realized it, Trebant took care of most battles on his own, with a little help from Ira.
- Imho, in order to be able to efectively use skills to take advantage of enemies weaknesses, they probably should cost less mp. With the current costs 2 or 3 uses are enough to deplete a character's mp pool, mp healing is scarce and expensive, and enemies are too relentless to take advantage of defending's low mp healing. Which defaults us to melee attacks and hoping for criticals again.
- A scan skill would be a heaven sent. It would work well on most characters' skillsets, or if you want to limit its use it could be a consumable item not sold in stores (gotten only via being found, dropped or crafted, maybe). I know of the incompatibility of a lot of scan/beastiary scripts with extraneous battle systems, but you could always try to make it evented using a dialogue box on a per group basis. There's also a snippet that lets you tie the database number of the last target of a skill to a variable, making easy to event a more complex scan system via a common event (believe me it's simpler than it sounds). Sadly, I don't know where to find it, in my VX days, I admit leeching it off of the Manifest project (its database is open), maybe you could take a peek to it if you're interested.
About the game in general
- Maybe it's just me, but I noticed enemies seemed to have a harder time noticing me this time. I had to stand almost next to a few of them to get them to react...
- Power jerkin's description talks about Maxhp instead of lp.
- Why would Dante laugh about Darcy being chased by the government...shouldn't he be worried?
- Town of Concordia...?Like Trebant's last name?
- The first house in Concordia features a "privledged" woman, there's another one in the crossroad in the center of town.
- Concordia's prices make me fell poor...
- If you don't have enough money for a boat ticket, the salesman will say nothing and the dialogue box will close, but the dialogue back overlay will stay on screen (until you talk to someone else, that is...)
Pic 1- Hate to point it out again, but that vase is completely misaligned with the table below it.
Pic 2- The cabinet I'm signaling has the passability of its' upper part set as above the player...which would be logical if it wasn't the only one in the store that did.
Pic 6- I don't know if this has something to do with what I said before, but the boxes situation got even weirder. Before, you could walk through both 1 and 2, But now (and only in some cases) you can walk though 2, but not through 1. From Tristian's perspective, I think (and is what I was pointing out before) 2 would be where the base of the upper box would be, and therefore, would be unwalkable, while 1 would be behind the box and she should be able to walk behind it.
Wall of text + (few)pics coming
Pics here.
First my silly (and sometimes harsh, sorry) opinion about the characters usefulness on battle:
-Tristian/Ira: She's pretty good, obviously, not only does she hit hard, but she can also cause different types of damage due to the variety of weapons she can equip. If there is one thing I can criticize is that her entire offensive skill set consist of very similar straight damage skills, she has access to neither elemental skills nor status effects. Honestly, though, she works well as she already is.
-Dante: Bleugh!Worst character in the party. His melee attacks are inferior to the other characters', and his magic is even worse. Let me explain that last point: ALL his spells hit every enemy at once, the problem with that is that enemy mobs have varied strengths and weaknesses and hitting all of them almost guarantees that you'll end up hitting a resistance, which is pretty heavily penalized. Add to that the high mp cost of his spells and you've got a cocktail of suck.
-Lance(Lindblum?Seriously?*): Nothing to write home about, aside from the interesting blinside, Lance is like a weaker version of Tristian. Being an apprentice alchemist (or was it apothecary?) I was surprised he didn't have any form of healing skill or an innate pharmacology or something. I think I remember Yanfly having a FF5-styled "mix" script for VX, something easier to implement, would be to event a skill similar to FF4's salve where a character would use healing items on the whole party. (Just throwing an idea...)
*In case you didn't know, Lindblum is a city in Final fantasy IX
-Trebant: Trebant is awesome, he hits hard and has unique skillset. Sure, his attacks lack variety, but being a one trick pony works well with the idea of a barbarian: they're there to smash puny things, and everything is puny next to them. I do wonder how a barbarian of all people became an undercover agent, they surely wouldn't be my first choice. To quote Minsc (from Baldur's gate) when using his stealth skill: "None shall see me now, though my battle cry may give me away."
