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Good games without heavy profanity?
There are. I've played a few RPG Maker games and in the first few minutes I see an F-bomb or two..so I stop playing. :p
Now if we're talking console RPGs, not really. Unless it's a modern western RPG.
Now if we're talking console RPGs, not really. Unless it's a modern western RPG.
Paradise Blue
I've been grinding at the Arena for about an hour or so now. Is it normal to get 2500g after some battles? I've gone from 29k to 54k gil battling in the arena.
Edit: Scratch that. Something isn't normal. I just gained 6k gil just by changing my fighter to archer. It seems like random things are giving me massive gil.
Edit: Scratch that. Something isn't normal. I just gained 6k gil just by changing my fighter to archer. It seems like random things are giving me massive gil.
Good games without heavy profanity?
Yes, my favorite thing in RPGs is grinding. Shocking. :P Story always takes a backseat for me. I enjoy a good story, but if I don't enjoy the battle system, I'm out. When I used to play Final Fantasy VII often, I'd have Blade Beam before even leaving the first reactor.
It's why I like games like Diablo II, Baldur's Gate etc. All there is to do is level up and get gear. <3
It's why I like games like Diablo II, Baldur's Gate etc. All there is to do is level up and get gear. <3
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What is the Biggest Design Flaw in Games?
That could be useful, but there needs to be a better way to know when to use it. Often we don't need to bother defending against normal attacks, but usually there's no warning for special attacks. Games seem to have done away with casting times.
Everything is instant now so actually getting a defend in before a fatal attack is all luck now. Games like Final Fantasy IV, where spells and such took time to cast instead of click-boom, would actually work, or bosses would often show signs of what they're about to do.
Everything is instant now so actually getting a defend in before a fatal attack is all luck now. Games like Final Fantasy IV, where spells and such took time to cast instead of click-boom, would actually work, or bosses would often show signs of what they're about to do.
What is the Biggest Design Flaw in Games?
Lol. Funny thing is, I even read that part, but my brain ignored it.
Edit: Defense is mostly pointless because it gets you nowhere. Maybe if defense caused you to counter when attacked it would have a point.
Edit: Defense is mostly pointless because it gets you nowhere. Maybe if defense caused you to counter when attacked it would have a point.
What is the Biggest Design Flaw in Games?
author=Necrile
Defense (the action not the stat). So many games has defense being ABSOLUTELY WORTHLESS. Think about it, when you play RPGs, you smack on the enemy as hard as possible until you get hit, in which you would cast a healing spell or pop a potion. For my games, I make defense actually OP. Is it a bad idea? Maybe, but its better than it being bum-fucking-worthless.
I agree, actually. So many times I'll get some new armor, increase my defense by about 150 points, and the damage I take goes down by 1-10 points. When enemies are dealing thousands, what's the point? Oh, okay. Instead of 3,000 I now take 2,990.
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That's ok. He can put a bed in there and bounce on it without worrying about hitting the ceiling. :)














