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The Drop
I couldn't throw a sword that was on the ground, but could do it once I'd put it in my (previously full) inventory. Is this intentional? It seems odd that you wouldn't be able to throw those things, especially if one difficulty you mentioned would have no inventory space at all, only stuff on the floor.
The Drop
Oh, I love the idea of the scan spell, and am glad that you're going an encyclopedia and bestiary. I spend so much time trying to remember the item effects now that I can't remember the enemies stat spread. xD
And yeah, saying 80% chance to learn an enemy property makes it seem like he's, well...learning something instead of just figuring out a fact he'd already realized. I guess I thought the -.2 growth rates across the board was a large enough penalty to know everything about enemies. Even as it is, it's still very sweet. His large spell pool access mean he can utilize this knowledge much better than others.
...nevermind about Seekers being weak. That's just because Tehgonan's mental defense was high. They reeeaallly hurt Lani. >_>
And yeah, saying 80% chance to learn an enemy property makes it seem like he's, well...learning something instead of just figuring out a fact he'd already realized. I guess I thought the -.2 growth rates across the board was a large enough penalty to know everything about enemies. Even as it is, it's still very sweet. His large spell pool access mean he can utilize this knowledge much better than others.
...nevermind about Seekers being weak. That's just because Tehgonan's mental defense was high. They reeeaallly hurt Lani. >_>
scr_new_inv_new_icons.png
I like it! It gives enough info for us to use, and in a surprisingly small space. Man, I didn't think you'd be able to fit it on that screen, that's rather impressive.
The Drop
Why do you only gain a bonus on attacking from behind with melee attacks? You suggest making them run in fear to gain this bonus, but that’s impossible since they’re moving away from you, and any ranged magic attacks seems to always to the same damage no matter where they’re facing you.
You can farm for new spells by casting on nothing and healing back up when the floor’s cleared. This works both for the healing spells and for casting on an empty square, so as it is now you could get all available spells by the first floor if you’re patient enough.
At first I thought I’d have a list of item effects once I used it on myself, but right now there’s no way to know what it does aside from remembering. Now, I do like the way it’s set up now, don’t get me wrong. Having to figure it out based on the description’s a really cool idea, and makes it seem very realistic with some nice bit of world-building. (Also, some of those item useage descriptions were hilarious, like when you realize you’ve been reduced to eating leaves. XD) However, could there maybe also be some kind of encyclopedia where it lists every effect for when you forget? I’m pretty good at remembering things, and have a lot of the items down, but I still miss some of it, especially for the more vague descriptions. I’m kind of afraid that in the full game when there’s even more items it’ll be impossible to keep track of it all.
Also, just an idea, but perhaps also a list of enemy stats once you’ve killed them enough, or…hold on if their element changes each time that means their stats are slightly different each time…hrm. Well either way, it might be cool having a list like that somehow. Might be more trouble than it’s worth.
I find it rather ironic that Tehgonan starts off with the ability to heal body and soul, but not mind when in the Reconstruction it was the complete opposite. XD (Thankfully he got the new mind spell pretty soon.)
I also wonder how you’re going to rationalize Qualstio not being able to cast flashfreeze now – just the random nature of the drop? I do like the way you can’t cast elements opposite to your own, of course, just…found that funny since Qualstio did it in the Reconstruction. Of course this assumes he’ll be in the final game at all. :P
When on tiles with environmental items, the item does not show up on inventory as being on the panel you’re on. This is annoying when having a full inventory and wanting to heal mind or soul with grass, etc, or to just identify what grass you’re standing on without having to pick it up, since some grasses look very similar and have different effects.
I like the idea of only four spells at once, but perhaps you could have the right arrow to skip through a page of spells, or have some other organization? When you start having a big list it can be annoying having to skip down far every time you want to switch out spells, which happens constantly with this limited set-up. This could become even more of an issue in the full game when you have even more spells.
Is Tehogan’s skill really activating 80% of the time? Some of the enemies I’d defeated many times but only had one skill unlocked. (I think it was the seeker who was afraid of light, even though I’ve killed maybe 10 by now I only know that one fact.)
Firefiend killed me in one shot with a fire stun lock. Yeeeaaaah.
After you convert a weapon to favor, the inventory is still listed as full for items on the ground, so you need to re-open the inventory. Very minor.
Tchiitra Seeker seems pretty weak in general, maybe that’s intended.
‘Game_Interpreter’ line 1411 NoMethodError occurred undefined method ‘set’ for nil:NilClass
And the game crashed.
Those are my thoughts so far! (Wow that looks longer than I intended, sorry) This is very impressive for a demo. It took me several lives to figure it all out, but once I did it all felt just awesome. Great job.
