RATTY524'S PROFILE
I'm an artist and animator who loves making games in my currently vast amounts of spare time.
I also enjoy messing with people. :P
Check out my games!
I also enjoy messing with people. :P
Check out my games!
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Post your dead projects!
Post your dead projects!
I only had one or two games that I've cancelled so far, but a lot that simply failed to reach any popularity.
Tales of Larduous
Platform: MMF 1.5
After learning about game design through some summer camp, I was inspired to purchase Multi Media Fusion to make a compilation of three games: A platform shooter, a Regular Platformer, and a Top-down 2-player shooter. The results were damn bad, especially now that I look at them.
The shooting project was named "Shooterman", and it involved a kid with a gray, Megaman-esque outfit trying to save his girlfriend from the evil scientist Dr. Stewie. The levels involved fighting one, predictable-moving boss, and there was a bug were the shots you fired would change direction upon changing the player's direction... So you could use telekinesis to kind of control your bullet shots. It was damn easy, too.
The platformer was called Pooyee, and it was another girlfriend-saving story involving a blue, armless blob and a human girl with barely anything on. You could not jump on enemies, I couldn't figure out how to do that with MMF, and the difficulty of the last two levels can be bullshitty. I also thought it was a great idea for Pooyee to walk on water as oppose to dying, sort of as a "hidden cheat" for the game... >_>
Last was Shooter Showdown, a two-player game with no AI... Need I say more? Also with an imperfect attempt to replicate Bomberman, it was hard to move around. Upon playing it with a person, I found out that this was the most buggiest game I've created.
Platform Bomber
Another MMF game I started back in my game development n00b days. I was basically Bomberman only without the top-down view... and no powerups. The game is pretty slow-paced and the first boss is almost impossible to defeat. I even developed MS paint-quality artwork and a help file, but in the end I just got tired of it.
Bubble Attack
The second complete MMF project. It was a short, arcade-styled game which involved you avoiding bubbles. I wanted a highscore for this but I didn't know how to implement it like other people have.
Slimy the Sahagin
My first completed game for RPG Maker. It was basically a beginning RTP project, and after seeing that many main heroes were scraggly-haired pretty boys, I chose to make mine one of the monsters. :D
... The game had bad balancing, the dialog is riddled with grammatical and spelling errors, the mapping poor, and the characters didn't have that much personality to them.
The Secret of Ludia
I think some of you are already familiar with this, you could just go to my game page to see the details on that. PS: the humor in that game is childish enough to make me cringe a little.
Memories of a Ghost
This was my first VX project, and would have been the first game that I made with a dark storyline (I'm typically into light-heartedness or the balanced ones that aren't too goofy nor too dark). I kind of abandoned it for no real reason. It's just that other projects, like Tina of the Stars, kind of came up and I had more interest developing that as oppose to this, even though I still think I was getting somewhere with this project
The Best Game EVER!!
This was to be a joke project parodying all the crappy, dysfunctional crossover games that are made by RM n00bs on a daily basis, the goal being was to make a pile of shit that would end all the other shits! The story was basically that a villain named Evil Deershit (like the name? :P) and his henchmen corrupted the planet crystal, which transforms the stable planet of Urth into Evil Deershit World, a world filled with several evils like bad mapping and clashing sprite graphics, and it's up to Naruto, Sonic the Hedgehog, Inuyasha, and the Dragon Quest Slime to stop him. Like Memories of a Ghost, I kind of stopped working on it without true intention due to distractions, the game probably wouldn't have been that awesome anyway...
Blue Man Dan
One of my first completed RM2k3 games. It's about a blue-faced warrior who crash-lands on planet Whadafuk to save Shikoku island from an army of bees... Maybe that's why it wasn't so popular. It also got a pretty bad review on one of the sites I posted in, and now I can kind of understand why. The story was okay, but the game play sucked balls.
Tales of Larduous
Platform: MMF 1.5
After learning about game design through some summer camp, I was inspired to purchase Multi Media Fusion to make a compilation of three games: A platform shooter, a Regular Platformer, and a Top-down 2-player shooter. The results were damn bad, especially now that I look at them.
The shooting project was named "Shooterman", and it involved a kid with a gray, Megaman-esque outfit trying to save his girlfriend from the evil scientist Dr. Stewie. The levels involved fighting one, predictable-moving boss, and there was a bug were the shots you fired would change direction upon changing the player's direction... So you could use telekinesis to kind of control your bullet shots. It was damn easy, too.
The platformer was called Pooyee, and it was another girlfriend-saving story involving a blue, armless blob and a human girl with barely anything on. You could not jump on enemies, I couldn't figure out how to do that with MMF, and the difficulty of the last two levels can be bullshitty. I also thought it was a great idea for Pooyee to walk on water as oppose to dying, sort of as a "hidden cheat" for the game... >_>
Last was Shooter Showdown, a two-player game with no AI... Need I say more? Also with an imperfect attempt to replicate Bomberman, it was hard to move around. Upon playing it with a person, I found out that this was the most buggiest game I've created.





