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Thanks Unity.
I'm experimenting with lots of ideas for this RPG most seem to be doable so far. Currently I'm trying to see if I can make an enemy who dynamically responds to the types of tactics you use against him. I can't say for sure that idea will pan out in the final game but I figured it'd be good to share one of the things I'm experimenting with.
I'm experimenting with lots of ideas for this RPG most seem to be doable so far. Currently I'm trying to see if I can make an enemy who dynamically responds to the types of tactics you use against him. I can't say for sure that idea will pan out in the final game but I figured it'd be good to share one of the things I'm experimenting with.
Net Nuetrality and how it might effect this site
author=Sooz
Net Neutrality is about providers not being allowed to give preferential treatment to certain sites. Given RMNs status as a tiny bug in a pond of small fry, I am going to guess that there will be very little effect on the site or its functioning.
Alrighty, My worry was that small sites like this would load up much slower since providers would only care about there own sites. Not sure if that makes sense but thats basically what I was thinking.
I hear that other countiries have much faster internet than us in the states.
[Poll] IS THE BREATH OF THE WILD (THE ZELDA) REALLY THAT BAD?
author=Mirak
Is the master sword also made of chocolate?
Yes delicious Chocolate. Speakin of, you can't simply rely on the Master Sword. I can't recall if I said this before but the Master Sword has to recharge after heavy use. Also the Master Sword doubles in strength when near Ganon or anything tainted by Ganon. It can also shoot blade beams if you are at full health like in the old games. to do so use the throw button.
PS I now have much more shield slots not because I use shields for defense much but because I love shield surfing. Plus I recently found out that you can shield surf on snow and sand without damaging your shields :D
Crafting in Games
I haven't yet played Minecraft partly because I worry I'd get addicted and for other reasons. I might play it one day though I've seen videos and it looks fun.
I played a short demo of a minecraft clone but it was a short demo so I didn't craft much.
I played a short demo of a minecraft clone but it was a short demo so I didn't craft much.
Net Nuetrality and how it might effect this site
I don't know a whole lot about the issue but I was wondering, since I've heard that the Trump administration may try to remove Net Nuetrality, how would that if at all, mess with our friendly neighborhood RMN website?
Edit: Update - This was on TYT news and I felt like sharing in case anyone wanted to hear an update of the situation in Washington DC.
Edit: Update - This was on TYT news and I felt like sharing in case anyone wanted to hear an update of the situation in Washington DC.
Crafting in Games
How do you all feel about crafting in games?
Personally I was never a fan. The few games that had crafting always annoyed me because I felt they were too intuitive and random.
But recently while playing Zelda BOTW I was introduced to its cooking mechanics which are basically a crafting system and you know what it actually works. I find it very intuitive. So these days I am in favor of crafting as long as its done in an easy to understand way.
Personally I was never a fan. The few games that had crafting always annoyed me because I felt they were too intuitive and random.
But recently while playing Zelda BOTW I was introduced to its cooking mechanics which are basically a crafting system and you know what it actually works. I find it very intuitive. So these days I am in favor of crafting as long as its done in an easy to understand way.
[Poll] IS THE BREATH OF THE WILD (THE ZELDA) REALLY THAT BAD?
Just to emphasize my last point I took some screen shots.
Unfortunately I took this image without my two favorite weapons the Edge of Duality and the Kpinga AKA TriLizal Boomerang. Why? Because I use them when I have them but despite the fact that they break I know where to go to get more of those weapons when I want them.
But as you can see I'm not losing weapons constantly in my inventory is ussualy full as seen here.



PS dont want to confuse people so just mentioning that even though you are seeing a description of the Master Sword thats not the sword I'm equiped with.
Unfortunately I took this image without my two favorite weapons the Edge of Duality and the Kpinga AKA TriLizal Boomerang. Why? Because I use them when I have them but despite the fact that they break I know where to go to get more of those weapons when I want them.
But as you can see I'm not losing weapons constantly in my inventory is ussualy full as seen here.
PS dont want to confuse people so just mentioning that even though you are seeing a description of the Master Sword thats not the sword I'm equiped with.
[Poll] IS THE BREATH OF THE WILD (THE ZELDA) REALLY THAT BAD?
I'm playing it on Wii U which is just as good.
Anyway I see a number of people talking about the weapon breaking stuff.
At first it worried me but I've literally never run out of weapons you always find more. I haven't fully formed my opinion on the weapon breaking system despite the fact that I've played like half the game already lol. I think it has both benifits and drawbacks in terms of gameplay. What I will say is it only real issue I had with it was that early on in the game I was searching for a place that could maybe repair weapons but I couldn't find anything like that and eventually I just embraced the inevitable fragility of it. And as I've said I don't run out of weapons. I'm a walking arsenal right now. It's worth mentioning that you can expand the number of weapons you can carry and you can store some weapons in a house that you buy.
Anyway I see a number of people talking about the weapon breaking stuff.
At first it worried me but I've literally never run out of weapons you always find more. I haven't fully formed my opinion on the weapon breaking system despite the fact that I've played like half the game already lol. I think it has both benifits and drawbacks in terms of gameplay. What I will say is it only real issue I had with it was that early on in the game I was searching for a place that could maybe repair weapons but I couldn't find anything like that and eventually I just embraced the inevitable fragility of it. And as I've said I don't run out of weapons. I'm a walking arsenal right now. It's worth mentioning that you can expand the number of weapons you can carry and you can store some weapons in a house that you buy.
[Poll] IS THE BREATH OF THE WILD (THE ZELDA) REALLY THAT BAD?
author=LockeZauthor=WIPAll the problems I had with Skyward Sword were the parts where they deviated from the formula. I didn't think the motion controls worked well or added anything meaningful, and I was irritated that the game had half as many tools and half as many dungeons as most other Zelda games. The flight was just as dumb as sailing was in Wind Waker, and the weird stealth sections in the spirit world were irritating because they took too long and you kept having to restart them. There were also extremely few puzzles or secrets outdoors; they were all inside the dungeons.
Did you even play the previous Zelda game? Their formula was so stale and factory-like it was barely enjoyable.
All I want out of a Zelda game is for them to actually stick to their formula. They have a serious problem with refusing to do so, and I don't understand why. Does somebody in the Nintendo staff think that Ocarina of Time doesn't have a winning formula? They need to stop trying to come up with new ideas. All they have to do is make more content with the same ideas.
Edit: Wait, I guess the actual previous Zelda game was Link Between Worlds? Link Between Worlds was a fucking masterpiece. I hope you meant to shit on Skyward Sword.
As much as I love OoT and MM (my favorite Zelda) it's a good thing that Nintendo tries new things. Even though structurally MM is very similar to OoT they also managed to make it way different than any other Zelda.
And even those games have some openness to them like for example in OoT you can choose the order in which you tackle the Spirit and Shadow Temple.
Also, Link Between Worlds which you say is a masterpiece is definitely an open world game. You the player decide what dungeon to go to next not the story. It's not Grand Theft Auto (thank god) but it allows for tons of player choice as an open game does.
My point is linear games and open games can both be good and they are not mutually exclusive.
You should never condemn a whole genre. I'm not into most shooter games but there's a few I enjoy.
As for Skyward Sword, I enjoyed the sword and bow motion controls. The Last Boss of that game is super fun. I also enjoyed the Silent realm missions too.
But I will agree flying was a chore in that game and should not have been motion based. And there could have been more secretes.
EDIT: I do agree though that not everything needs to be an open world game. My favorite Final Fantasy is FF IV which is occasionally open but for the most part its a linear game.