Edit: Note that I'm playing off of the initial version. Aaaaand I just realized you already addressed the crashing issues and are aware of the disappearing item issue. Whoops. Sorry. ^^; I'll just cross those out.
And while I'm thinking about it, the character art looks AWESOME. Well...Tehgonan's eyes look off, but aside from that man. Moke and Lani look badass.
Edit: One last thing for now, I promise. When selecting an option like on the main menu or at stairs, there's so little highlight, it's very difficult to tell which option's selected.
The Reconstruction
The final stone isn't calibrated in the hunting area, but in one of the repeatable quests where you hunt down escaped slaves. They have a fire at one of the camps that you can use to calibrate the stone.
I Miss the Sunrise
The Reconstruction
Ah. I guess considering your typical amount of interconnectivity and foreshadowing I thought the story from the ship mission wasn’t self-contained. My mistake.
So in the end…Rehm’s pretty similar to Dehl. Even though Dehl wasn’t as enslaved due to his position as a guard (at least as far as we know), he seemed fully subservient and willing to take punishment when somebody wanted to beat him, due to his guilt. I guess the main difference was the city they lived in. If Dehl was in Nal he might have ended up just the same.
One thing interests me, though. Rehm tried to kill himself after Sara and the other guy died, but Dehl…as far as I know, of course, didn’t try to do that, or at least failed and doesn’t seem to consider it at all. He doesn’t drink either from what I can tell. So what was it like when he first realized what he’d done with the Blue Plague? How did he realize it, and how did he react? He was pretty naïve when he first arrived. The fact that he’s gone through far worse than Rehm did without as extreme a reaction (Although again, we don’t know how he initially reacted) is pretty impressive. Knowing you’re responsible for the death of 60% of the world’s…pretty harsh. You could argue that it could go out anyway via those humans or something, but…it’s rather unlikely. Kind of ironic that his father almost stopped it from spreading completely by killing everybody in an attempt to make a cure. (I think) Moke seems to be taking it just fine, comparatively speaking, to the point where I’m not even completely sure that he knows what he did…although if memory serves correctly his final scene did indicate that.
Broken is the perfect word for it. The one thing that I didn’t understand, though, was exactly how his final scene with Xopi was that sort of purging that you mention? His mission is still the exact same – to help people. I have to guess that his motivation’s still the same as well. So it seems to me that he’s still dealing with all that guilt. I think that was my biggest issue, the rest is just some fun character speculation.
One more question about the plot that bothered me – what was up with the old lady using telepathy at the end of Chapter 2 to talk to Dehl? How’d she do that? Also why on earth was she so bothered with time so that we couldn’t even grab a reward really quickly, only to tell us to wait until tomorrow to do the mission she wanted?
Part 2!
Ah, that’s…very interesting. Makes perfect sense. A playable character not necessarily the same as the protagonist, though. Should I edit it out or make a mention on TVTropes about what you said? I don’t want people to get the wrong idea. It was on the WMG page, fyi.
So, more postulating based on that info. A few hundred years is still within the life cycle of every living Shra we know, so it’s possible they’ll all be there. Even though I’d understand Dehl’s, Rehm’s, and Yac’s story being over it would be great to see Xobi there and how being taught by Dehl affected him. And I know there's more coming with Moke. Speaking of Yac, how does…the kids of a Shra and human look, though? Completely one way or the other, or like…is a half breed even possible? Anyway, Tehogan’s offspring could very well be tied in with development of technology. I'll be sure to actually look out for last names when it comes out. And oh my gosh you have no idea how happy I am to know Daszk will be there. <3
If I had to guess right now on the lines indicating the location of the final emitter, I’d have to say it relates to the mysterious Shra that Moke met with. They seemed to indicate they were from the time when the first one came along, and thus very old, and that Moke would out-live his friends. Not quite sure how Moke could do this unless he went with these guys to the emitter at some point before he died, but anyway…I’d say that Moke and those five were trained by the Black One, then, since he would seem to them as being the First One, perhaps. We did see some Shra congregate around him in the end of IMTS. So my guess as to the location is the Shra Capital, which we’ll probably get to finally see the inside of in the sequel. It’s one of the only places left for there to be an emitter anyway… (Btw, those baby lizards were absolutely adorable.)
Some science experiment? You make it sound almost trivial even though it involved the creation and subsequent annihilation and recycling of millions or billions of lives. Although considering his understanding of the end of the universe given your bad end choice in IMTS…I understand, at least somewhat.
So yeah, the Black One and Tez have a close connection with magic…as to what end I have no idea, of course. I didn’t realize his Stardraw cannon always used latent energy, though, even before he fully discovered it. Reading every single darn article you ever posted ftw! Speaking of which, it seems to be magic which fuels the Black One’s own body switching thing if I had to guess…
Ah, yes. I seemed to forget that Ros could change so much. XD
Great! I will be most glad to continue obsessing. As you can tell.