-Darcy: While she's not playable, I'm adding her as my own entry to the request for ideas for her skillset you made a while ago. She could be super evasive like a FE swordmaster, add to that a taunt skill that enhances her evasion even more to turn her into a pretty unique kind of tank (though in this case magic should probably be evade-able, too). Some kind of gambler skill works great with the idea of a thief (maybe a huge damage variance, or causing a random status effect...). Another way to make her interesting would be giving most of her weapons status effects or elements. Related to this, dual wielding could not only make up for her lower strength, but also allow for clever combos, like poisoning and blinding an enemy on the same turn, or attacking first with a drenching weapon, followed by a thunder elemental one (like Tristian and Dante could do with that set of matching spears we found near the end of the previous demo, but in one character).
If you're looking for skill ideas, by the way, you could take a peek at the fantastic and woefully underapreciated Project Oscine or the more popular Wine and roses.
About the battle system itself:
- In Megaten games, since turn order is fixed, a character's agility determines his accuracy/evasion, it doesn't do that here. So, unless I'm missing something, hasn't the stat become useless?
- I'm not completely sold on the huge cri% stats. I mean, sure it's a reliable way of getting extra turns, but the thing is that (with over 50%)it's TOO reliable, and far easier than looking for elemental weaknesses, cornerstone of the Megaten battle system.
- I don't know if this is on purpouse or not, but during battles you can chose who will act by pressing left or right. This is more than a little abuse-able, I believe: once I realized it, Trebant took care of most battles on his own, with a little help from Ira.
- Imho, in order to be able to efectively use skills to take advantage of enemies weaknesses, they probably should cost less mp. With the current costs 2 or 3 uses are enough to deplete a character's mp pool, mp healing is scarce and expensive, and enemies are too relentless to take advantage of defending's low mp healing. Which defaults us to melee attacks and hoping for criticals again.
- A scan skill would be a heaven sent. It would work well on most characters' skillsets, or if you want to limit its use it could be a consumable item not sold in stores (gotten only via being found, dropped or crafted, maybe). I know of the incompatibility of a lot of scan/beastiary scripts with extraneous battle systems, but you could always try to make it evented using a dialogue box on a per group basis. There's also a snippet that lets you tie the database number of the last target of a skill to a variable, making easy to event a more complex scan system via a common event (believe me it's simpler than it sounds). Sadly, I don't know where to find it, in my VX days, I admit leeching it off of the Manifest project (its database is open), maybe you could take a peek to it if you're interested.
About the game in general
- Maybe it's just me, but I noticed enemies seemed to have a harder time noticing me this time. I had to stand almost next to a few of them to get them to react...
- Power jerkin's description talks about Maxhp instead of lp.
- Why would Dante laugh about Darcy being chased by the government...shouldn't he be worried?
- Town of Concordia...?Like Trebant's last name?
- The first house in Concordia features a "privledged" woman, there's another one in the crossroad in the center of town.
- Concordia's prices make me fell poor...
- If you don't have enough money for a boat ticket, the salesman will say nothing and the dialogue box will close, but the dialogue back overlay will stay on screen (until you talk to someone else, that is...)
Pic 1- Hate to point it out again, but that vase is completely misaligned with the table below it.
Pic 2- The cabinet I'm signaling has the passability of its' upper part set as above the player...which would be logical if it wasn't the only one in the store that did.
Pic 6- I don't know if this has something to do with what I said before, but the boxes situation got even weirder. Before, you could walk through both 1 and 2, But now (and only in some cases) you can walk though 2, but not through 1. From Tristian's perspective, I think (and is what I was pointing out before) 2 would be where the base of the upper box would be, and therefore, would be unwalkable, while 1 would be behind the box and she should be able to walk behind it.
