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The Reconstruction
author=Deltree
Really! Well, if it sounds that popular, I reckon I can write a PHP character generator with PbP-balanced stats to match. Not sure how to handle the traits system, though, other than flavor text.
I am clearly getting ahead of myself, though.
Yeah, you might want to check out the forum first before going crazy. He's basing it more off of the Reconstruction than the Drop, and is changing a few of the rules to fit a d20 system. Maybe the traits could be used for the character's passive abilities?
But having some kind of PHP character generator might seriously help clear up some of the confusion from your system to people who haven't heard of it, considering how different it is from most. Not to mention make things more smooth and easier to keep track of.
The Reconstruction
author=Deltree
Cool! To make things interesting, I might use the random character generator for The Drop and make a character that way, fitted to your numbers and rules.
It'll have to be tomorrow though, as I shall be out of town tonight.
This just made my day. I cannot wait for this one bit.
Dragon Quest: Legacy of the Lost
author=Pheadona
I know the order, but my first hero steps on it, the switch turns brown,the second steps (as I try to move away) it tuns amber again and the slime stepping on it does nothing. SO in effect the switches never get activated. I downloaded the earier versions of the game to try it, but no dice.!
thanks
You just need to step on it - it won't stay down nor does it have to. As long as you step on them in the right order it'll work, but there isn't any indication you stepped on the right ones until you finish stepping on all five.
Dragon Quest: Legacy of the Lost
author=Pheadona
Lost for what to do in water cave near flooded water tower. No matter which side I approach them, the switches do not stay down. Is there a trick to this? I can;t figure it out, so no chest for me, no continuing the story either. Please help....
You just need to press the switches in order. Check out the surrounding tiles for a clue about what order to press them in. If you're ever stumped about how to continue you can just check out the guide - there's a link at the top.
The Drop
author=Deltree
I am digging the rampant speculation! You have made my weekend.
TR spoiler:
I very briefly considered including Xopi as a sort of joke character. He would always have a vision range of 1, of course. I am an evil man.
Hahah! Sometimes being evil to our characters is the most fun, though. I mean heck, just look at Dehl and Rehm. Seriously. You are an evil man, Deltree. And for that, I must thank you.
I was actually thinking if you would use his blindness in a way like that if he got in. It would be kind of fun for a challenge run. Probably completely impossible, but still, fun. Although most of the reason I'd want him in is just to hear how he's been doing in the mean time, and through him, how Dehl's been in your summary. xD
I was actually thinking if you would use his blindness in a way like that if he got in. It would be kind of fun for a challenge run. Probably completely impossible, but still, fun. Although most of the reason I'd want him in is just to hear how he's been doing in the mean time, and through him, how Dehl's been in your summary. xD
The Drop
I'm very bored, so in honor of the Drop being worked on for a year now, and the new Drop* series coming out soon, it's time to consider who might be the 6 locked characters! First, a reminder of who is confirmed from Deltree's website. Spoilers if you don't want to know more than the 3 from the demo.
And now for my analysis complete with total spoilers from the Reconstruction! I'm probably totally wrong with all of this, but that's the fun. Then I can come back later and see how wrong I was!
Let's look at each character one by one. Dehl, and Xobi - Unlikely. While I would love more than anything to see Dehl again, unless something big's happened in the last 5 years, it's very unlikely his character will try this given the ending. He decided to scale back on his own scope and accept only what he can do, and is now raising Xobi, who I believe is blind. It's possible Xobi got cured in the 5 years, or something happened to motivate either, but I doubt it. Gameplay-wise, though, it would be cool to have a soul focused Shra, since we only have a mind and body one with Moke and Sypak. I wonder what element Xobi is...
Qualstio - Likely. We only have one heat element, and it's definitely in character for him to come. Also we have a possibility of him being the only to cast an element opposite his natural element, since he can cast Cold in The Reconstruction, unless the effects of the drop stop it.
