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PHANTASMAX'S PROFILE

Software engineer by day, game developer by night.
UnEarthed
SNES Style Top-Down Action RPG

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Splitting items into stacks?

@Lockez

My inventory system is similar to what you would see in Diablo II. You can have multiple stacks of the same item. Usually for this type of system, there is a feature to split items in stacks... But like I said I barely use this feature it and was wondering if it was worth putting it in. Normally when I'm playing a game with this system, if something hits 100 stacks, I store it somewhere (like in a stash) or just sell the whole thing. I think what grindalf said was helpful, if I had multiple characters, I could split items up and share them between characters or party members, but I don't have a stash system yet, let alone a shared stash. Stash system is planned, but at the moment not shared stash. How useful would stack splitting be if I did not have a shared stash?

Whatchu Workin' On? Tell us!

I finished work on an item upgrade system a few days ago:



Currently working on my game's combat system. This is a big one, as it involves coming up with skills for my character classes. Wish I was more creative :(

Splitting items into stacks?

Hye, thanks for the input! Yeah that makes sense. My game does not have party members, but characters do hold their own inventory. Currently I do not have a way to share items yet, unless I make a shared stash which I am still undecided on.

Splitting items into stacks?

So there is an inventory feature that I am wondering if I should add to my project, that seems like a very basic feature: splitting stackable items into stacks. Like, if I had a potion with 100 count in it, the feature would allow me to make 2 stacks, let's say 50 each out of that 100.

So concerning this topic, what are some of the use cases for it? I've played RPGs before and they did have this feature, but I don't remember ever having to use it, so I am wondering if it is even worth adding in. Will it be missed if it's not there?

Screenshot Survival 20XX

author=Cazic
author=PhantasmaX
@Cazic
Not sure what you mean by pages, it's mana regen per second.
I was making a joke because it actually says "Manga".


LOL, wow good catch, I didn't even see that! Thanks!

On a side note, I finished making a job board system for guild quests:

Screenshot Survival 20XX

@Cazic
Not sure what you mean by pages, it's mana regen per second.

@orange-
Hey that tileset looks really nice! It reminds me of the game Don't Starve. For screenshots in windows, the one it comes with is called Snipping Tool. It allows you to take a screenshot of an area of your screen based on what you select with your mouse.

Screenshot Survival 20XX

@Liberty
Thanks for the feedback. I've updated the screen using your advice:


-Made all the font sizes the same, resized them to use smaller font
-Removed most of the gradients
-Text cut-off in previous screenshot was due to rescaling the image, normally the text looks fine.
-Moved "Blessings/Bonus" down to the bottom, the bonuses can have up to 3 lines so it woulda looked weird sitting in the middle of the stats.
-Tried to fill up as much of the empty space as I could

Happy with the results, thanks again!

Also, finished up my work on a base skill system:



Only thing that works is the normal attack since I didn't code the actions for what the other skills do yet, but at least I got it mapped to a skill bar. Gonna spend the rest of this weekend working on a guild shop, job board, add in more NPCs to the town, then work on a crafting system if I have time. Combat system can wait until I get some more attack skills in, then I can work on it over time.

Screenshot Survival 20XX



Finished working on a base quest system and dialogue system. Almost done with NPCs (still trying to decide if I want them to have static locations or have some walk around a bit). Next up is combat, which is probably gonna take a while.... I might have underestimated how long this was gonna take, lol.

Made a proper character sheet where I can add my stat points (no more debug bar at the top!), but it looks ugly and needs an update.



Any advice will be greatly appreciated. Have the 4 base stats being displayed horizontally feels a bit off, not sure where I would move stuff around though to make it look better.

Screenshot Survival 20XX

@Orange-
I guess I lied, I'm on week 4 right now, going to week 5 if you count the time trying to re-learn how to use the engine.

Here is what I had on on 5/19, about a month ago. Basic movement and an attack with barely anything, but it took me like nearly 2 days:


Project really started to take off once I was done with classes though, and had more time, re-learning how to use the engine wasn't that bad. Also, this is my second attempt at an RPG engine. 2 Years ago I tried making one as my first game, but that project has long since been abandoned and I didn't do any game dev related stuff after that. I did take take some concepts from that project though, as you can see here the menus look very similar:

Screenshot Survival 20XX



Finished making a shop system for my game. Moving on to NPC/Quest system, then combat on week 4 of this project.