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RMVX Animations problem.

I'm trying to just make enemy animations in the default battle system of RMVX. However, I don't know how to make it so the animation shows targeted on the enemy but the actual attack hits the player. This is super easy in every other RPG maker but the game I'm making is pretty heavily relying on a VX only script. Is there an easy way to do this?

Sneak Attacks?

There is probably some really easy explanation to do what I'm trying to do, but I'm trying to make it so you can sneak up on enemies like in Earthbound. I have conditional branches that make it so you fight the monster facing the wrong direction if you and the monster charset are facing the same direction. I've gotten it to work if the monster is not moving. However, any time I have it so the monster is moving it will automatically change directions to face the player, rendering the sneak attack useless. Is there any way I can fix this?

Hi, everybody!

Hi, I've decided to come over to this forum after realizing how dead Salt World is. I've been over there for about 6 years so you guys may know or remember me. I'm still interested in indy game making and this seems to be a pretty lively place for that. I hope to show some stuff I've been working on off eventually.

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