Tristian: Lady of the Lion
Hey! Remember me? The guy who loves ramming your characters against walls for fun and profit? I was going to post me feedback on the previous demo a while ago, but, you know, the game had been cancelled at the time. It's good to see you around, without further ado, the RMW styled comment, that I still had laying somewhere around.
Here are some pics to accompany the wall of text.
Great work Laine! I can definitely see a big improvement over Enelysion in both writing and pacing, what is almost expected given that you have more practice now. What actually surprised me is that there's even a graphical improvement, how the hell did you manage to make your game even prettier?!:O
I felt that the battles were somewhat lacking in the strategical department. But since you've changed the battle system, that point is moot.
I also felt that the last leg of the game was slightly rushed, probably because neither Dante, nor Lance comment on the final scene, despite the fact that both of them should have a LOT to say about this: Tristian "took in" Dante so she could protect him from war...only to go straight to the frontlines? And what about Dante? Him intervening in this affair would equate his country declaring open war on the Valthorme.
Now, just like last time, I'll post all the inane stuff I wrote as I played the game. Some of this is pretty pointless, and some sound somewhat jerk-ish. Though, I assure you my only intention is to provide -hopefully- useful feedback to your great game... and to solve some doubts I have about it.
***Connaught forest/city
-I'm not too keen on the "Master Knight" class: it sounds like a medieval Master chief! Besides that, could anyone be considered a Master of his/her trade at age 26?
- Have you thought about making the menu to chose a tutorial with Yanfly's nice looking common event menu instead of a dialogue box?
- Despite what the tutorial says, when defending, you regenerate less than 10% Mp: just like in Enelysion, 20 Mp chars still regenerate 1 mp.
- Ianna's sleeping sprite looks really cute! But, of course that's not why I pointed it, I feel her hands seem to blend a little with the sheets, maybe an outline would help it.
- When Dante and Tristian chat in the throne room; what's with the dialogue between parentheses? It's like they're speaking in secret so that the princess won't hear, but she's standing right between them.
- Dante(when visiting Tristian's room): "you're obviously *traumitised*.."(BTW, she handpicked 500 soldiers? That must have taken a while. :P)
- The ebony hand cultists' dialogue during the rooftop scene is set to dim, which obviously overlaps with the dialogue back overlay. Actually that happens with quite a few characters in different scenes, though it always looks weird to me.
- Picture 7 + "Neck": During the scene with Tristian in bed, you used an extremely straight line to represent her neck, that IMHO looks wrong. I added a few quick pixels to it to show you approximately what I mean.
- Picture 10: Shouldn't the upper box's base prevent us from going through here.(This was also present on Enelysion, but I was too lazy to point it out.)
- Picture 11: Just like in Enelysion, I still think that the fact that south facing chairs can be walked over, while north facing ones can't to be weird.
- Picture 13: That tree's perspective looks kind of iffy.
- Once used, the Crysalis scroll is gone for good (I just skimmed through it and hadn't saved in while, so, though I can guess, I'm not sure what it said :(). Shouldn't it make more sense to add it to the guide menu? Also, it's missing an audio file when changing pages.
- Picture 15: Besides the obvious wall walking, look how the left guard's head is slightly clipping with the treetop, both of them can also be talked to if you stand on the ground, next to the tower they're on.
- What you're told about the Crysalis sensor makes it seem as if it'll allow you to SEE the Chrysalis, it would probably be a good idea to be more clear about its true function.
- The game CTD ed me after my first game over :( ...and almost all of them after that. Once Ianna left the party it stopped happening.
***Village of lester
- The inn seems pretty pointless when there is a red crystal in the entrance to the nearby forest, also, when I told the innkeper "no" she said something along the lines of "well maybe some other time", followed by "I hope you rested well"
- Picture 17: The world map farm sprite seems to be little misaligned, as you can see.
- Despite your claim of a no-filler game, the quest for the monster tail to get the swift shield WAS indeed filler. Not that I mind, I love sub-quests.
***Diviner temple and following areas
- The area can't be exited...or re-entered once you leave it (I'mean, after you're done with with everything and teleport out, the entrance on the forest near Lester becomes unusable).
