OLDPAT'S PROFILE
Hi, I'm OldPat, an italian indie game developer. I'm trying to improve as much as I can, hoping to reach a professional level one day.
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
Karma Flow - The Prototy...
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."
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OIdPat's "Art" topic
Hi, everyone. (Almost) Creepy stuff time.
I made this fanart for a friend of mine. It's about the protagonist of her horror adventure creepy game thing called Mindless (more like armless... ^^''). The name of the character is Yvonne.
I chose the subject one night together with some friends and each of us made a fanart during that night, for fun.
Here it is:

Direct Link: https://ssafropat.deviantart.com/art/Mindless-Yvonne-Fanart-721007711
This is the original design from the author:

Direct Link: https://i.imgur.com/MxxNSum.jpg
I tried to stay loyal to its original design, but my style changed the character a bit.
I made this fanart for a friend of mine. It's about the protagonist of her horror adventure creepy game thing called Mindless (more like armless... ^^''). The name of the character is Yvonne.
I chose the subject one night together with some friends and each of us made a fanart during that night, for fun.
Here it is:

Direct Link: https://ssafropat.deviantart.com/art/Mindless-Yvonne-Fanart-721007711
This is the original design from the author:

Direct Link: https://i.imgur.com/MxxNSum.jpg
I tried to stay loyal to its original design, but my style changed the character a bit.
Karma Flow - The Prototype Review
Thank you for your review, aquatorrent!
I'm glad you enjoyed it.
I'm taking all feedback into consideration for the sequel and I'm trying to make its story much more easy to follow. I didn't had enough time (and space) to put some "extra lore" in KF1 in order to explain the "gang war" better, at the time. I'll try to do it for KF2.
The lag you're talking about in the second episode occurs every time you travel with the metro or when you walk from one area to another?
Never occured to me... but RPG Maker 2003 is a very strange engine. Sometimes things work the way they should, other times they simply do not. (Mostly my fault, though, for trying to do something RPG Maker is not designed for).
In order to gain a S-Rank in the fifth episode you'll need to do more indirect kills.
As for the "second" sub-quest in episode 2... I don't know which one of the two you didn't get. I'll just tell you where you can find both.

1: Corrupted Cop
You need to kill a corrupted cop and report back to the "quest giver". If you want to know where the target is, here's his patrol route:

Watch out as this can be a rather dangerous area.
2: Don Borkus again
You need to save Don Borkus from the Karma Patrol. Just jump on the nearby roof and shoot at the explosive barrel, then talk to him.
Thank you again.^^
I'm glad you enjoyed it.
I'm taking all feedback into consideration for the sequel and I'm trying to make its story much more easy to follow. I didn't had enough time (and space) to put some "extra lore" in KF1 in order to explain the "gang war" better, at the time. I'll try to do it for KF2.
The lag you're talking about in the second episode occurs every time you travel with the metro or when you walk from one area to another?
Never occured to me... but RPG Maker 2003 is a very strange engine. Sometimes things work the way they should, other times they simply do not. (Mostly my fault, though, for trying to do something RPG Maker is not designed for).
In order to gain a S-Rank in the fifth episode you'll need to do more indirect kills.
You can kill the three Karma Patrol's members walking near the explosive barrel by shooting at it when they're all close to it. There are two of them you can kill later on with the help of some mirrors scattered around.
As for the "second" sub-quest in episode 2... I don't know which one of the two you didn't get. I'll just tell you where you can find both.

1: Corrupted Cop
You need to kill a corrupted cop and report back to the "quest giver". If you want to know where the target is, here's his patrol route:

Watch out as this can be a rather dangerous area.
2: Don Borkus again
You need to save Don Borkus from the Karma Patrol. Just jump on the nearby roof and shoot at the explosive barrel, then talk to him.
Thank you again.^^
OIdPat's "Art" topic
Yo
OIdPat's "Art" topic
author=Dragnfly
Following on Pixiv. And, as is just how things go on Pixiv, now also following a half dozen artists who were recommended when I followed you LOL.
I'm following a lot of them myself.
Places like Pixiv and ArtStation are full, FULL of monsters, amazing artists with super powers or something because I don't know how the hell can anyone be THAT good. xD I feel out of place A LOT. But I'll improve so that I can fit in better, one day.
OIdPat's "Art" topic
Ultra WIP Sketch. Coloring and background still missing.

