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[RM2K3] Player transfer after death


I am trying to transfer my player to a new location upon defeat in battle. I know I'm missing something because it isn't working, I'm still getting a game over screen even though I have the death handler in the battle screen menu set to transfer player instead of game over. I have a feeling I need to do something in the common event being called for player death, but I can't quite figure it out and could use some help.
Edit: the issue was that the battle screen menu only applies to random encounters. If anyone comes across this with the same issue, you must put the commands in the individual event for NPC encounters.
[RM2K3] Player transfer after death


I am trying to transfer my player to a new location upon defeat in battle. I know I'm missing something because it isn't working, I'm still getting a game over screen even though I have the death handler in the battle screen menu set to transfer player instead of game over. I have a feeling I need to do something in the common event being called for player death, but I can't quite figure it out and could use some help.
[RM2K3] Player transfer after death


I am trying to transfer my player to a new location upon defeat in battle. I know I'm missing something because it isn't working, I'm still getting a game over screen even though I have the death handler in the battle screen menu set to transfer player instead of game over. I have a feeling I need to do something in the common event being called for player death, but I can't quite figure it out and could use some help.
Shadow Seeker
This looks awesome! I've been trying to figure out how to give my character a gun outside of the battle menu and make it usable on the main map, how did you code this?
[RM2K3] action rpg elements
I am looking to add some action rpg elements to my rm2k3 game. All enemies appear on the map, I have random encounters off. I want to give my character a gun and the option to shoot and kill the enemies on the map before the turn based battle system is ever triggered. Does anyone have any advice for the best way to do this?
[RM2K3] Target shooting and racing minigames
author=Sidewinder
Dirge of Doningoth has one as a mini-game in the city. You're more than welcome to steal the event code for it, if you want, though you'd probably want to learn how to make a hitbox with screen coordinates, rather than use map coordinates, like I did.
I probably wouldn't take the code directly but I would like to look at the code to see how it functions and build something similar
[RM2K3] Target shooting and racing minigames
author=Avee
I know of Wild Thunder and Macro Machines, but I wouldn't call those "simple". Still, they might be worth a look for inspiration.
Micro machines looks very similar to what I'm looking for, although I have no idea how to recreate it at first glance. I'm going to experiment with it.
Wild Thunder seems very interesting but I don't think I need to go as in depth as they did, right now I'm just trying to figure out how to shoot a projectile on the map and kill an enemy outside of the battle screen.
[RM2K3] Target shooting and racing minigames
author=kentona
I've seen a target shooting minigame in Befuddle Quest 4 Dead iirc
I'll look into that, thank you.
[RM2K3] Target shooting and racing minigames
I'm trying to figure out a way to make a simple target shooting minigame and a simple racing minigame within a game in rm2k3. Have any of you been able to do this? If so, I'd appreciate some advice.
[RM2K3] variables and conditional branches
author=Dyluck
Also, I just checked, and when you set a variable's value, the name should be shown. You have named it milk clearly, but it's not showing up on the red line when you set the variable. Can you show a screenshot of the actual variable being set in window?
Edit: Yeah you need to use "single" instead of "variable"
This worked! Thank you