Platform Bomber
Another MMF game I started back in my game development n00b days. I was basically Bomberman only without the top-down view... and no powerups. The game is pretty slow-paced and the first boss is almost impossible to defeat. I even developed MS paint-quality artwork and a help file, but in the end I just got tired of it.
Bubble Attack
The second complete MMF project. It was a short, arcade-styled game which involved you avoiding bubbles. I wanted a highscore for this but I didn't know how to implement it like other people have.

Slimy the Sahagin
My first completed game for RPG Maker. It was basically a beginning RTP project, and after seeing that many main heroes were scraggly-haired pretty boys, I chose to make mine one of the monsters. :D
... The game had bad balancing, the dialog is riddled with grammatical and spelling errors, the mapping poor, and the characters didn't have that much personality to them.

The Secret of Ludia
I think some of you are already familiar with this, you could just go to my game page to see the details on that. PS: the humor in that game is childish enough to make me cringe a little.
Memories of a Ghost
This was my first VX project, and would have been the first game that I made with a dark storyline (I'm typically into light-heartedness or the balanced ones that aren't too goofy nor too dark). I kind of abandoned it for no real reason. It's just that other projects, like Tina of the Stars, kind of came up and I had more interest developing that as oppose to this, even though I still think I was getting somewhere with this project



The Best Game EVER!!
This was to be a joke project parodying all the crappy, dysfunctional crossover games that are made by RM n00bs on a daily basis, the goal being was to make a pile of shit that would end all the other shits! The story was basically that a villain named Evil Deershit (like the name? :P) and his henchmen corrupted the planet crystal, which transforms the stable planet of Urth into Evil Deershit World, a world filled with several evils like bad mapping and clashing sprite graphics, and it's up to Naruto, Sonic the Hedgehog, Inuyasha, and the Dragon Quest Slime to stop him. Like Memories of a Ghost, I kind of stopped working on it without true intention due to distractions, the game probably wouldn't have been that awesome anyway...






Blue Man Dan
One of my first completed RM2k3 games. It's about a blue-faced warrior who crash-lands on planet Whadafuk to save Shikoku island from an army of bees... Maybe that's why it wasn't so popular. It also got a pretty bad review on one of the sites I posted in, and now I can kind of understand why. The story was okay, but the game play sucked balls.



screenshot4.jpg
screenshot2.jpg
why are you using stairs for planks? There is a wooden floor tile set and on for bridges that you can use.
screenshot3.jpg
Why is the "w" and the "n" capitalized? And I don't see any red in that picture... Nor do I see a battle background. It doesn't look as intense as you say it is, to be honest.
Dragon Hunter: Rebirth
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Night of Marian
Siebzehn
I had no idea people would actually bitch about you posting concept artwork on your game page, especially since you have talent in coloring and drawing. I think the only thing I don't like about your work is that I can't really distinguish your styles from typical Japanese anime artists. Also, pushing some poses a little wouldn't hurt, either. Regardless of that, you still treat a tired style like an art form, and the output looks great.













