PUNKITT'S PROFILE
Just a dog makin' games. Shoot me a PM anytime!
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From Archades to Crescent ~ Town Design for the Solo Dev
I like that last one. It's the golden rule.
B-but yeah! Earthbound! The towns weren't reststops, but instead were part of the plot and had they're own stories tied to them and everything. Threed is a really good example. I'll elaborate when I'm not on my phone.
B-but yeah! Earthbound! The towns weren't reststops, but instead were part of the plot and had they're own stories tied to them and everything. Threed is a really good example. I'll elaborate when I'm not on my phone.
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From Archades to Crescent ~ Town Design for the Solo Dev
Aw jeez. The site headers are making a lot more sense now.
Anyhow, we should probably get away from the squabbling. I know it's been mentioned before, but EarthBound is a really interesting case. There's not a ton of Dungeon/Town separation sometimes. Threed, Twoson, Onnet, Fourside, and Summers all have enemies and dangers even though they're towns. I never felt 100% safe from danger unless the residence got cleaned up, which meant the monsters either disappeared or I was just strong enough for them to not bother me. Having the enemies in towns made the whole world of EarthBound feel more connected.
Dunno, just thought it was an interesting take on the towns/dungeon thing.

Anyhow, we should probably get away from the squabbling. I know it's been mentioned before, but EarthBound is a really interesting case. There's not a ton of Dungeon/Town separation sometimes. Threed, Twoson, Onnet, Fourside, and Summers all have enemies and dangers even though they're towns. I never felt 100% safe from danger unless the residence got cleaned up, which meant the monsters either disappeared or I was just strong enough for them to not bother me. Having the enemies in towns made the whole world of EarthBound feel more connected.
Dunno, just thought it was an interesting take on the towns/dungeon thing.