I Miss the Sunrise
Quick note, even though this might be obvious already: I found the easiest way to get that achievement is to just have yourself as the only person in a fleet, go to a splice 0 random map, and have fun.
I Miss the Sunrise
Yeah, the only thing you'll get is some extra items. (In my experience I only got the hidden dialogues in the random maps anyway...although I never searched a lot during story missions) The rewards are always random.
There isn't anything completely miss-able until you get past the point of no return, so to speak. Even then, after you beat the game, you can go back to before that point for some post-game content. So don't worry. All characters and side-quests can be done at any point. :)
There isn't anything completely miss-able until you get past the point of no return, so to speak. Even then, after you beat the game, you can go back to before that point for some post-game content. So don't worry. All characters and side-quests can be done at any point. :)
The Reconstruction
...I walked past that guy like 5 times before. Wow.
I understand, I just wanted to make sure I didn't miss something.
Hrm. I realize that a lot of character deaths happened off-screen, but it just seemed a bit odd for a character like Mahk to leave it open like that. Granted, though, his character's story had been pretty much finished.
Ah, good. That kind of ambiguity is very well done.
Makes sense.
I understand, I just wanted to make sure I didn't miss something.
Hrm. I realize that a lot of character deaths happened off-screen, but it just seemed a bit odd for a character like Mahk to leave it open like that. Granted, though, his character's story had been pretty much finished.
Ah, good. That kind of ambiguity is very well done.
Makes sense.
I'm very glad to hear that you're not done yet. I cannot wait one bit to see what you have planned to finish up this amazing world you've made.
And now for some character discussion.
I think I'll get started by saying that Qualisto is the perfect foil for Dehl. It starts off appearing to be just a simple cold vs hot style personality, but quickly shows to be much deeper. We have lawful vs chaotic, handling of stress, attitude and morals all contrasting with each other so well and developing together. They both clearly make each other better.
What really made me happy, I think, was how well the whole story was resolved for everybody in the end. Man that was just a really good ending. Seeing the status of the world and everything being rebuilt made for a very satisfying ending. I felt like I understood what was going on more than I did in the ending to IMTS, which while still very good, left a few things a bit too open for me. I didn't quite understand the final status of that world, or the timing of a couple of things, but I'll get to that in another post.
So anyway, Santes and Zargo. Not much to say here. They were strong characters, and while Santes almost got a little too excitable, I liked her idealism and how it contrasted with Dehl's. At times during the story it was easy to forget they were married, but their perspectives were always helpful. And might I say a perfect ending with both of them as parents.
Siriush taking off his hat at the end...a very nice touch to finish him off. You have a talent for showing a lot of emotion without telling it directly.
Kulkumatz also had a perfect ending, even if it changed to happy music a bit too quickly when he died...talk about a mood swing. He was a really interesting character for sure.
I really liked Tehogan's character and how he developed over the course of the game. Although I totally missed his dad being Taru, though. Did we ever get to see his dad grown up? Also, I don’t get why his middle name’s a spoiler on tvtropes. Did I miss something again?
Now to go a bit more in depth with Dehl and Rehm.
I was a bit surprised Rehm was an optional character after all the tons of buildup you did for him. I mean man those interludes were good. But I'm also a bit confused about what happened to him after them. Did the events on the ship we investigated right before his character quest pertain to him? I thought it did for a while, until I thought I realized it was talking about Skint...until I realized Skint got stabbed in the back right after he first met Dehl during the rebellion? (didn't catch that guy being Skint either, actually)
So uh...yeah maybe the ship was its own story, but I didn't catch how that related if it did. Nor did I understand why the Shra burst into the room with drugs and had some of them...was he already drunk enough to do that? Was he confiscating them? Was it just a completely separate story then? The Shar's experience with ships indicated Rehm, but he also seemed to die in the end so...yeah. Maybe I missed crucial evidence - my final score for the evidence portion was 350 after all, and it probably should have gone up to 500?
Also I don't feel like I understood what happened to him when he was in prison. It seems to be that he was constantly tortured and drank all the pain away, but then I got the impression that it was all in his head and was treated fine...although I don't think that's where you're going with it. The humans said they were purposefully torturing him to give him motivation to live? I'm sorry? I understand that you want to show everybody's motivation and how they believe what they are doing is right. You're really good at that in every single other case but this just made no sense to me. I get the feeling that I just missed a lot here.
