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Screenshot Superbowl Sunday

Heheh, nice.
I think you mean just the straw houses though; the first two houses to the entrance is the northwest ones. :p


@F-G:
Looks good. Some of the passages seem to be pretty narrow; personally I'm fine with it, but I think it might be best to make it at least 2-squares for most parts from what I've heard on the issue.

Screenshot Superbowl Sunday

Shhh, put that in spoiler/hide codes! :P

Screenshot Superbowl Sunday

@Skie:
Very nice, simple yet stylish! I like the colour scheme too (of menu).

~

A little "Where's Waldo" -esque thing for fun:




Screenshot Superbowl Sunday

@Ephiam:
Nice, really like the still-animations. The fact that they take out the shields when in defense stance is awesome.

RMNCast: Episode 8

I kept it playing while recording and just had to share the chuckling clip (I can't tell whose it is in this):

It's at the end of this clip.

I just tried it on Internet Explorer and it's working like normal, so it must just be a Chrome glitch (or my comp).

Edit:
Fixed link; at first I linked it to the link already posted by accident.


P.S. If anyone else is using Chrome, please let me know if this is happening to you too. I vaguely remember that I was using Chrome last time and it didn't glitch like this.

RMNCast: Episode 8

Huh, it seems to be just me that's having this problem where the pitch is shifted up/sped up. At first I thought it was an intended joke but then it kept going so I tried to listen to the others and they were like this as well. I think it may be due to my google chrome browser, which has been glitching up lately.

Here's what it sounds like when I click "play" (direct recording).

Screenshot Superbowl Sunday

@kentona:
Neat stuff. Just something really really minor: The rock walls' bottom edge that touch the water seems a bit too horizontally flat to the water given its texture.

The Mirror Lied Review

Thanks for the review Gib! :)
By the way, is the little gleaming object the key behind the shelf? If so, I should probably look into doing something about it.

The Mirror Lied Review

Thank you for the review, Nocturna. :)

RM* Variables

Just around 250 variables. First few are all just parameters for common events; time keeper, door type, lighting type, loop value etc. I think it may be a good idea to reserve some disposable variables on the first page that are to be used in any scenarios for convenience, but I just get lazy and make new ones to save the hassle of commenting anyway. :x

And yeah, self switches are kinda hard to live without. The only thing is that sometimes when you're debugging and want to set the scenario to a certain point, you can't temporarily set self switches as easily from one external source - so they should probably only go to trivial things.