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Black Galax: Revert
[Poll] M.O.G. Multipart Event - pared down?
If I were to attempt one, it would probably end up like Pom Gets Wifi coupled with crappy music without all the hype.
So my answer is no. I honestly don't have a lot of time to do all this.
Let alone learn all of it.
Scripting itself is pretty difficult to learn as they have a steep learning curve for most languages and for those very new to scripting might find it very hard to learn if they don't start with something simple like VB.net or Python. (I would rank ruby just above the 2 languages.)
So my answer is no. I honestly don't have a lot of time to do all this.
Let alone learn all of it.
Scripting itself is pretty difficult to learn as they have a steep learning curve for most languages and for those very new to scripting might find it very hard to learn if they don't start with something simple like VB.net or Python. (I would rank ruby just above the 2 languages.)
Infinite Loop Review
Infinite Loop Review
Thanks for taking the time to play and review my game TheRealDMac!
Yes this is indeed my first completed game. Or at least, my first completed serious game.
Well, my English is my second language so... some errors are a bit inevitable given that there is only one week. And what's the meaning of patronized? (I know it meant frequent but I don't think that is what you mean in this context.)
The little EXP gain is there to discourage 'grinding' while providing some sort of benefit as their sole purpose is like what you said, trade recovery items for time and some item rebates.
I didn't know how to stop them until one day when I'm working on my main game and I realized that I needed a script to stop event movement. That's when I found Yanfly's Stop Movement script :)
I would assume you are referring to 'Detrimise'. It's the default selection not because I wanted it, but it's Ace default when you pick 'Single Ally' from the AOE section. Sorry, if that made you rage.
Regardless of proper ending or bad ending, you still have to go through the boss.
It's a bit like The Witch House or Corpse Party (2 of the RPG Maker horror game I've played), you won't know that there are more than one ending unless the game developer made it clear that there are or someone accidentally stumbled onto another ending.
I think I messed up the passibility settings a bit. :p
The sprite is generated using a sprite generator and the battler is an edited one by me which I have taken from CLOSET.
Despite the fact that I didn't really like SAO (Story wise), it's music and action scenes are it's redeeming point :D.
Yea, I understand what you mean about what Ernest said to Isabelle. Would you believe if I said I was laughing while writing that dialogue? Hahaha... *Insert Cold Laughter here*. My friend was facepalming himself when he read it. But to justify my reason for it, I was trying to tense up the mood a little by making Ernest to say those things. But like you said, it doesn't really quite make sense since 30 over minutes have just passed when they met each other.
Well, the colored words and phrases are there to make certain points stand out. I'm not really trying to... (I don't know how to describe it in words.)
Also, that Meme reminds me of this:

I saw your question on the game page and I thought I might as well answer it here that the guide to proper ending is already up quite some time ago. It's right at the last part of the game profile section with the 'Show' button. Follow the instructions and you'll be able to get the proper ending.
Cheers ;D
Yes this is indeed my first completed game. Or at least, my first completed serious game.
author=TheRealDMac
It was a bit obvious from the start, there were a few writing errors (mostly crammed into the very beginning), and I felt patronized by all the colorful text.
Well, my English is my second language so... some errors are a bit inevitable given that there is only one week. And what's the meaning of patronized? (I know it meant frequent but I don't think that is what you mean in this context.)
author=TheRealDMac
Outside the bosses, the gargoyles were pretty harsh, and the exp they granted was completely worthless, so essentially it was a matter of trading recovery items for additional time.
The little EXP gain is there to discourage 'grinding' while providing some sort of benefit as their sole purpose is like what you said, trade recovery items for time and some item rebates.
author=TheRealDMac
And those pentagram things! They still followed me while I was reading the questions, and that forced me to just waltz through a few of them because I'd be trapped by the time I chose a button.
I didn't know how to stop them until one day when I'm working on my main game and I realized that I needed a script to stop event movement. That's when I found Yanfly's Stop Movement script :)
author=TheRealDMac
Finally, Isabelle's rather morbid power-up skill defaults to sacrificing herself and causing a game-over. Which made me rage pretty hard when I was rapidly mashing commands to complete the last boss battle in time, erroneously thinking that was the key to the true ending.
I would assume you are referring to 'Detrimise'. It's the default selection not because I wanted it, but it's Ace default when you pick 'Single Ally' from the AOE section. Sorry, if that made you rage.