Direct link: http://i66.tinypic.com/2hn3jux.png
Also, I've recently made new accounts on Pixiv, Weasyl and ArtStation.
If you have an account on one of these sites and you want to follow me, here are the links:
https://www.artstation.com/orudopatto
https://www.weasyl.com/~orudopatto
https://pixiv.me/user_dmpa8347
As you can see on Weasyl, I'm open for commissions. It was really difficult for me to "put a price tag" on what I do, since I don't know how to value my skills and my time. If you... get what I'm saying from my awkward English. xD Anyway...
Thank you^^

Direct link: http://i66.tinypic.com/2hn3jux.png
Also, I've recently made new accounts on Pixiv, Weasyl and ArtStation.
If you have an account on one of these sites and you want to follow me, here are the links:
https://www.artstation.com/orudopatto
https://www.weasyl.com/~orudopatto
https://pixiv.me/user_dmpa8347
As you can see on Weasyl, I'm open for commissions. It was really difficult for me to "put a price tag" on what I do, since I don't know how to value my skills and my time. If you... get what I'm saying from my awkward English. xD Anyway...
Thank you^^
Intro
People that says RPGMaker devs or games suck should see what most of, for example, Unity devs make and sell on Steam. Youtubers like Jim Sterling play a lot of those "games". Go watch some of his videos and have a good laugh. XD
When you have an easy-to-use tool backed up by an active community and a sort of assets store, or some kind of easy way to get all kind of resources, then it's easy to expect people throwin out junk games like it is nothing. And sell them as well. The nerve those people have xD.
That said, all of these tools have their own merits, their pros and cons. Just pick one and go with it, RPG Maker's fine!
And welcome, Kirkcharty!^^
When you have an easy-to-use tool backed up by an active community and a sort of assets store, or some kind of easy way to get all kind of resources, then it's easy to expect people throwin out junk games like it is nothing. And sell them as well. The nerve those people have xD.
That said, all of these tools have their own merits, their pros and cons. Just pick one and go with it, RPG Maker's fine!
And welcome, Kirkcharty!^^
[RMVX ACE] Auto load the players last save when they die
You can use this:
DataManager.latest_savefile_index should get the index of the latest save file.
EDIT: Whops, forgot you wanted it in the gameover screen. So yeah, you should put this in the gameover class. Marrend's solution should work.^^
if DataManager.load_game(DataManager.latest_savefile_index)
$game_system.on_after_load
SceneManager.goto(Scene_Map) #IF LOAD SUCCESSFUL
else
#DO SOMETHING ELSE IF YOU CAN'T LOAD THE GAME FROM GIVEN INDEX
end
DataManager.latest_savefile_index should get the index of the latest save file.
EDIT: Whops, forgot you wanted it in the gameover screen. So yeah, you should put this in the gameover class. Marrend's solution should work.^^
Skript - Don't know how to change fog speed
author=SoulsMindPalaceauthor=OldPatIt worked, thank you so so much!I'm sorry, I already deleted the changes I made again, so that the game would work again.It's okay.^^
You could try doing what Kyoui suggested.
Or try again with the sx=1 and sy=1 thing, but in the preset and see if it works (since, so far, you've used preset 2, in which both sx and sy are set to -2).
Simply, find the @sx and @sy in, say, preset 1:
And set sx and sy equal to 1. Also in the @name part of the script make sure to insert the name of the fog you're gonna use.
After all that is done, go to the event editor and add $fog.load_preset(1).
If it's still not slow enough, try Kyoui's method.
Yay!
No problem^^
Skript - Don't know how to change fog speed
I'm sorry, I already deleted the changes I made again, so that the game would work again.
It's okay.^^
You could try doing what Kyoui suggested.
Or try again with the sx=1 and sy=1 thing, but in the preset and see if it works (since, so far, you've used preset 2, in which both sx and sy are set to -2).
Simply, find the @sx and @sy in, say, preset 1:

And set sx and sy equal to 1. Also in the @name part of the script make sure to insert the name of the fog you're gonna use.
After all that is done, go to the event editor and add $fog.load_preset(1).
If it's still not slow enough, try Kyoui's method.