- During the attack, the shopkeepers seem not to even care.
- Since they're so hard to get any other way, should we really be awarded TWO orbs for one easy fight?
- Disma(Really? That's a man?) is going to make the princess lose her memory? How does that work? Wasn't already established that the Ebony hand's powers don't work on her?
- If Argi was a swordswoman why is her heirloom a bow?
- The accuracy minigame is too easy, maybe consider speeding it up? Also, on, the nitpicky side (well, the EVEN nitpicky-er) it's kind of pointless making us equip the bow every time we're going to do it, it's just busywork.
- Related to this: are we ever going to learn any other bowskill?
- The rocks switches puzzle seems to be bugged, I got a "you can move the lever now" message after moving a rock OUT of a switch, and still couldn't move it. I finally got it right through random guessing, I'm not even sure what I did. :s
- Picture 23: If you exit and reenter the room, you run into Tristian's evil dopelganger!
***Tairgirn temple
- Why would there be several shops in an incredibly secluded shrine no one ever visits? (silly me, questioning RPG logic :P)
- Also, what's the point of resting on the beds if you can just use the healing cristal outside?
- Lastly, while I remember that bridge to the east we weren't allowed to traverse before, other people may not; Tristian or Dante should suggest something about it, so that the player doesn't fell as disoriented.
***Reglay and surroundings
- The first time you run into Dalebrook farm, Tristian should say something like "I don't need to enter here", because, when I first saw it, I thought you just had forgotten to add an event to it, being the only non-interactable building in the world map.
- Why is Tristian entire unit male?
- The guy who welcomes you to Reglay:"He put up a *formiddible* defense" (sometimes you spell it with a c and other with an s...are both of them ok?)
- Picture 28: Of course that happens in all roofs of that type.
- Picture 29: Her name kind of bugs there. Also that box's perspective makes no sense to me.
- Picture 30: Those vases seem misplaced.
- Gee the people at that bar sure know how to shift blames...cowards. Also once again they keep talking about males. Is Tristian the only female in the militia?
- Charon also talks only of men....
- Picture 31: It shows the same as 29, but seriously, the box below the circled one would have to be where the wall is for this to make sense.
- Tristian's town stores are silly expensive!
- I don't think that awesome scene at the inn should be missable.
- There's an npc soldier complaining about how he can't be chosen as a soldier because of his broken leg, yet he is called "prospective soldier", when he is clearly the opposite of one.
- If you exit and re enter Dalebrook before talking to the farm girl, she will have returned to her original position among the(now dead) soldiers. Everything else seems to still work fine, though.
- Picture 33: What's that supposed to be?
- Getting forced to go to the camp after finishing the sub-quest seems silly. What if I wanted to do anything before going there and hadn't saved in a while??
- One of the drinking soldiers is called a "Legionairre".
- Picture 34: No offense, but those shoulder pads are just ridiculous!
- Tristian (To Alistair):"*One* the one hand I want to lead"
- On the end game titles, Modern algebra, Ak47lol and Zero-project's names are missing caps.
- I decided to check the scene viewer. Just like in the profiles, that text box confirmation is kind of pointless "Do you really want to see the option you just chose?" Why put it in there on the first place? Besides the fact that you can only see a few of the game's scenes (where are the rest of them?), I discovered that there was supposed to be a scene once Tristian and Ianna reached C support (It didn't appear when I reached it in the game). Also, its effect is not always active (I think the status is "healed" by the healing crystals) and, finally shouldn't there be a support explanation in the tutorial?
- BTW, shouldn't being the princess' bodyguard and being a field general, for obvious reasons be mutually exlusive tasks?
- Picture 36; The profile section contains a dummy Darcy profile and no profile for Lance.
- The other game folders contain some unnecesary data like an alternatively dressed Tristian, an ATB bar and a pic of Tristian and Ianna kissing !:O (Sadly I couldn't open open the .psp file to see the other one :( )
Well, I hope that was more helpful than annoying.
