PHANTASMAX'S PROFILE

Software engineer by day, game developer by night.
UnEarthed
SNES Style Top-Down Action RPG

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Whatchu Workin' On? Tell us!



I finally started the code work on my shop system. Taking the time to just sit down and think about it for a week helped a lot. It also wasn't as bad as I thought due to some of my inventory scripts I wrote being usable with a little editing :)

Hello!

Yeah, it's really difficult to make RPGs with GMS, due to the fact that you pretty much have to code the whole engine from scratch. Gotta make the movement engine, inventory system, shop system, stats system, quest system, etc, then tie it all together and add art/sound. It's a challenge for sure, but the upside is you have full control over everything. If you can imagine it, you can put it on the screen. Also, once the base engine is coded, there is a lot of copy and paste.

I'm OK with the coding part, but I am not confident about how well I can execute some of my ideas. For example, I'm stuck on shops at the moment, not because I cant code it, but because I don't know if I should use 1 shop for everything, multiple shops for wep/armor/mats, should shop NPC also be a crafting NPC? How would item pricing be decided if the loot in the game can have randomized stats, different rarities, and different upgrade levels? I feel like the execution of ideas within my game may decide how good/bad it is, which is why I am here to learn. Reading through some of the threads on the forums here already gave me a few new ideas on how to improve some things in my game :D

What are you thinking about? (game development edition)

My first game that I am making for the past 3 months started out as a platformer Mario-like game, then I wanted to make it more like Megaman because we need action. However, some elements from street fighter are cool and might look good in the game, so I wanted to add that. Then I wanted to make it an RPG like Diablo, but plays more like the SNES Tales of Phantasia game (2d hack and slash sorta). Then I remembered an old MMO I played (Wonderking) which is kinda like maple story, and wanted to make it kinda like that. However the most important part is that the game kinda needs to feel like an SNES RPG somehow, not the same gameplay, but the same feeling you get from the story. Well, not to my surprise, my game became kinda complex. Now I am wondering if I made a mistake somewhere with my thinking!

Hello!

New to RMN here. I started coding my first game about 3 months ago in Gamemaker Studio 2. It started out as a platformer game, but then I wanted to add RPG elements into it. Once I started adding RPG stuff, it became clear that this was going to be much more complex than I initially thought, lol. In any case, I'm lurking around the forums here and discovered that there are a lot of knowledgeable people that know how to make a good RPG, and I am hoping to learn enough so I can somehow make a rpg platformer with a nice feel to it. Anyway, nice to meet you all!

Whatchu Workin' On? Tell us!

I'm trying to figure out how to code a shop system for my first game, and seems like it might be a lot more work than I initially thought. :(

Nightkeep

This game you're making looks pretty awesome. Subscribed!
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