if squallbutts was a misao category i'd win every damn year
turns out i wasn't bitter and jaded I was depressed funny how that works
Two vampires. One plot to change all they know.



Final Fantasy VIII: Sleeping Lion Heart

i'd april fools ya'll with a release announcement but you would see right through that.

what is actually legitimate is that I am working on it and I'm planning on a gamepage revamp sometime very soon. I am highly considering, though not setting in stone, a rerelease of the demo present on the page, as the game is now in RPG Maker MZ.

I've had to pretty much decide to rebuild all of the maps from the ground up due to using ill begotten resources and not hitting the same standard. I'm working on really standardising my process, resources, and approach to the assets, to streamline for my own sake and for the sake of consistency.

i should have something substantial for you very soon. stay tuned.


universe gave a red hot go of killing me but despite the coroner’s report i am still here

i’ll have more to show later since Caz decided to meme on me complaining about Winhill and i took it personally

Misaos 2020 - Discussion Topic

-raises hand-

Fragment's pretty fun

there's no squallbutts tho, so that's a little disappointing


He's certainly a man who believes in his own myth.


Yeah that’s a fault on my part. I think the new upload shouldn’t have anymore problems like this one. The games AP/SP distribution is balanced that you should be able to get 2 or more skills on every tree, or invest all AP into 1 char and have their high tier skill available.

Good to know the game is beatable without most of the skill tree.

In terms of the damage being inflicted, bc Appoint Challenger + Retaliate is extremely effective, you’re expected to use it. IE they do high damage bc the game is balanced around circumventing the enemy’s ability to damage, rather than mitigating it (same reason for there only being a HoT rather than true Curative spells). But that’s really neither here nor there. Apologies that you didn’t get a proper experience.

Trials of MZ

Less than four hours to vote!!


I find it sad that aribert is facedown in the dirt for most of the game. So it ends up being a turtle fest where you sit there as the enemies work on whittling down their own health bars. Which were all absurdly long.

Also I didnt run into a single random encounter the entire game. And that skill tree is pretty fancy, but I only got to learn crush before the game ended (although its very strong.) If this becomes a full length game though it would be interesting to see how good these skill trees can actually get.

Not getting any random encounters may be a glitch. If I may ask, did you use mouse/point and click controls through the whole thing? There's basically an auto event that's meant to initiate combat, but it may not work with mouse click...I will have a look.

If you're not getting random encounters it would mean you're not getting any extra skills...which, the game is beatable without, obviously, but it's going to be a pain in the ass compared to actually having things to use. Skills like Aribert's Holy Arrow and Perseids dramatically cut down encounter length.

Basically the game is balanced assuming you're using the skill tree....which you can't if you're not getting encounters. I'll take a look and see if I can remedy the issue.

Edit: Found the bug, I think. I'm gonna brute force it, but it should remove any no encounters issues. I'm also gonna drop boss enemy HP by a fraction. Enemies like the Ent have a chance to be inflicted with Bleed, and combined with the rest of the skills available, makes it a pretty simple fight.

Trials of MZ

edit: double post, sigh

Trials of MZ

Oh, and while we’re at it. If you did enjoy Fragment, I released a QoL update that address pretty much every niggly bit raised in people’s commentary of the game. And I removed all but like, one, RTP song. So if you liked Fragment as a pure RTP game I would recommend giving the updated version a whirl.