Zargos and Santes - Very Unlikely. I mean seriously it ended with Santes Pregnant, and their kid would only be 5 years old. Unless there we a serious tragedy with the kid, or they were broke and Zargos needed to get money, I can't see either one going, even if it would be totally awesome having Santes kicking butt. Zargos might be unique as being more heavily focused on Body than the rest, since in the Reconstruction, he was one of the few to only deal one type of damage...although so was Tehgonan, and now he's one of the most balanced, so what do I know?
Fero - Likely. It's extremely in character for him to take this kind of challenge, but we already have a noxious Fih'jik with Valitazzo.
Sirush - I have no earthly clue. It would be cool to learn more about where he's at, and see if he's doing any better, and his aggressive but dangerous play-style would be good for a challenge. Increased damage, lower defenses than normal.
Ques - Unlikely. He'd be around HN 78 at this time, rather old for this kind of thing, unless because of that he thinks there's nothing left to loose? We also already have a Fortian Fih'jik.
Rehm - Please. Go on an adventure again Rehm!
Kidra - Unlikely. She was a very odd character for The Reconstruction, and since Deltree's said he didn't know if he'd include her knowing how serious the game was going to get...I doubt it.
Yfus - Likely. We need more of this guy's story since he was introduced so late, he's a divine Fihjik with fascinating family ties, what more could you want? Oh right, character motivation. Er...I can't think of a reason off-hand, but it's easily enough made.
Tezkhra - Extremely likely. I can't see him not going into the drop. It's the link to the third game, has that gray monster thing that's still unknown, and what could be better than Tezkhra being able to use magic? He'd go here in a heart-beat, and I'm willing to also bet that he's the one character to fight the one final boss as well.
And one more - Yacatec! He was originally planned to be a playable character in The Reconstruction, so I can really see him in this one as well. He's also the adventurous type. I supposed that perhaps Alito could come, but I don't think he'd do that sort of thing.
So now it's time for my final list! I guess that the six secret characters will be - Tezkhra (final character unlocked), Yacatec, Rehm, Yfus, Sirush, and Qualstio. I'm probably missing a few surprise NPCs to pop up in place of Rehm or Qualstio, but I'm confident that at least half on this list will be secret unlock-able characters.
Tehgonan, Human, Mental. Lani, Fih'jik, Physical, Moke, Shra, Noxious, and Falitza, Fortian, Cold. New characters include a Heat Human Guard, Cold wild Shra, a Noxious Fortian Fih'jik, and a Divine Fihjik.
And now for my analysis complete with total spoilers from the Reconstruction! I'm probably totally wrong with all of this, but that's the fun. Then I can come back later and see how wrong I was!
Let's look at each character one by one. Dehl, and Xobi - Unlikely. While I would love more than anything to see Dehl again, unless something big's happened in the last 5 years, it's very unlikely his character will try this given the ending. He decided to scale back on his own scope and accept only what he can do, and is now raising Xobi, who I believe is blind. It's possible Xobi got cured in the 5 years, or something happened to motivate either, but I doubt it. Gameplay-wise, though, it would be cool to have a soul focused Shra, since we only have a mind and body one with Moke and Sypak. I wonder what element Xobi is...
Qualstio - Likely. We only have one heat element, and it's definitely in character for him to come. Also we have a possibility of him being the only to cast an element opposite his natural element, since he can cast Cold in The Reconstruction, unless the effects of the drop stop it.
Zargos and Santes - Very Unlikely. I mean seriously it ended with Santes Pregnant, and their kid would only be 5 years old. Unless there we a serious tragedy with the kid, or they were broke and Zargos needed to get money, I can't see either one going, even if it would be totally awesome having Santes kicking butt. Zargos might be unique as being more heavily focused on Body than the rest, since in the Reconstruction, he was one of the few to only deal one type of damage...although so was Tehgonan, and now he's one of the most balanced, so what do I know?
Fero - Likely. It's extremely in character for him to take this kind of challenge, but we already have a noxious Fih'jik with Valitazzo.
Sirush - I have no earthly clue. It would be cool to learn more about where he's at, and see if he's doing any better, and his aggressive but dangerous play-style would be good for a challenge. Increased damage, lower defenses than normal.
Ques - Unlikely. He'd be around HN 78 at this time, rather old for this kind of thing, unless because of that he thinks there's nothing left to loose? We also already have a Fortian Fih'jik.
