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Mario Maker's impact

author=Jeroen_Sol
Edit: Also, can you really complain the levels aren't difficult enough while 100-man expert exists?


100 man expert mode is filled with unfair levels unfortunately. I like a challenge but unfortunately most of what's there is ridiculous crap thats not well designed.

Just because I don't care for the automatic stuff it shouldn't be assumed that I like the crazy unfair stuff.
There are people who make great levels in Mario Maker though its just hard to find.

Mario Maker's impact

Actually the automatic music levels are impressive because it's crazy hard to make those things but I feel like those shouldn't be levels. Mario Maker should have just included the old music maker from Mario Paint and then let users put those songs into their levels. That way you could actually do the whole custom music and still have the space to do a legit level.

[Poll] What RPGs should get represented in a future Smash Bros.

Here's a random idea, what if there was a crossover RPG game starring characters from multiple RPGs. So like a Smash Bros RPG. It probably wouldn't be the most exciting story-wise but it could be a fun time gameplay and nostalgia-wise.

Mario Maker's impact

Oh wow there really is an auto RPG lol
Anyway thanks for the comments everyone it was nice to get your perspectives.

Mario Maker's impact

So can anyone explain to me why automatic Mario levels are so popular in Mario Maker?
From my observations it seems that people just value an experience way more than a challenge. Which I find frustrating, it's a game, you should be playing it not watching it. So what's your thoughts?

Side Note: I wonder if anyone made a automatic RPG where you have to watch the character grind lol.

On a some what related note I saw another really popular level in Mario maker that wasn't automatic but what annoyed me was it had a deceptive puzzle. What I mean is there was a part where a brick wall was in the way and a babomb was needed. Now instead of letting the player figure out on there own that they needed to bring the bomb to the wall this section was mostly automatic in that the bomb came to the exact spot it needed to be and all the player had to do was step on it. Thus stroking the player's ego making them think they accomplished more than they actually did. Do you feel that it's right for a game designer to do that?
I felt it was cheap, and insulting to the player's intelligence but at the same time it seems that players these days can't handle much of any challenge.
So is this where games are headed? I know game designers must guide and give hints to players but that level of hand holding is maddening to me. Players should know that a bomb will break a wall. Keep in mind this is just one example of a number of instances where I see people just wanting video games with no challenge what so ever. No one wants an overly hard unfair game but I just felt like pointing this out because it was frustrating me and I needed to vent.

P.S. I do think it's okay for a little bit of automation in a level so long as it's not the whole level.

Soul Sunder

author=Red_Nova
In a marvelous display of misplaced priorities, I got so excited when I learned how to make seamless backgrounds that I couldn't help myself. It's not much, but hey.


Do you mean seamless transitions between map transitions? Because I could have taught you how to do that. Just saying if you are struggling on how to get RPG Maker to do something I might be able to help. Figure I'd make the offer since you've helped me before.

Grace's Christmas Preparation

Interesting! I'll give it a try soon.

[Poll] What RPGs should get represented in a future Smash Bros.

author=Sated
I don't play the Smash games but since there are already Capcom characters:


I was wondering when someone was going to pick Breath of Fire. Figured it'd be Liberty since she seems to be a big fan of that series.

By the way it's worth mentioning that The Last Story had two trophies in this newest Smash game featuring the two main characters. It was one of the biggest Wii RPGs alongside Xenoblade.

If you don't know it was developed by the creator of Final Fantasy because he was fired from SquareEnix. So, in some ways The Last Story is more of a Final Fantasy game than the current Final Fantasy games are lol.

Last Minute Gift Review

Hope you get well soon.
Have you ever watched Game Grumps? Because they play Christmas games every December. Your game is a lot better than most of the stuff they play for the holiday so maybe you could get them to play this game next year. I'm not sure how people usually submit games to them but I found their business email - grumpbiz@gmail.com

Video game franchises that need to return

author=Marrend
Off the top of my head, I'm mostly thinking about...

...this series.


I agree :D. Illusion of Gaia is one of the few games to show multiple real world culture and display them with mystery and intrigue.

Other IPs I'd like to see revived include:


Live A Live, an RPG where you play as different characters from around the world and time.


One of my favprite games of all time I still keep my Dreamcaast plugged just incase I want to replay it again.


This game is an official Nintendo made Zelda clone. It was a good game but it was way too hard. They need to reboot this in a Wind Waker style fashion and this time reduce the difficulty.

Also Metriod