Here are some pics to accompany the wall of text.
Great work Laine! I can definitely see a big improvement over Enelysion in both writing and pacing, what is almost expected given that you have more practice now. What actually surprised me is that there's even a graphical improvement, how the hell did you manage to make your game even prettier?!:O
I felt that the battles were somewhat lacking in the strategical department. But since you've changed the battle system, that point is moot.
I also felt that the last leg of the game was slightly rushed, probably because neither Dante, nor Lance comment on the final scene, despite the fact that both of them should have a LOT to say about this: Tristian "took in" Dante so she could protect him from war...only to go straight to the frontlines? And what about Dante? Him intervening in this affair would equate his country declaring open war on the Valthorme.
Now, just like last time, I'll post all the inane stuff I wrote as I played the game. Some of this is pretty pointless, and some sound somewhat jerk-ish. Though, I assure you my only intention is to provide -hopefully- useful feedback to your great game... and to solve some doubts I have about it.
***Connaught forest/city
-I'm not too keen on the "Master Knight" class: it sounds like a medieval Master chief! Besides that, could anyone be considered a Master of his/her trade at age 26?
- Have you thought about making the menu to chose a tutorial with Yanfly's nice looking common event menu instead of a dialogue box?
- Despite what the tutorial says, when defending, you regenerate less than 10% Mp: just like in Enelysion, 20 Mp chars still regenerate 1 mp.
- Ianna's sleeping sprite looks really cute! But, of course that's not why I pointed it, I feel her hands seem to blend a little with the sheets, maybe an outline would help it.
- When Dante and Tristian chat in the throne room; what's with the dialogue between parentheses? It's like they're speaking in secret so that the princess won't hear, but she's standing right between them.
- Dante(when visiting Tristian's room): "you're obviously *traumitised*.."(BTW, she handpicked 500 soldiers? That must have taken a while. :P)
- The ebony hand cultists' dialogue during the rooftop scene is set to dim, which obviously overlaps with the dialogue back overlay. Actually that happens with quite a few characters in different scenes, though it always looks weird to me.
- Picture 7 + "Neck": During the scene with Tristian in bed, you used an extremely straight line to represent her neck, that IMHO looks wrong. I added a few quick pixels to it to show you approximately what I mean.
- Picture 10: Shouldn't the upper box's base prevent us from going through here.(This was also present on Enelysion, but I was too lazy to point it out.)
- Picture 11: Just like in Enelysion, I still think that the fact that south facing chairs can be walked over, while north facing ones can't to be weird.
- Picture 13: That tree's perspective looks kind of iffy.
- Once used, the Crysalis scroll is gone for good (I just skimmed through it and hadn't saved in while, so, though I can guess, I'm not sure what it said :(). Shouldn't it make more sense to add it to the guide menu? Also, it's missing an audio file when changing pages.
- Picture 15: Besides the obvious wall walking, look how the left guard's head is slightly clipping with the treetop, both of them can also be talked to if you stand on the ground, next to the tower they're on.
- What you're told about the Crysalis sensor makes it seem as if it'll allow you to SEE the Chrysalis, it would probably be a good idea to be more clear about its true function.
- The game CTD ed me after my first game over :( ...and almost all of them after that. Once Ianna left the party it stopped happening.
***Village of lester
- The inn seems pretty pointless when there is a red crystal in the entrance to the nearby forest, also, when I told the innkeper "no" she said something along the lines of "well maybe some other time", followed by "I hope you rested well"
- Picture 17: The world map farm sprite seems to be little misaligned, as you can see.
- Despite your claim of a no-filler game, the quest for the monster tail to get the swift shield WAS indeed filler. Not that I mind, I love sub-quests.
***Diviner temple and following areas
- The area can't be exited...or re-entered once you leave it (I'mean, after you're done with with everything and teleport out, the entrance on the forest near Lester becomes unusable).
- During the attack, the shopkeepers seem not to even care.
