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Please help me solve a mystery!

author=kory_toombs
Also, how did you figure out how your game ranks?


I did it manually by going to the games list, and filtering by the categories I described, then sorting by number of downloads. I then just looked at where my game came up in the 80 or so pages.

Please help me solve a mystery!

author=Liberty
...if you read all that I wrote above you'd have your answer, instead of just picking the first sentence that allows you to argue your point. ^.^

As I said before:
My opinion changes depending on the game. Some of my own games I like, some I don't. Some I'm surprised people like, some I'm surprised people don't. I do not, nor have I ever, thought that my games are in the top percentile. Anyone with a hint of common sense will tell you that no matter the craft, you can always improve and endless improvements skew the percentile, so it really doesn't mean much to say 'my game is in the top 2%' because if the other 2% improve and make new games that are better than their last, your game falls lower and lower on the scale.

Instead, try to make your game memorable and fun - something that people will remember. That's how you truly get people to play and that's how you win at game creation. Not by aiming for a number that will constantly change but by aiming for people to enjoy and recommend your game to others.


Just for reference,

top 1% = top percentile.
top 10% = top decile.

Whether you like it or not and whether you admit it or not, there must exist some percentile p for which you - not the community, but you - think that p% of the games on this site are not as good as your most recent game. You are well within your rights not to answer my question, but you can't pretend that it so ill defined as to be unanswerable.

I opened this thread to get advice on why my game was downloaded so little. Your first post gave me some helpful insights and I thank you for that, but I am not going to thank you for giving me an inane lecture on how vain you think I am. Not one of the points in your first post would be fixed merely by making my game more 'memorable and fun', (or by being more humble), since they are all considerations that precede the point at which a prospective player has ever had the chance to play my game (because they haven't downloaded it yet - which is the whole point).

But I am grateful for the advice you gave me about making the project page more exciting. I will keep it in mind for future games.

Please help me solve a mystery!

author=Liberty
As for the percentage thing? I don't really care. As long as some people like my game and it's not universally hated, I'm not going to put it in a percentage. Everyone who plays a game has different opinions about whether it was good or bad, things they liked and didn't. This changes with all games.


Whether or not you care, you must have an opinion about your own games.

Please help me solve a mystery!

author=Xenomic
Wait, how does one filter things like that for their own game? I'm quite curious to see how mine is actually. o_O

I just sorted them by download and found which page my game was on vs the total number of pages.


author=Liberty
Well, for one, this could have been a blog post. For two, game plugs aren't allowed. You could, however, edit it to aim it more towards a general 'why don't certain games get more coverage' and/or 'how do you advertise

...

change, what you need to add and what you did well. Then pick yourself up and tell yourself this:
"Next time I'll do better."


First of all, thank you for your post. You have given me some valuable information. I apologise for offending you. I was not trying to plug my game; I honestly don't care about getting additional downloads for my game any more, and I thought I made that clear. Please notice that I didn't even name my game and I didn't include the link until the very end.

If you have the time and inclination, I have some follow-up questions for you. Please understand that I am looking for your advice and I am not trying to argue with you.

In your first dot-point you talk about how the first comment claims my game is a virus. What would you have done in that situation? You seem to be saying that I should put something in the game description saying 'It's not a virus' or something to that effect. I worried about putting that because of the 'No smoke without fire' response that people naturally have.

Also, I am genuinely curious about something. Are you saying that you don't think your own games are good? Take the last game that you made. Would you say that it is:

  • In the bottom 50%?
  • In the top 50%?
  • In the top 20%?
  • In the top 10%?

I am just plainly curious about this. I wasn't trying to make a special claim about my game; I just assumed that everyone at least thought their own game was good.

EDIT: This is called illusory superiority.

Please help me solve a mystery!

I invoke Crocker's Rules.

First, I wish to say that I do not intend this post as a cheap way to plug my game. If you don't believe me on this, we won't be able to communicate effectively from here on, so there's probably not much point in you reading on.

I was looking back at how my (completed) game was doing recently, and I decided to filter my game in various ways to see how it had gone down with the RPG Maker community, overall (I released it about 9 months ago).

It turns out, it's not doing very well. In terms of downloads, it ranks:

  • 430th / 810 (below average) for the filter 'All completed games'


  • 119th / 140 (bottom 20%) for the filter 'Completed games rated 4 or more'


  • 20th / 21 (second last!) for the filter 'Completed VX games rated 4 or more'


Now, obviously I think that my game is in about the top 10% in terms of quality (as everyone does). So I am wondering why you - my fellow RPG community member - think that it has such a low number of downloads. I don't mean this as an exercise in vanity. It's just that I intend to make more games in the future, and I would prefer not to get myself into this situation again. So I'm asking for your help to figure out what the underlying problems are.

Tell me whatever you like. However, I would prefer that you didn't just say 'your game is crap' unless you have played it (how would you know it's crap?). I would rather you say 'your game looks like it would be crap' (though this in itself isn't very helpful).

The game is here: http://rpgmaker.net/games/4263/

Please tell me. Why do you think my game gets so few downloads? Remember, Crocker's Rules. Say whatever you like to me. I'm not going to snap at you.

A BLURRED LINE v2.1

Here's to hoping that a certain someone's New Year's resolution was:

'Finish that game... you know... that one'.

Homage

This bug is now fixed.

Homage

I have just updated Homage. The new update features:

- A number of bug fixes and dialogue improvements.
- A new cutscene at the end of the credits
- A New Game Plus hard mode

This is likely to be the last gameplay update to Homage. I intend only to update for bug-fixes from now on.

Homage Review

I'm glad to see a review as well :), especially one with such positive feedback. Thank you!

Homage

You make a fair point about some of the descriptions. I am glad we have had this conversation. If you are interested, the doom spell makes the monster more powerful for a short time, and then kills it outright.