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Rm2k3 games with poor English translation :P Enjoy!
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Crimson Memories
author=clov
Just beated the game, the final boss fight is quite frustating considering its a 3 boss rush w/o any chance to heal / restock potion. Some of the mobs could use ranged attacks for some variety tho. Also agree with Avee, shoulda swap 2nd and 3rd final boss. If 3rd final boss form didn't spawn his goons constantly he is actually way easier than 2nd boss (that maid who accompanies the princess).
Anyway when i got the ending it says "but Lord of the Tower still inside!" this assumes there is a true last boss i didn't beated yet. Anyone knows where this boss is? Too lazy to backtrack because dat annoying sword trap and teleport crystal..
.....also the ending didn't show his sick sis/lover/whatever :(
EDIT : nvm found him, needs certain switch from one of locked doors at last area
At least translation didn't go in vain. Anyway I am impressed that people actually finished this game. It's really over too hard and a bit mean towards player.
Some czech folks completed the czech version of the game, which has no potions.T_T
Anyway I tried to lower difficulty and I did another Crimson Memories for czech RM community, CM Witch hunters provides wider powerup options, but overall it's a very similiar game.
Because original Crimson memories didn't do too well here, Witch hunters won't get any translation since it is built on the same mechanic/engine.
Anyway I am glad that you somehow enjoyed and finished the original Crimson Memories game.
Whatchu Workin' On? Tell us!
I am working on 2d platformer, still in development, nothing is done and things will improve in the future.
edit
edit
author=narcodisthis is nice : - )
Let's work on your game descriptions!
hi, my post was denied. I am sure there are some grammar issues. I would need some quick checking and help please. Anyone willing to read ? eidt : I made it shorter.
Please help me so i can add the game.
__________________________________
Pixel Hero is name in progress for 2D platformer Arcade game with RPG elements. Such as Leveling up, point allocation or learning new moves and abilities that allow you to progress in previously visited areas. These are just basic things you might know from metroidvania games. Game is in its starting / alpha / phase.ยจ
You will start as hero in one village, where you can get quests for various locations. You will unlock these locations on world map select screen when you complete one. Goblins will play main role in the story as well - bad guys.
Main pre-concept/ideas:
- Point allocation to basic attributes like strength, hp, sp... etc.
- World map as stage select screen (pre concept in images)
- possibility to visit previously cleared stages to gain more exp or new items
- easy story driven around one village
- only one sword-slash attack, 4 or 5 additional magic attacks
- perma attribute powerups
- boss at the end of each stage
- I will be using music under CC licenses, game is freeware
- losing 20% of coins and 10% xp after revival (*)
- no perma game over screen (*)
- gamepad possibility (*)
(*)= is stil being considered, not sure yet.
this is my very first game in CTF2.5. I stared with Clickteam fusion 2.5 in march this year. I worked with RPG Maker for 8-9 years, so this engine is new to me but I like it more than RPG maker.
the very first movement, got a bit changed in the current version.
*video here
preview
*video here
I am trying my best to create a playable graphic tho I am beginner when it comes to sprites.

Game is really easy-made so it is no miracle so far when it comes to gameplay, but
I will try to improve game over to make things better or smoother.
Please help me so i can add the game.
__________________________________
Pixel Hero is name in progress for 2D platformer Arcade game with RPG elements. Such as Leveling up, point allocation or learning new moves and abilities that allow you to progress in previously visited areas. These are just basic things you might know from metroidvania games. Game is in its starting / alpha / phase.ยจ
You will start as hero in one village, where you can get quests for various locations. You will unlock these locations on world map select screen when you complete one. Goblins will play main role in the story as well - bad guys.
Main pre-concept/ideas:
- Point allocation to basic attributes like strength, hp, sp... etc.
- World map as stage select screen (pre concept in images)
- possibility to visit previously cleared stages to gain more exp or new items
- easy story driven around one village
- only one sword-slash attack, 4 or 5 additional magic attacks
- perma attribute powerups
- boss at the end of each stage
- I will be using music under CC licenses, game is freeware
- losing 20% of coins and 10% xp after revival (*)
- no perma game over screen (*)
- gamepad possibility (*)
(*)= is stil being considered, not sure yet.
this is my very first game in CTF2.5. I stared with Clickteam fusion 2.5 in march this year. I worked with RPG Maker for 8-9 years, so this engine is new to me but I like it more than RPG maker.
the very first movement, got a bit changed in the current version.
*video here
preview
*video here
I am trying my best to create a playable graphic tho I am beginner when it comes to sprites.

Game is really easy-made so it is no miracle so far when it comes to gameplay, but
I will try to improve game over to make things better or smoother.
Pocket Quest!
Ascendence
I didn't know how to concact you. I liked custom characters in Ascendence so I decided to "use" some (4-5) at my project. I worked with them more, and made various custom emo gfx for them as well. However I think you deserve special thanks in credit. That's why I am posting this. I hope u don't mind on the other hand contact me, ty.
Ascendence
Ascendence
Whatchu Workin' On? Tell us!
I completed some little projects for rpgmaker.net, the last one is full version of action RPG Crimson Memories. ( http://rpgmaker.net/games/5397/ )
Now I am working on another one, basically the same thing but just with a little more improvements. Game is inspired by falcom games, that's why I decided to use falcom music for teaser. For gfx source (most from http://www.spriters-resource.com/ ) chipsets're custom/edit. Nothing breath taking. Anyway if you like rm2k3 :
Crimson Memories : Witch Hunters
Now I am working on another one, basically the same thing but just with a little more improvements. Game is inspired by falcom games, that's why I decided to use falcom music for teaser. For gfx source (most from http://www.spriters-resource.com/ ) chipsets're custom/edit. Nothing breath taking. Anyway if you like rm2k3 :
Crimson Memories : Witch Hunters
Crimson Memories
author=DubBeattrottz
BTW, where'd you get the music? It's awesome!
http://www.youtube.com/user/FalcomJDKSound/