Rehm - Please. Go on an adventure again Rehm!
Kidra - Unlikely. She was a very odd character for The Reconstruction, and since Deltree's said he didn't know if he'd include her knowing how serious the game was going to get...I doubt it.
Yfus - Likely. We need more of this guy's story since he was introduced so late, he's a divine Fihjik with fascinating family ties, what more could you want? Oh right, character motivation. Er...I can't think of a reason off-hand, but it's easily enough made.
Tezkhra - Extremely likely. I can't see him not going into the drop. It's the link to the third game, has that gray monster thing that's still unknown, and what could be better than Tezkhra being able to use magic? He'd go here in a heart-beat, and I'm willing to also bet that he's the one character to fight the one final boss as well.
And one more - Yacatec! He was originally planned to be a playable character in The Reconstruction, so I can really see him in this one as well. He's also the adventurous type. I supposed that perhaps Alito could come, but I don't think he'd do that sort of thing.
So now it's time for my final list! I guess that the six secret characters will be - Tezkhra (final character unlocked), Yacatec, Rehm, Yfus, Sirush, and Qualstio. I'm probably missing a few surprise NPCs to pop up in place of Rehm or Qualstio, but I'm confident that at least half on this list will be secret unlock-able characters.
Love and War: Act I
You know, I never gave my thoughts on this game. I finished it a long time ago, but I figured it can't hurt to comment anyway.
First of all, my gosh the voice acting! I loved it! I'm seriously impressed by just the scale of it and how much there was considering this whole thing is still free. I admit, I was skeptical at first during the intro, but I think all the main characters did a good job. It made me wish there was even more during other scenes. I really hope you can keep this up for sequels.
Second, was there a map of the world that I missed? Honestly, it was very difficult to follow and understand what was going on with the 5 different nations. Heck, one nation I thought was completely separate from the alliance until the ending council cut-scene when I realized it was one represented by somebody. I think being able to actually see the nations might help remember how things work.
Finally, I feel like it ended kind of abruptly. It's weird, I don't actually mind it just because of how darn good the game was. But looking on it objectively, I'm kind of curious that it didn't, mainly because there wasn't really a single plot-line that was closed. I appreciate sequel bait and giving world details, don't get me wrong, but when an entire Act felt like nothing was really wrapped up, it just...feels odd. I don't remember the plot details anymore, but as a rather poor example, did leveling up Lavie actually do anything? I don't remember fighting with her afterwards, and I don't know if save files carry over to other Acts.
Although like I said, the game itself was so good that I actually didn't feel unsatisfied at all during the ending. It had an optimistic, if not funny, ending, and just the whole experience was great. I sometimes got frustrated by the difficulty later on, but it never felt unfair (I think I missed a ton of the sidequests, which made it harder.)
Just a random comment - I like how you had the MP emulate the idea of 6 bullets in the gun, but...there were a few weird things about it. The 0 MP shot (An excellent technique for the battle, mind you) means you can 'fire' tons of bullets without reloading. Also ammunition itself only fully heals your MP no matter where it's at, which feels odd if you only refilled '3' bullets, and it disappears, even though there's 3 left. I don't really have a solution to this, since gameplay wise it works fine, I just thought I'd mention that it broke the immersion in that respect.
Also, maybe I missed it, but I wish the instructions about how the person fights was available later. We learned about how the main character fights like...at least an hours before he actually does fight, and by that time I'd completely forgotten. I also was very confused about how the item charges worked that gave you an extra skill for that battle, until I wasted one trying to figure it out. Basically, a little bit more instruction could be helpful.
Any complaint I could have is very minor, though. Overall this game was very impressive and enjoyable. Great job!
First of all, my gosh the voice acting! I loved it! I'm seriously impressed by just the scale of it and how much there was considering this whole thing is still free. I admit, I was skeptical at first during the intro, but I think all the main characters did a good job. It made me wish there was even more during other scenes. I really hope you can keep this up for sequels.
