REBEZION'S PROFILE

Rm2k3 games with poor English translation :P Enjoy!

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WorldMap2.png

author=UPRC
I bet Springs of Manane is one of the prettier locations!

Well, it's Mariane! I will keep your comment in mind and I will try to make this zone "Special". I made a code for a map today and it's a little different compared to this rough pic (font is bigger there).

Sacred Earth: Promise

Did you draw that city map / the other forest-city one as well ? if so, how long did it take to complete ?? :o)

Arvesia

author=UPRC
Looks promising!
Thank you!!
Game is in early stage. I will try to keep this blog updated.

Arvesia

14.9.2014 - Big changes in level design, I decided to use pre-defined squares/cubes to build zones. This will provide the surrounding so player won't get stuck. (It could happen in Alpha version, which was available for download). Excuse my Eng.

News

If you liked or didnt like the game. you can leave some feedback, that would help to some degree.

News

I added download - part of 1st zone

http://rpgmaker.net/games/6368/downloads/6074/?post=559215#post559215
for controls check profile page. Also leave feedback if u wish to.

Hero

Controls :
ASD - move
Q E - spirit dash
2x Tap A oe S = sprint
Space = jump
J = atk
K = spell
ESC = menu

Let's work on your game descriptions!

author=Marrend
Though, to be honest, in a place like this, the aside of "this is a one-man project" is pretty much a given, isn't it? Though, I do have some questions about the "No Game Over" feature. Do players get sent back to a checkpoint? Does the game only have autosaves? Are there hard saves at all? What's the deal?
Oh great! Thank you very much. True that one-man project information is not neccessary I will delete that.
You guess right. When you die in zone, it will return hero to the last checkpoint statue. Those will be also automatic - save points. Player can leave zone anytime back to the world map, manual save is on world map then. There is's going to be only one save slot. So when you begin new game, it will warn you that if you progress you will overwrite it.
Edit : game was accepted finally, http://rpgmaker.net/games/6368/

Let's work on your game descriptions!

HI, I asked for help here some time ago, but I didn't get reply yet so I tried to change game information and my game description was denied again. Please help me to make it right. EDIT: I changed it a bit with google translator/:

2D Action/Arcade platformer with RPG elements.

The Land is terrorized by an evil goblin king and his minions. The village is on the brink of power and someone has to stop these evil goblins before it's too late ! And that is why one becomes a Hero. A young boy goes out into the wilderness to stop the goblin king
Concept:
- Point allocation (increasing strength, hp, sp... etc.), really easy-made
- Possibility to visit the completed zones to get new things
- 3 different zones full of bloodthirsty goblins
- 3 Magic relics = 3 different magic spells
- Boss at the end of each stage / Sub boss in mid-stage
- No Game Over screen, Loss of 20% gold and 10% exp after recovery
- Gamepad possibility (*Logitech Dual Action)
- Different kinds of goblins (a goblin scout, goblin hoplite, goblin bomber...)
This is one man project and development will be based on my free time.
I will be using music under CC license.
*Optimized for min. 1.7+ Ghz 1core CPU, check the vids if you want to.
the very first movement, got a bit changed in the current version.
gameplay vid 1 (showing worms and bees enemies)
gameplay vid 2 (showing goblin scouts and killer fishes)

What are you thinking about? (game development edition)

EDIT : wrong thread