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PUDDOR'S PROFILE

Puddor
if squallbutts was a misao category i'd win every damn year
5702
aren't you tired of being nice? don't you just want to go apeshit?

there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
Nachtheulen
Two vampires. One plot to change all they know.

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I've broken through it.

*cough*. Think of CC as being in the area of the first games of its inspired series's (except for RE- it's in between RE3 and RE4).
aka Zack is very much dead. The intro sequence I'm planning is of Kumo dreaming, so he's dreaming of something he saw in Advent Children.
(or did he? -3-)
That's actually sort of spoilerific, but meh.

That Final Stretch

post=214422
I was considering making a side-quest only accessible if you reached the final savepoint, but I'm still mulling it over.
If you intend your final dungeon to build-up towards your final boss then I would heavily advise against this kind of side quest. Any tension built up over the course of the final dungeon will be lost when the player leaves the dungeon to spend time on a side quest, the result being that the final battle will lose some of its... epicness?


The thing about my game is that innumerable side-quests can only be undertaken once you've completed the main body of the game. I could make it that the final dungeon is for after doing side-quests, but I'm still going to put the teleport-to-Ragnarok function in. Just in case. I intend on making the final boss an absolute nightmare of a fight, so if they want to go back into the world and try and better their party I'll let them.
If I recall, the only side-quest that doesn't require you to complete the main body of the game is the secret character side-quest, which becomes unavailable before you reach the final dungeon.

miehlemountainsdark.PNG

I'm really struggling with the upper mountains because I've had to combine Mountain with the Fire Caves set. There isn't really a lot I can use that gives off the 'dark mountain' vibe. I'm trying to make it look as little like a gave as possible because I've already used Fire Cave before.

I'll get rid of the evergreen. It is definitely out of place.

That Final Stretch

Hopefully all of us it will come sometime. The final dungeon, your games last gasp of breath before it lets go and blows you straight into the final battle and the prestigious ending sequence that we all crave to someday event/draw/animate/write about.

So, what do you want to give your players as they exit? A struggle? An interesting and diverse final area that will leave them with great memories? Or do you not have a lead up at all?


My final level is the Shinra/Omniax Building. You have to scale it, ala FF7, but I plan on really making the floors tough, but really interesting. I want to captivate the player, and leave them with fond memories as the credits roll. It's one of the reasons that only the final bosses are fully animated, aside from your party.
I also want to give them lots to do just in case they're like me, aka reluctant to finish games if they're good. (I hope my game is good :c). So I want to include a couple of final bosses, puzzles, etc.
I'm also including the function at the final savepoint to return to your airship and from that point forward immediately go to that savepoint. I was considering making a side-quest only accessible if you reached the final savepoint, but I'm still mulling it over.


Your thoughts on the final area/s of your game!

Request Time! Random Power!

http://powerlisting.wikia.com/wiki/Substance_Mimicry

Make something up, I don't mind :D

EDIT: Job...hm, pole dancer! XD
EDIT2: Can I work in laboratory that comes up with new ice cream flavours? :0
EDIT3: pick either one :P

miehlemountainsscreen.PNG

It's only used on about 4 maps in the entire game. I wanted to create heavy contrasts in Miehlebin- the strange, creepy town, the bright, sunlit forests of the lower part of the mountains, and the dark, foreboding paths that lead up to the Reactor.

So pretty much Town=Unfamiliarity, Lower Mountains=Reminiscence(works better with the music) and Upper Mountain=Foreboding.

Looks better with the proper screentone anyway.

Alter A.I.L.A. Genesis

Neok, I don't know if it's just my computer or something, but whenever I finish the first cutscene/battle, I get a 'Not Implemented' Windows error that would probably crash my computer if I wasn't so rapid at hitting Enter -.-'. It fills up the screen and I have to rapidly press enter and try and hit the close button D:.

I have no idea why this is happening. I'm strongly suspecting it's something to do with my computer being an asshole.

I want to do some event with blogs. But I can't think of any. Help me think of something.

I blog too much. So I try to make my updates worthwhile when I do >3<

What are you working on now?

Mapping out the Miehle Mountains. The change from the lively, life-filled mountains into the barren, waste-polluted upper mountain is something I'm going to have a little bit of difficulty with, but I'll deal with it. I'm mostly relying on music to set the mood of the upper part of the mountain.

[MAFIA] October Werewolves

\lynch abstain

I'd rather note vote on the first day :|