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Summer Screenshot Spectacular!
@Skie:
Very nice, love the style as always. Those face pics seem familiar, I think I've seen them on a project of your's before; probably the same one? If so, looks like ya got a lot of progress since last time. c:
Underwater bubble mini-game WIP:
Very nice, love the style as always. Those face pics seem familiar, I think I've seen them on a project of your's before; probably the same one? If so, looks like ya got a lot of progress since last time. c:

Underwater bubble mini-game WIP:
[Resource] Electronic BGM
I'm not really sure what the intent was, other than to stab at something electronic. :~ Thanks Brandon! I think I'm gonna go hear what it's like without the reverb on the bass.
The Complete Speak No Evil OST
Neat! I really like how the songs are of variant instrumentation/style but there's still a general sense of consistency to the soundtrack for the most part. Is that piano song is recorded on an acoustic by the way?
Summer Screenshot Spectacular!
@meh_ch:
Can't think of much constructive things to say, but it does look nice and pleasant. c:
@archerrin:
I really like the feel of the smooth look you're going for there. The RTP components do stand out as being overly textured in comparison, though; perhaps lowering their contrast/halfing their palette might help.
Can't think of much constructive things to say, but it does look nice and pleasant. c:
@archerrin:
I really like the feel of the smooth look you're going for there. The RTP components do stand out as being overly textured in comparison, though; perhaps lowering their contrast/halfing their palette might help.
Summer Screenshot Spectacular!
Looks pretty fantastic, and the occasional switch to platform mode is pretty nifty. The window skin looks a tad unfitting to me though, as it feels pretty high tech-ish compared to the rest of the game. By the way, for 0:18 - 0:20, was the illuminated effect done by an overlay or the edit of the actual tileset?
(And thanks; I'll post a video of game-play for that system when I get it done.)
(And thanks; I'll post a video of game-play for that system when I get it done.)
Summer Screenshot Spectacular!
WIP of a little underwater mini-game; hoping to make it some sort of a cross between platform and shooter. Just got the shooter coding down at the moment but haven't decided on what to do with the platform aspect yet (will probably just go the generic mario-esque route):

The air bar is both the HP and the Ammo bar. When you get hit, you lose a minute of air supply. When you shoot an air bolt that can paralyze a target for 10 seconds, you lose 5 seconds of air supply per bolt. Air supply can be replenished slowly when you're positioned at any of the weedy plants underwater, or when you surface (but I'll have to find a way to restrain surfacing any time somehow).

The air bar is both the HP and the Ammo bar. When you get hit, you lose a minute of air supply. When you shoot an air bolt that can paralyze a target for 10 seconds, you lose 5 seconds of air supply per bolt. Air supply can be replenished slowly when you're positioned at any of the weedy plants underwater, or when you surface (but I'll have to find a way to restrain surfacing any time somehow).
Summer Screenshot Spectacular!
[Resource] Electronic BGM
Thanks deadra. The lead synth is a mod of "CS80 Lead1", or so it says; not sure if that helps though, heheh.
[Resource] Electronic BGM
I gave an attempt at writing a short electronic BGM earlier, and figured it wouldn't hurt to post it here in case someone'd find some use for it - I haven't posted any new songs in a while anyway. It's experimental and I'm still trying to get familiar with the genre, but here it is:
Slum Chase:
http://www.freebirdgames.com/sounds/Slum_Chase-KRG.mp3
Some parts are a bit empty as it stands now, and I might go back and add some things in the future. Free for use in non-commercial projects; credit goes to Reives. Hope ya enjoy, feedback appreciated.
Slum Chase:
http://www.freebirdgames.com/sounds/Slum_Chase-KRG.mp3
Some parts are a bit empty as it stands now, and I might go back and add some things in the future. Free for use in non-commercial projects; credit goes to Reives. Hope ya enjoy, feedback appreciated.













