POKEMANIAC'S PROFILE
Search
Filter
Demo released!
I loved this demo and I'm really eager to play more!
The gameplay systems were all very smartly put together. Combat required tactics without taking too long or becoming taxing. The way dungeons were laid out made them easy to interact with and I loved their individual aesthetics(if I had one complaint here, the maps could be a bit busy graphically- but that gave the game its own atmosphere at the same time). Every dungeon I visited felt very unique and all had something stand-out about them. The loot system was interesting, but I seemed to get waaaay too many D grade items. I only ever got green or blue items in my entire playthrough, even after doing the bandit hideout on hard.
In terms of combat, I never really found a reason to change my party, except when one character wasn't available. I don't know what you could do about this but it's something to consider.
The story seems to have some really interesting ideas throughout it, but the writing isn't quite there- for instance, the blood mage area presented an interesting problem, but didn't investigate it at all and just presented a very basic moral, making a grey issue a bit too black and white for my liking. Likewise, the characters have some interesting dynamics but the stiffness of the writing undermined them- I'd recommend spending some time revising the dialogue and getting to the same standard as everything else.
But overall, I was completely engrossed in this game from very early on right until the end. The gameplay systems were made with great care and the rest shows a lot of potential with some polish. Bravo!
The gameplay systems were all very smartly put together. Combat required tactics without taking too long or becoming taxing. The way dungeons were laid out made them easy to interact with and I loved their individual aesthetics(if I had one complaint here, the maps could be a bit busy graphically- but that gave the game its own atmosphere at the same time). Every dungeon I visited felt very unique and all had something stand-out about them. The loot system was interesting, but I seemed to get waaaay too many D grade items. I only ever got green or blue items in my entire playthrough, even after doing the bandit hideout on hard.
In terms of combat, I never really found a reason to change my party, except when one character wasn't available. I don't know what you could do about this but it's something to consider.
The story seems to have some really interesting ideas throughout it, but the writing isn't quite there- for instance, the blood mage area presented an interesting problem, but didn't investigate it at all and just presented a very basic moral, making a grey issue a bit too black and white for my liking. Likewise, the characters have some interesting dynamics but the stiffness of the writing undermined them- I'd recommend spending some time revising the dialogue and getting to the same standard as everything else.
But overall, I was completely engrossed in this game from very early on right until the end. The gameplay systems were made with great care and the rest shows a lot of potential with some polish. Bravo!
Damage Formula Help?
Just lurking through blog posts, but if this is still a problem, you might wanna consider whether level should be a factor at all. If the stats increase when you level up anyway, I can't see a point in factoring level into your calculations...
Parallel
author=shayokoLoss of interest. This was a loooong time ago, I've made stuff I'm much happier with now.
last comment was a long time ago :D XD XD XD :D
after i play it ill give ma thoughts
but why was in canceled?
time or just loss of interest?
no-one has to die.
author=mawkyeah, that feed is absolutely fantastic and it was a good chance to stop and think "jesus christ this game was popular". it's so overwhelming to see so many opinions at once on your work, especially after years having to wring out every word of feedback you get. But I am really very grateful.
so Pokemaniac already knows this but internet video game video luminary supergreatfriend has done a thing
I dunno he's pretty popular with the indie games consumer dilletante crowd so I figure it's worth a mention at least
anyway with all the reception this game has got I could go on for a long time about being jealous and all that other white noise but the fact is you made a cool fucking game and you deserve this sort of coverage
so congrats
e: I should mention the reception isn't entirely complimentary but supergreatfriend's whole oeuvre is showcasting silly unique and interesting games that get lampooned a bit in the process. he's far drier with games that he actually dislikes.
Ellipsus
author=ReddUm thank you but I really really hate this
Giving this a try. Will review when I'm done, because every game deserves to have a review ;)
no-one has to die.
author=arghThis sort of thing? http://bb.ohsk.net/uploads/noonelogo.png
By the way, is there any chance that you could upload the game's logo so it can be added to the TV Tropes page?
I love the fact this HAS a TV Tropes page!
Think Outside the Box
author=Nobita-chanThanks! I'm glad you liked it :D
Very excellent game, Pokemaniac! I found all the ways to complete Levels 1 & 2, and found all endings! Good work! :)
no-one has to die.
Thank you both!
@argh- There was no true intended order, although I feel Lionel's should probably be played last. Lionel's ending doesn't change depending on the order(some people have said that would be cool but it feels cheap to me). It's a purely psychological thing that most people want to kill the villain in the first round, so most people end up seeing troy/lionel's endings last.
@Rixel96- Some Christinas would find their mothers, some would be shot by security guards breaking into Fenix corp., some would spend forever searching. If I was to make a sequel it would follow the story of *a* Christina and her journey to find/not find her mum.
@argh- There was no true intended order, although I feel Lionel's should probably be played last. Lionel's ending doesn't change depending on the order(some people have said that would be cool but it feels cheap to me). It's a purely psychological thing that most people want to kill the villain in the first round, so most people end up seeing troy/lionel's endings last.
@Rixel96- Some Christinas would find their mothers, some would be shot by security guards breaking into Fenix corp., some would spend forever searching. If I was to make a sequel it would follow the story of *a* Christina and her journey to find/not find her mum.
no-one has to die. Review
Wow! Thank you for writing this review! I'm so glad you enjoyed it! ^.^ (RISE FROM THE ASHES indeed...)














