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Final Fantasy: Legend of Balance

author=rebel1223
I actually just picked up a Glass Mask and she did four hits at 9,999 each (thanks to Illumina's Crits). Not sure what it would be if it broke the limit.

This doesn't really count since my save file is kinda broken, (as in, my stat gains are ridiculous since I was playing it before RydiaMist fixed linear gains to stats from the Magicite) but I've hit over 50k with single attack skills with Karina.

I assume since her attack was essentially double what it should be, at the top levels she should be able to hit over 20k damage with her specials. I always had a strength boosting Magicite on her.

The primary party I used was Orophin, Karina, Marz and Dag. (was partial to this setup since we had a static party in FFXI, haha) I'd also toss in Doiden to learn blue magic and 99 to steal goodies from bosses. The combination of Marz's draw out skills and Dag's buffs made my team able to survive harder things without a "true" healer like Cassie. I focused MP growth on Dag, even though it might be somewhat wasted since it's intended to use Convert if you get low on MP, but that could probably get scary on bonus dungeon bosses. I also had him with a Soul of Thamasa so he could get off some double Curagas when needed, otherwise, double rounds of casts for Refresh/Haste and nuking while no healing was needed was nice.

Orophin of course is built like a wall (again, mine is probably super overpowered due to the stat glitch, but should still be able to hit 255 defense on his own regardless) and with Provoke can take a beating from boss's counter attacks and focused single target damage.

Final Fantasy: Legend of Balance

author=Noel_Kreiss
Also, I don't understand why Chainspell requires MP to activate: isn't it enough that each of the two spell casts takes the MP of the selected spell? It's kinda looks like punishment for using this command ability if it drains your MP way faster than it should.
And no Limit Breaks? I'm kinda sad.

I used Dag a lot and personally I didn't feel the MP cost of Chainspell was an issue. I'm not sure if you played FFXI or Red Mage in that game, but Refresh was a major spell in their repertoire. I mean if you're going to spam Chainspell then yeah it might drain you pretty quickly, but usually the only time I used it was to get up an initial Refresh/Haste on Dag and from there I used his spells as needed.

As far as Limit Breaks go, they were probably trying to stay true to the older battle systems like FF4/FF6. Some of the abilities later on feel as if they have the power of a Limit Break on their own (especially when you get break damage limit items) so the absence of Limit Breaks really didn't bother me.

Final Fantasy: Legend of Balance

author=kenlan
And what is Runic for?

I didn't see this get answered, but essentially it works like Celes's ability in FF6 where it will absorb all magic (even your own characters, so be smart about using it if you need to heal or are using offensive magic) as MP for the turn that it's active. I remember there being a specific fight that introduces you to the command.

author=magnaangemon01
You know, for completionists, you should make a walkthrough of the game where people can find hidden items and bosses after playing the game to complete it 100%.

Just for general RPG tips, talk to everyone and mash your "accept" button on everything. There are items in bookshelves, pots, etc. You might have ran into some books that increase your characters' abilities by 1 point. I believe there's one of these for nearly everyone, but some of them are inaccessible at one point in the story so make sure to revisit those towns.

It was mentioned in another post as well, but there are some side cutscenes involving various characters if you rest in various beds across the world. Once you have all the characters I'd recommend flying around and going back to all the areas with beds because some cutscenes only open up after you have specific characters, and you may have not necessarily had them when you first visited that area.

Whoever is in charge of your town at the time (Azran/Eden) will tell you where you can find more people for your town.

Later in the game, the fortuneteller becomes available in Emerald (the desert town) and will tell you which sidequests you can do for your characters. You'll be doing a lot of flying around trying to find them.

Final Fantasy: Legend of Balance

author=rebel1223
@Rydia (or anyone else) I'm just wondering, do all the characters have side quests? I did the one for Karina and the Dragoon whose name I can't remember (I'm sorry!), so I'm curious if everyone has one

I believe all but one character has side quests. You'll come across a character much later in the game that was kind of added on at the very end that doesn't have one. Most likely because they're not central to the story. (I don't think they even have any dialog besides when you recruit them)

Final Fantasy: Legend of Balance

author=magnaangemon01
I've noticed that these shiny blue spots in the dungeons don't do anything. What are they there for?

They're special save points that allow you to use tents. Normally you can save anywhere, but tents are limited in use to only these spots or outdoor areas.

Final Fantasy: Legend of Balance

author=loyalrpgfanatic
I really love this fan-based Final Fantasy game! But I have a problem! I keep receiving a NameError message when I get to Cassie in the Palomton Mine! What can I do to fix it?

Never ran into that one. Might want to submit a bug report.

Final Fantasy: Legend of Balance

Noel: This was a typo I encountered while testing as well. Basically it's just the main input button (not sure what this translates to on keyboard, but it's the bottom button (A/Cross depending on your controller) on the controller. I let the devs know about this but I'm not sure if it's something they were capable fixing at the time.

Swish: You did read the developer's introduction about this game, right? This game was originally made in mind only for the characters that are represented in the game. After getting the game to a relatively polished state was only when they decided to release it for public consumption. The sprites were custom made for each character and the portraits were taken directly from FFXIV.

I can't speak for the developers, but I highly doubt they're going to change the core of the game because the characters don't feel "epic" enough. The characters' personalities and qualities are closely based on the people whose avatars they represent. I'd encourage you to just try to enjoy the game for what it is, and if you don't like how the game flows it simply just may not be for you.

Final Fantasy: Legend of Balance

Just wanted to point out that the latest fix for the world map fixed the last major issue I had with the game. Previously, after 30 minutes the world map would start lagging up, but I grinded mobs on the world map for about an hour to test the new patch and the game continued to run flawlessly.

Final Fantasy: Legend of Balance

Yeah, Hard difficulty is meant to be pretty challenging.

I know people play games different ways. I grew up on the older systems so I'm no stranger to grinding. If you stay in an area long enough to skip battles (blue exclamation mark) you should be more than strong enough to proceed. This probably isn't necessary for Normal difficulty, but for Hard some grinding is probably required for some of the optional stuff such as the side quests.

ChrisMastery: If you look at the directory, over half of the file size is attributed to the Audio folder. As posted in the game description, the authors did not want to sacrifice the audio quality so it has made the game size rather larger than normal. The bulk remainder of data size is in the Graphics folder.

Final Fantasy: Legend of Balance

Rebel: Unfortunately, after extensive testing the only solution we've found to be able to alleviate that issue is to just restart the game. We squashed the major memory leaks but that was one of the only things we weren't able to figure out how to fix. After about 30 minutes or so it just starts lagging out on the world map, and in extreme cases, in towns. A fresh load of the game clears it up though.
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