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What is the Biggest Design Flaw in Games?

A big design flaw in some RPGs is, it seems as if the game is built for the enemies rather than the player. I'm all for difficult enemies/bosses, but when they're just cheap it makes me wonder how the devs could've thought it was possibly a good idea?

The worst thing is when enemies can spam full party sleep, paralyze or what have you. *Paralyze, attack, paralyze, attack* Oh, I'm dead! Never got to pull off a single attack or spell. Awesome! Accessories to block against it? Not obtainable yet!

Then you have to grind a lot, which is fine, but even then you still have to hope that 95% chance to hit paralyze move misses atleast one character so you can do SOMETHING.

Good games without heavy profanity?

Good stuff. Thanks. I downloaded them all.

Edit: I'm not sure about Everlong. My favorite thing in RPGs is grinding, and it seems after a certain level in each area, encounters stop happening? :|

New_Temeri_2.png

Very nice. o.o

SU v7.0.5b is up

Awesome! Downloaded and am playing right now. I played through one of the past releases early in 2010 and I loved it. I'll gladly play through again to see the changes. Epic game. Keep up the great work.

Forever's End

Subbed. Looks really good.

Good games without heavy profanity?

Thanks guys.

Good games without heavy profanity?

What are some good, long (20 hours+) RPG Maker games without ridiculous profanity?

Do You Enjoy Freedom?

Freedom is good if there is a point to it. Having a giant world with little to do is pointless. Generally I like a linear story with plenty of sidequests and treasures to do/find.

Cosplay Crisis