Regardless of proper ending or bad ending, you still have to go through the boss.
author=TheRealDMac
I only have one major complaint. I didn't realize there was a proper ending without reading the game page. I thought I'd gotten lucky, choosing the correct path at each fork by guessing, but in reality I'd have been better off getting lost so I could avoid the "wrong" ending. Plus the maze was a huge time sink and I'd probably have had to play for like another half hour to get through that 5 minute segment with enough time remaining to beat Nightmare.
It's a bit like The Witch House or Corpse Party (2 of the RPG Maker horror game I've played), you won't know that there are more than one ending unless the game developer made it clear that there are or someone accidentally stumbled onto another ending.
author=TheRealDMac
Fitting tile and mapping choices for each environment, except for totally-passable-despite-appearances benches and water in the first city. There were a couple issues with what I could and couldn't walk through in that area. I liked your use of animations, and Nightmare's sprite was very fitting for the abilities you gave her. (Your own creation? Or just a different resource pack?)
I think I messed up the passibility settings a bit. :p
The sprite is generated using a sprite generator and the battler is an edited one by me which I have taken from CLOSET.
author=TheRealDMac
Sword Art Online's battle theme? I'm not sure if I love or hate that you used that.
Despite the fact that I didn't really like SAO (Story wise), it's music and action scenes are it's redeeming point :D.
author=TheRealDMac
I had a little bit of trouble getting immersed in the world with the lore being thrown at me so quickly, but all in all you kept the dark atmosphere and the desperate mood up throughout the game. One issue was the way I couldn't tell if 10 minutes of real life time were supposed to be 10 minutes of Isabelle time. I mean... if we assume the times line up then Isabelle and Ernest have known each other for 30-40 minutes at the end and Ernest's little speech about how Isabelle changed his life and he'll never abandon her just doesn't fit.
Yea, I understand what you mean about what Ernest said to Isabelle. Would you believe if I said I was laughing while writing that dialogue? Hahaha... *Insert Cold Laughter here*. My friend was facepalming himself when he read it. But to justify my reason for it, I was trying to tense up the mood a little by making Ernest to say those things. But like you said, it doesn't really quite make sense since 30 over minutes have just passed when they met each other.
author=TheRealDMac
Everything else fit together nicely, except for some of those colored words and phrases. Like "mass genocide."
Well, the colored words and phrases are there to make certain points stand out. I'm not really trying to... (I don't know how to describe it in words.)
Also, that Meme reminds me of this:

I saw your question on the game page and I thought I might as well answer it here that the guide to proper ending is already up quite some time ago. It's right at the last part of the game profile section with the 'Show' button. Follow the instructions and you'll be able to get the proper ending.
Cheers ;D
BIO_Vincents_Biography.png
BIO_Vincents_Biography.png
An RM Venture
I think I'm the only one who won Badge of Senses without winning Badge of Beauty :d
Also congrats to all who have won and managed to make a game within 7 days!
Also congrats to all who have won and managed to make a game within 7 days!
Infinite Loop
Thanks for the feedback and I agree with you on a lot of points.
I tried to let my real life friend play and he gave up at the second boss because he was so close to winning but got OHKOed xD.
With that said, I will find some time to polish up the game a little as you know, this was made in 7 days and things are bit of a rush for me having to balance real life and gam making and it ended up me having not a lot of time to balance the game.
I'll probably ease the mapping of the city to make it more navigable. Also maybe pause the time on certain longer cutscenes in exchange for small amounts of time.
Hopefully this will make the game more bearable!
Also, thanks for taking the time to grind through the game and finishing it :D
I tried to let my real life friend play and he gave up at the second boss because he was so close to winning but got OHKOed xD.
With that said, I will find some time to polish up the game a little as you know, this was made in 7 days and things are bit of a rush for me having to balance real life and gam making and it ended up me having not a lot of time to balance the game.
I'll probably ease the mapping of the city to make it more navigable. Also maybe pause the time on certain longer cutscenes in exchange for small amounts of time.
Hopefully this will make the game more bearable!
Also, thanks for taking the time to grind through the game and finishing it :D
An RM Venture
author=alterego
Wow! I can't believe I have a completed game under my belt. I mean, it's crap, but it's still "complete". ...I feel like a new person. o_O
I completely understand how that feels :D














