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2021 Misao nomination monthly data
author=Marrend
I also refuse to believe there were not more notable games made/released in November?
Technically Notes From Province released Oct 31, but it could be Nov 1 depending on the timezone ;)
Acra's Playtesting Topic
Acra's Playtesting Topic
Uploaded a .zip version. Should hopefully help out other people who have similar extraction problems.
Acra's Playtesting Topic
author=Acra
Notes from Province sounds like it's right up my alley. I'll see if I can't get a part done by the end of the week.
...Is what I'd say, if I weren't having the exact same .exe issue I had with Keeper of the Fog. I'll definitely need to look a lot further into this, as it seems like it's gonna be a recurring issue. If I ever get it to work, though, I'll absolutely play it. Looking around a little, I've found a fair few other people complaining about this 'extract failed' issue... back in 2016, and it doesn't look like they came up with much of a solution, either. If it wouldn't be too much of a hassle, could you make a .zip for your game, as well?
Did you try right clicking on the exe and selecting "Extract to Notes From Province"? That will extract the files with the software you normally use to extract a zip, rather than the RPG Maker extractor. If that doesn't work, I'll be happy to upload a zip.
Acra's Playtesting Topic
Acra this is awesome. If you have a chance, can you look at Notes From Province? It's long enough to scare away traditional Let's Players.
Screenshot Survival 20XX
@grindalf - Looks awesome. Blitz3D is such an old name. Can't believe it's still around.
@Deckiller - I love the screen shake in the lava came. It adds so much to the atmosphere. At the same time, I also hate the screen shake. It would totally give me a headache.
@Tw0Face - I assume that's Puyo Puyo? That seems like an interesting game to program the AI for. Do they actually setup chains?
@ellenor - Always love the pixel art from your screenshots.
@Deckiller - I love the screen shake in the lava came. It adds so much to the atmosphere. At the same time, I also hate the screen shake. It would totally give me a headache.
@Tw0Face - I assume that's Puyo Puyo? That seems like an interesting game to program the AI for. Do they actually setup chains?
@ellenor - Always love the pixel art from your screenshots.
Cursor 10
Screenshot Survival 20XX
@Giznads
The pink indicators are a bit much. It detracts from the map as your mostly reading the UI. Is it possible to make them only appear when the player is within a few tiles? Then the player has to actually explore the environment.
@Frogge
Every one of those screenshots is amazing. Especially the gold mine. The scene is so well framed and visually interesting.
The pink indicators are a bit much. It detracts from the map as your mostly reading the UI. Is it possible to make them only appear when the player is within a few tiles? Then the player has to actually explore the environment.
@Frogge
Every one of those screenshots is amazing. Especially the gold mine. The scene is so well framed and visually interesting.
State resistance based on number of turns or effect magnitude instead of chance
I use the system you describe in my current game. States have 100% chance to be applied, but the enemy's resistance affects how many turns the state lasts.
It helps greatly for states that vary wildly based on the situation. For example, paralyze an enemy for 3 turns isn't a big deal when fighting 6 enemies, but it's huge when up against a boss monster, so the boss resists it down to 1 turn.
It helps greatly for states that vary wildly based on the situation. For example, paralyze an enemy for 3 turns isn't a big deal when fighting 6 enemies, but it's huge when up against a boss monster, so the boss resists it down to 1 turn.