I loved his chat with his dad in the epilogue. So in the end, I did really like his character. Those interludes, especially the last two, were very powerful. The scene where Dehl gave him the white coat was one of my favorites in the game. Man talk about symbolism! The amount of forgiveness shown after Rehm had messed up so badly in so many ways was just heart wrenching. That kind of scene is why Dehl is such a good main character, and why Rehm was as well. However, I'm just plain confused about what happened to him between Interlude 3 and when our party saw him. For such amazing character development up until the point we saw him, the fact that I didn't see nearly as much afterwards felt a bit odd. Unless, over course, I just missed a lot. Still, super good job overall with him. Man, seeing a years-long suicide attempt just breaking down all alone at sea, I just...I wasn't expecting that. Not in the slightest. It really took me off guard. And then practically loosing yourself completely in alcohol to try and forget?
And now Dehl. Oh man Dehl. You did a heck of a good job of showing all the audience his emotion and feelings without having to really show it to us at all. Case in point - the scene where Mahk rejects him after the Xobi instance. I can't even begin to imagine how much that must have hurt him. And I know it did. Also, very nice touch with him trying to walk towards Xobi in the end. Perfect example of using small touches of the sprites movement to show emotion. But anyway, even though I might have liked seeing his reaction, we didn't, and in a way that made it all the more effective. Dehl is a very closed character and doesn't reveal things often. When Xobi came back in the very end calling him Brother Dehl it nearly brought me to tears. Once again, we didn't really see Dehl emotionally react, but still know it must have deeply affected him.
However...one thing left me unsatisfied. That moment after killing Skint when he broke down. He finally, finally, finally was honest with himself and admitted his own guilt for what he'd done. So many things led up to that, and it was handled well. But...it wasn't followed up on. I mean seriously! Nobody overhears him and comforts him, or just...anything. That's such a big admission, but to see it not addressed directly and see how he's dealing with the guilt in the future really hurts me. Maybe we didn't need it addressed directly, because his final scene was a very nice way to tie up everything, but...man it just hurts me to see all that. You even left the question of Dehl's overall reaction to the events when compared with Skint left open in your spill of secrets! Did you really mean to leave it that open? If so are we going to see him in the future? Because my gosh I really darn hope so.
But still, everybody has said it already, but he was such a refreshing main character. His personality and beliefs made him such a likable character, and really showed his amazing strength. The fact that he still talked to the final boss so much in the end instead of just rushing forward, and talking calmly to the people in the end just shows how, even after snapping, he controlled himself to an extent. An extent. In a way, I envy him. He's such a good role model.
Overall you made a great world. If anything, there was a bit too much information and foreshadowing for me to grab all of it in one go. But that’s a good thing.
And one final thing, questions and comments about the sequel!
Is Marie really the main character of it? I heard it mentioned in TVtropes, but couldn't find where you confirmed it. If so that means if it happens on the same planet that everybody from the Reconstruction is dead by the time she finds it unless they stumble upon that final emitter. Not sure what to say other than that - she's a strong character and could handle it well, even though it seems a bit odd for a reason I can't seem to place.
Speaking of which, I have a list of story points that, if this is the final entry, will probably be resolved. Let me know if they already have been and I missed it.
The location of the final emitter. This one isn't quite necessary since it seems to be just a way of leaving things open. Heck, in the game you left the identity of the third Shikolon as sequel bait, even though you revealed later it was Skint. How had died. Might I mention that I clutched my heart when Dehl killed him? You sure do get us involved with the story well…
Those grey dragon extra bosses. Flat what and all. Now sure what’s going on there but it’s reoccurring.
The Black one's identity, and what he was going for. It seemed to be that he was trying to stop Tez's cell donation since right after that he said it was 'already done'. But there's still alot more going on, clearly.
Everything going on with Moke. I don't know why tvtropes says the theory of him being the Black One is jossed. It would make sense - he lost his memory, and Tez has apparently forgotten some things as well. The Black one could have switched bodies with Moke being what’s left, but I think Moke being the Black One still fits pretty darn well actually. If I remember, the scene of him killing Tez showed the Black one as being in appearance similar enough to Moke to work. Shra scales can change color anyway.
Tez, of course, and why on earth him touching things causes so much crap to happen. Gosh golly gee whiz what he did to the final boss was creepy as all get out.
Perhaps Ouranos’ ultimate mission success? Although in this case it feels well enough wrapped up for me. That final scene with the Rouges nailed it. The only thing that really need to be wrapped up perhaps it Daszk and Kara’s search for another solution. That scene seemed left open a lot more than the rest, which leads to…
This is just a personal thing, but I hope beyond every possible hope we see Daszk more. I fell in love with him like you couldn't possibly believe. He's the kind of character you just want to constantly reach out and hug. Dehl came close at times, as well, but man. Daszk.
WOW this was a long post. Like over 3 pages. I think I might be obsessing about all of this a bit much. >_> I hope you don't mind. Let me know if I’m being too overbearing. ^^;