- Since they're so hard to get any other way, should we really be awarded TWO orbs for one easy fight?
- Disma(Really? That's a man?) is going to make the princess lose her memory? How does that work? Wasn't already established that the Ebony hand's powers don't work on her?
- If Argi was a swordswoman why is her heirloom a bow?
- The accuracy minigame is too easy, maybe consider speeding it up? Also, on, the nitpicky side (well, the EVEN nitpicky-er) it's kind of pointless making us equip the bow every time we're going to do it, it's just busywork.
- Related to this: are we ever going to learn any other bowskill?
- The rocks switches puzzle seems to be bugged, I got a "you can move the lever now" message after moving a rock OUT of a switch, and still couldn't move it. I finally got it right through random guessing, I'm not even sure what I did. :s
- Picture 23: If you exit and reenter the room, you run into Tristian's evil dopelganger!
***Tairgirn temple
- Why would there be several shops in an incredibly secluded shrine no one ever visits? (silly me, questioning RPG logic :P)
- Also, what's the point of resting on the beds if you can just use the healing cristal outside?
- Lastly, while I remember that bridge to the east we weren't allowed to traverse before, other people may not; Tristian or Dante should suggest something about it, so that the player doesn't fell as disoriented.
***Reglay and surroundings
- The first time you run into Dalebrook farm, Tristian should say something like "I don't need to enter here", because, when I first saw it, I thought you just had forgotten to add an event to it, being the only non-interactable building in the world map.
- Why is Tristian entire unit male?
- The guy who welcomes you to Reglay:"He put up a *formiddible* defense" (sometimes you spell it with a c and other with an s...are both of them ok?)
- Picture 28: Of course that happens in all roofs of that type.
- Picture 29: Her name kind of bugs there. Also that box's perspective makes no sense to me.
- Picture 30: Those vases seem misplaced.
- Gee the people at that bar sure know how to shift blames...cowards. Also once again they keep talking about males. Is Tristian the only female in the militia?
- Charon also talks only of men....
- Picture 31: It shows the same as 29, but seriously, the box below the circled one would have to be where the wall is for this to make sense.
- Tristian's town stores are silly expensive!
- I don't think that awesome scene at the inn should be missable.
- There's an npc soldier complaining about how he can't be chosen as a soldier because of his broken leg, yet he is called "prospective soldier", when he is clearly the opposite of one.
- If you exit and re enter Dalebrook before talking to the farm girl, she will have returned to her original position among the(now dead) soldiers. Everything else seems to still work fine, though.
- Picture 33: What's that supposed to be?
- Getting forced to go to the camp after finishing the sub-quest seems silly. What if I wanted to do anything before going there and hadn't saved in a while??
- One of the drinking soldiers is called a "Legionairre".
- Picture 34: No offense, but those shoulder pads are just ridiculous!
- Tristian (To Alistair):"*One* the one hand I want to lead"
- On the end game titles, Modern algebra, Ak47lol and Zero-project's names are missing caps.
- I decided to check the scene viewer. Just like in the profiles, that text box confirmation is kind of pointless "Do you really want to see the option you just chose?" Why put it in there on the first place? Besides the fact that you can only see a few of the game's scenes (where are the rest of them?), I discovered that there was supposed to be a scene once Tristian and Ianna reached C support (It didn't appear when I reached it in the game). Also, its effect is not always active (I think the status is "healed" by the healing crystals) and, finally shouldn't there be a support explanation in the tutorial?
- BTW, shouldn't being the princess' bodyguard and being a field general, for obvious reasons be mutually exlusive tasks?
- Picture 36; The profile section contains a dummy Darcy profile and no profile for Lance.
- The other game folders contain some unnecesary data like an alternatively dressed Tristian, an ATB bar and a pic of Tristian and Ianna kissing !:O (Sadly I couldn't open open the .psp file to see the other one :( )
Well, I hope that was more helpful than annoying.














