RATTY524'S PROFILE
I'm an artist and animator who loves making games in my currently vast amounts of spare time.
I also enjoy messing with people. :P
Check out my games!
I also enjoy messing with people. :P
Check out my games!
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What Kurt Vonnegut Can Tell You About Game Design
I agree with Lennon. Tabris, I think you missed the point of this article almost entirely.
Whether you selling your game are making them free for the indie-scene, you are still making these games for other people, and you are asking other people to devote time to your game. If that wasn't the goal, then why would anyone post their stuff here? True developers live on feedback, and their goal is to serve the public.
I agree with this article entirely. I'd rather play a short game that is concise and provides a memorable experience than a long game that I'll never touch again after beating it.
@Chaos: Heh, while it does sound "excessive" I think that can help in terms of replayability, and also giving the player more options. A good argument against this article is that sometimes those excessive features may actually help keep players hooked to your game.
Whether you selling your game are making them free for the indie-scene, you are still making these games for other people, and you are asking other people to devote time to your game. If that wasn't the goal, then why would anyone post their stuff here? True developers live on feedback, and their goal is to serve the public.
I agree with this article entirely. I'd rather play a short game that is concise and provides a memorable experience than a long game that I'll never touch again after beating it.
@Chaos: Heh, while it does sound "excessive" I think that can help in terms of replayability, and also giving the player more options. A good argument against this article is that sometimes those excessive features may actually help keep players hooked to your game.
The RMN Comic Collaboration!
Sure, probably last after the newest sign-ups. Hopefully college won't give me too much work by then.
@Neok: dammit man, I knew you were intentionally giving a hard one to follow! >:(
@Neok: dammit man, I knew you were intentionally giving a hard one to follow! >:(
The RMN Comic Collaboration!
Bleh, I thought I'd have more time to do this. Sorry, but I'm going to pass on the next turn. I'll PM the next person with the image asap.
I propse an Amusing Image thread
Need more art topics <____<;
Add WEIGHT, my friend, WEIGHT. Think of how her body is reacting to other objects and gravity. She is not made of rock, her butt should SQUISSSSSSH.
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It's cool that you have a mouse pointer, but the map is still bad.
It's way too large and empty, and that ceiling tile doesn't go with the wall.
Why... WHY did you have to go with ralph as your main character? I'm fine if you are using the RTP, but Ralph is just absolutely overused, and it's hard for me to even relate to your character as a result.
It's way too large and empty, and that ceiling tile doesn't go with the wall.
Why... WHY did you have to go with ralph as your main character? I'm fine if you are using the RTP, but Ralph is just absolutely overused, and it's hard for me to even relate to your character as a result.
post your picture
Zwanzig
Being in college right now, I can assure you that staying with the game making scene is going to be tough. Being a student is pretty much a full time job, and if you are going into a major that has nothing to do with this, you are going to find that your amount of free time will dwindle.
Anyway, good luck to you.
Anyway, good luck to you.
Zwanzig
Being in college right now, I can assure you that staying with the game making scene is going to be tough. Being a student is pretty much a full time job, and if you are going into a major that has nothing to do with this, you are going to find that your amount of free time will dwindle.
Anyway, good luck to you.
Anyway, good luck to you.