Second, was there a map of the world that I missed? Honestly, it was very difficult to follow and understand what was going on with the 5 different nations. Heck, one nation I thought was completely separate from the alliance until the ending council cut-scene when I realized it was one represented by somebody. I think being able to actually see the nations might help remember how things work.
Finally, I feel like it ended kind of abruptly. It's weird, I don't actually mind it just because of how darn good the game was. But looking on it objectively, I'm kind of curious that it didn't, mainly because there wasn't really a single plot-line that was closed. I appreciate sequel bait and giving world details, don't get me wrong, but when an entire Act felt like nothing was really wrapped up, it just...feels odd. I don't remember the plot details anymore, but as a rather poor example, did leveling up Lavie actually do anything? I don't remember fighting with her afterwards, and I don't know if save files carry over to other Acts.
Although like I said, the game itself was so good that I actually didn't feel unsatisfied at all during the ending. It had an optimistic, if not funny, ending, and just the whole experience was great. I sometimes got frustrated by the difficulty later on, but it never felt unfair (I think I missed a ton of the sidequests, which made it harder.)
Just a random comment - I like how you had the MP emulate the idea of 6 bullets in the gun, but...there were a few weird things about it. The 0 MP shot (An excellent technique for the battle, mind you) means you can 'fire' tons of bullets without reloading. Also ammunition itself only fully heals your MP no matter where it's at, which feels odd if you only refilled '3' bullets, and it disappears, even though there's 3 left. I don't really have a solution to this, since gameplay wise it works fine, I just thought I'd mention that it broke the immersion in that respect.
Also, maybe I missed it, but I wish the instructions about how the person fights was available later. We learned about how the main character fights like...at least an hours before he actually does fight, and by that time I'd completely forgotten. I also was very confused about how the item charges worked that gave you an extra skill for that battle, until I wasted one trying to figure it out. Basically, a little bit more instruction could be helpful.
Any complaint I could have is very minor, though. Overall this game was very impressive and enjoyable. Great job!
Minimap - Looking for Feedback
I don't think it will make things too easy. The floors were just the right size so that I pretty much remembered everything anyway, at least enough so that I didn't ever feel truly lost and recognized places easily. I'd probably not use it most of the time just to make things feel more real.
Maybe it could be another one of those advanced traits? No map for a small bonus? Or perhaps you can just buy it in the opening area. That seems to be the most realistic. I don't think it should be a huge cost since it seems easy enough for an adventurer to do himself with some pen and paper, or other map making tools. Making a map kit to buy would be cool for world immersion, but runs the risk of making what some think should be an included feature as something they have to buy.
Maybe it could be another one of those advanced traits? No map for a small bonus? Or perhaps you can just buy it in the opening area. That seems to be the most realistic. I don't think it should be a huge cost since it seems easy enough for an adventurer to do himself with some pen and paper, or other map making tools. Making a map kit to buy would be cool for world immersion, but runs the risk of making what some think should be an included feature as something they have to buy.
Character Creation Example
Hm...yeah, I like that a lot more. Getting more nutrients out of food than other species makes a heck of a lot more sense given what we know about them. I know it's a tiny detail, but yeah, I love my science. xD
Character Creation Example
The Guardsman background is very interesting...I remember in the demo how hugely important defense was, and those with good defense in one category could pretty much ignore attacks of those kind, at least at first. So it seems to be a huge initial boost that will eventually even out later on.
Love the way this is set up, though, so many options! Too bad I'll probably be going after all the unique character endings. Although if I still need to unlock some people I'll be sure to give this a try and see how much I can mix/max. xD
I love all the special challenge traits at the end - great job with that.
One question though - Shra have a fast metabolism?
Love the way this is set up, though, so many options! Too bad I'll probably be going after all the unique character endings. Although if I still need to unlock some people I'll be sure to give this a try and see how much I can mix/max. xD
I love all the special challenge traits at the end - great job with that.
One question though - Shra have a fast metabolism?
Considering that babies can survive for a while year after being thrown out of the city, I'd expect it to be very slow. The faster a metabolism, they need food more often, yeah? But adult Shra can survive for years off of only booze if Rehm's any indication. I guess there's just something else that keeps their body so strong?