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Pulits
Jack Daniel's Evangelist
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Echoes of the Mind
This day, you have a truce with Death.

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[RM2K3][PAID WORK] Fix my ABS

author=Mirak
I don't have anything helpful to say but I needed to get out the fact that everytime I read this thread's title I can't help but think of



"Cmon just 3 more reps and we'll get those ABS fixed in no time"


Hahaha oh man. :P

[RM2K3][PAID WORK] Fix my ABS

author=Avee
I tried the demo. The ABS isn't much different than my old one for Crystalis, and the clunkiness with hit detection is explained by this:

author=Kazesui
A lot of people complain in ABS games that the hit detection is awful, and the reason for this, is that once an event starts to move, it's coordinates is immediately set to the tile it's moving too, eventhough it might be a full 15 pixels away from standing on the middle of the tile.


Kazesui wrote a tutorial on how to circumvent this problem.
This might not be the help you're looking for, but I would recommend that you follow this tutorial and make the changes to the ABS yourself.
https://rpgmaker.net/tutorials/859/


That's very helpful, thank you very much. If time allows me to do so I'll do it myself.

[RM2K3][PAID WORK] Fix my ABS

author=Avee
Could you show us what the ABS is like?


There's a demo specifically for the ABS in the download section. Demo

Even if it's a very old demo, the ABS is pretty much the same, with a minor updates I have done recently. I'll upload a video soon!

[RM2K3][PAID WORK] Fix my ABS

Hello,

As many of you may know, I am developing a RPG Maker 2003 game, Echoes of the Mind.



Development is doing relatively well. EotM features custom hand-drawn maps, music, menus and an action battle system. I have managed to develop most of these systems by myself throughout these years and with help from others. Other than myself, there's a sprite artist involved, a background artist and music artist (all received payment).

I am aiming for a demo release this year, since it's an horror game, October would be fantastic!

Development is doing "relatively" well because like many of you, I don't have enough time to make a full-time commitment. I have responsabilities like a job, family, etc.

The most crucial aspect that needs to be urgently fixed is the ABS. Although it works somewhat fine, it feels very clunky, particularly collision detection. The game has been in development hell for this very same reason. Depending on the game's acceptance, I would like to publish this game on digital platforms, but I'm aiming for an initial and conservative demo release.

Right now, I'm using a private GitHub repository, so ideally it would be very helpful that the prospect knows how to push/pull latest changes. Although this is not necessary.

I am not expecting this task (and subsequent tasks) to be done for free. I am more than happy to discuss hourly rates/fixed rates per task. Ideally, I'm looking for a 2k3 veteran that can execute these systems flawlessly; 2k3 is capable of many things, including Trigonometry and many other things.

Feel free to contact me through this platform or via Twitter, @santi_bambam


Regards!

Status report

author=Blind
So glad to see this promising game resurrected. What you pulled off here was an inspiration for many. :)

Can't wait to see the finished demo!


Thank you for your kind words, Blind. I'm a huge fan and follower of Beloved Rapture and I'm looking forward to it, the progress looks amazing!

Beautiful Escape: Dungeoneer

Beautiful game, congrats!

Echoes of the Mind

Hello, everyone! I'm back from the ashes. I just wanted to let everyone know that the project is alive. I cannot promise a deadline yet, but it is going to be finished.


Regards!

Echoes of the Mind Review

Thank you for the kind review. The demo is an old demo published in 2006. I am still working on it, be patient and thank you!

The OneShot remake is now on Steam! (And on sale!)

Congratulations, OneShot is a constant motivation and reminder for me to finish my own game.

Excellent work!

fireanim.gif

author=Frogge
That's a very nice looking fire


Thank you!