PUCK'S PROFILE

Occupation: Digital Artist, Pixel Artist
Birthday: September 7th 1993
RM Preference: VX Ace
Favorite Games: Diablo 2, The Dark Spire
Genre of Music: EDM, Chiptune, Rap, Rock/Metal
Favorite Gaming Console: Nintendo Entertainment System, Game Boy Color
Favorite Food: Coffee, Ramen, Pizza

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(Script Request) - Variable Text Popup

author=Quasi
Yeah some reason I was thinking I should add color, like heals be green and crits red. But I completely forgot lol
http://pastebin.com/rKiDnLwC
I updated it, just added color option to the end of the script call. Color is optional, if you leave it out it will use the default color which is white.

For color you have to set it as:
color = Color.new(red, green, blue, alpha)
values r 0-255, alpha isn't required.

To change the font go to line 64 and change it to w.e. font you want it to be.

As for showing the variable, (forgot brackets don't show on these forums ). you would do:
string = $game_variables[VARIABLE # IN HERE]

Example:
string = $game_variables[2]

would show w.e. is in variable 2


Perfection. I just tested it and it works flawlessly. Mind if I record myself test-playing to show how it works? I'll be sure to credit you for it?

(Script Request) - Variable Text Popup

author=Quasi
Here is something I wiped up really quick:
http://pastebin.com/rKiDnLwC

Here's an example of my event that called it

Ignore that comment, that's for a different script I made :P
just change the line
string = "test"
to
string = $game_variables

It works perfectly. I have only one question. Is there a means of changing the font for the numbers and perhaps the color? If not that's fine. I just use a different font in general for my game that sort of makes the default font shown when drawing the numbers not fit in as well.
EDIT: Also I am unsure how to make it call a SPECIFIC Variable. WHen I set "String" at the snippit of Call Script command it just pops up a 97 not the number held in variable 97. Am I doing something wrong?

author=kory_toombs
XAS = best action system out there period.

You could also use variables to keep track of the onscreen locations of each enemy. Then have something draw the HP to those locations (perhaps...) In other words it may be possible to do without scripting.

Also I am considering XAS it just has far too much in it I actually need and is a bit too flashy and requiring of graphics to use. I'll probably cave and try it at some point but it feels too much and too fast and reflexive for what I am making.

(Script Request) - Variable Text Popup

I'm working on an RPG Maker VX Ace project consisting of an action-based evented battle system that relies on variables for the most part. Ones that hold the number of damage dealt to an enemy.

I was wondering if there's a way to make a damage popup similar to the way it works in battle out of battle. Like a means of making a selected variable popup.

Such as when attacking an enemy to call a script that draws a selected/specific variable on-screen for a second and makes it fade away or something of the like.

Would be greatly appreciated as well as credited. I'm sure the idea of a variable popup would help others greatly as well for other things. Such as a player walking over a coin on the ground causing a variable pop-up showing current gold or something.

Yami Scripts Ace - Anti-lag Event

This won't disable/alter Parallel Process or Autostart Events will it?

I've used one before that literally disabled or shuts out all off-screen events which makes things pretty difficult when you have those story/area-related parallel's off in the corner you need to have at all times.

The Screenshot Topic Returns

Doing a test of how Khas' Awesome Lighting Effects script does in my game's dungeons and caves. So far the results look pretty nice in comparison to how it looked without the lighting effects in the older screenshot on the same exact map.



Here is the older screenshot of the same area.



Though in it's newest version does not use Dark11 font but AvQest now since Dark11 is a bit of a mess as nice as it looks.

Greetings~!

Hello and maybe not for the first time. I'm Puck. An older, quite amatuer RM fan who used to post here and there on RPG Revolution for those of you who post there that may have seen me. I've been away and busy over the years since those days and grew up a bit. Learned a bit here and there and improved as a creative person. I've worked on RPG Maker here and there, never really taking much seriously. Knowing I lacked practice and skill to do much. I've started taking it more and more seriously since and got netter like most do when they focus and stick to something for a while.

Well long-story short. I'm a noob who came back after a long time to a new place. I'm a bit of a digital artist. Preferrably pixel art. Favorite programs being ASEPRITE and Paint Tool SAI. I make music sometimes using FL Studio 9. I'm not very good but have been improving over the last few years. I mostly do Chiptunes and various kinds of electronic. I'm a fan of many things. Mostly older games and cartoons. I'm pretty laid-back and friendly so hopefully I'll be making some new friends here.

Well that's my post. Nice to meet you rpgmaker dot net. <3

Dungeon Theory

Very useful and quite humorous in details. You took difficult if not troublesome flaws in gaming mechanics and explained remedies for them in a simplistic and helpful way. If it's not something to learn from it is definitely a reminder of the potential we all have for our projects and dungeons. A great read. Thank you.
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