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Echoes of the Mind
author=shayoko
if only you could use and switch skills easier sucks having to use menu to do it
its not bad persay but not great either
feels like a worse version of the original Re games XD
still id give it a go if ever complete pm me on that day if it ever comes
but only you have help id suggest making it a short game
It's currently in full production. Stay subscribed in order to receive updates!
The final game is indeed meant to be a short game, around 6 to 8 hours long.
I've never considered changing the skills menu, but now that you mention it I will. Thank you for your comments!
mansion2ndroom.jpg
The Screenshot Topic Returns
Last map for the mansion. After this we'll take a slight break from maps, we will be doing some concept art and such.
Let me know your thoughts, guys. :)
Let me know your thoughts, guys. :)
rpgmaker.net needs your help (again)!
The Screenshot Topic Returns
author=LockeZ
Yeah, the problem is that this photo is taken from striaght ahead of the statue. The camera in the game is from overhead, so the broken top of it should be visible, and the bottom should be rounded rather than a straight line. Like this (except preferably less bad, this was done quickly):
Nevertheless you did a very good job removing the glare, turning it into pixel art, and editing the colors to make it match the level. So nice job with all that. Better'n I could do on that front.
Thank you! But I can't take credit. There's someone working under commision in the creation of these maps, I'll sure tell her your comments, which are much appreciated. :)
mansiongarden.jpg
author=Blindmind
Love this! Gorgeous backdrop! Perhaps a subtle lighting effect could contribute to the overall atmosphere? The statue in the middle seems to stick out a tad - though I'm not sure why?
Thank you! There was much creative process in creating this backdrop. There is a light effect planned for this backdrop, but as part of the storyline.
I think it is because the bottom half uses antialiasing, but the top half does not, since the character can navigate through it.
That statue is based on a private family collection:
The Screenshot Topic Returns
author=LockeZ
@Pulits: If the top of the statue's head is broken, the camera should be able to see the flat top of it, the same way you'd be able to see the flat top of a barrel. Currently the angle makes no sense.
Also, the edges of both the statue and the vines have artifacts around them, from incorrectly making the background transparent. You can see there are lighter pixels beyond the edges of the objects. It looks jpeggy and awful.
I'll fix this, it indeed looks "pixely" in some edges. Thank you for your comment!
author=suzy_cheesedreams
@Pulits, I think the sprite looks a little too bright against the murky background. Maybe adjust the tone of the sprite's colours so they're not as stark...? (Or alternatively brighten the background again.)
Yes, the backdrop is naturally dark, but the sprite is not, and it does looks strange. I'll try to fix this. Thank you.
author=Essenceblade
@Pulits
I like it; but is there a reason why the top appears to be cut off? Just curious.
The top of the head IS actually broken. It was done this way on purpose, it's based off a real statue from a private collection:
Interpreting this in 2D was a challenge, but I'm happy with the results. The edges need to be fixed, though.
The Screenshot Topic Returns
The Screenshot Topic Returns
This is a revised version of the library, the previous one was way too dark. Let me know your thoughts!