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Any character's death = game over

I guess one way would be to implement dying=game over it is that running out of HP doesn't mean death, but reducing a usually tiny amount of "Life Points" that kills if it goes to 0 like in the SaGa series, or maybe have a "injury counter" that makes the character weaker until they finally kick the bucket. Either way, it should be harder to increase LP/heal injuries. Although that could lead into bad play turning the game into a downhill slope difficulty-wise with limited resources to recover, or just a annoying mechanic if abundant.


Also maybe have disposable non-playable minions, and fewer actual party members. Because anyone that isn't a main character aren't important*.

*Granted, I'm one of those people who resets in Fire Emblem or even X-COM if generic guy #23 dies.

Fire Emblem - Fōramu no senjutsu-tekina rpg - the great revival

this looks cool but needs more wyverns


I'll ask to join as Ashley the Wyvern Rider. is probably a dude maybe

Sony Entertainment Hacked - Reveals a boatload of drama and other hilarious content

Passwords in plaintext? These guys are pretty bad - I don't think I've ever encountered this before. What's the point of using common password storage/hashing techniques if your staff is keeping all your passwords in plain text on open fileshares?

hahaha

...Man, I really should organize my accounts/passwords.


Also man, there's still more stuff to be combed in that leak.

http://defamer.gawker.com/sony-leak-studio-exec-calls-kevin-hart-a-greedy-whore-1669403407

Character Selection!

I remember SaGa Frontier! One of the interesting characters I remember is Red, who can turn into the superhero Alkaiser. The cool thing about that (besides the whole superhero thing) is that he couldn't transform if there were any human characters in the party unless they were incapacitated. It was a minor gimmick, but one that fit the character and the playstyle.

Another was a lazy bum who got kicked out of his own house until he did stuff. Since he was so carefree, he could join all of the other characters (who either was busy with their own adventures, or just didn't like the current MC), and his story was the most open; which was somewhat required since you could face the final boss nearly instantly. Kinda neat for a character who's shtick is "I have nothing better to do".



As for picking, if it's just picking aesthetic wise and 90% of the story is the same, I don't see the point. If it had various gimmicks attached to each character, or a different story, then sure.

Penalties for leveling up

Has there ever been a game where weaker enemies might not scale as well as you, but learn a few tricks? Like bandits might not really care about trying against some level 2 fighter, but a level 99 glowing messiah? Maybe it's time to run away. Or use a stun grenade or something. It probably won't work if the hero is exponentially more powerful, but I think it's a cute idea at least.

What Videogames Are You Playing Right Now?

X-Com, AKA "Rookie, please don't miss that point blank shot". Really fun, more streamlined than the other ones I played, so it didn't feel too overwhelming juggling resources.

Is a main protagonist essential?

Well, kinda does depend. If the story is all about growth and one's journey, then yeah, it would probably suffer if there was no central character.

I think SaGa Frontier has something like that, in a "everyone is doing their own thing, with a few connections".

RMNverse Adventure Time!

here let me turn this in a trainwreck, for i am one of horrible writing ;_;


You pet Thedog. Yes, not The Dog, that's just saying what it is. No, its name is Thedog. Such a creative name isn't it? You pet it intently, while continuing to stare down OMNIMURDEROID-X22-GIGA. Oooh yes, few could hope to keep such a fine petting in such a situation. The scene became quiet, the only sounds the scuffle of fur. You can see OMNIMURDEROID-X22-GIGA glaring at you with fear in its visor.

Or maybe that's the complete confusion of having someone threaten you and then proceeding to pet a animal while still focusing on you.


Of course, all of this doesn't accomplish anything at all, except making the newly christened Thedog happy. Maybe you should try something else.


>Ask of OMNIMURDEROID-X22-GIGA to not speak of this affair
>Pet OMNIMURDEROID-X22-GIGA
>Pet the Headmaster's notes
>Pet Peachie
>Pet Minty
>No seriously, get on with it!

The Grumpy Knight

author=Fomar0153
Glad you enjoyed the game, now for the surprise; they were not scripted!

All handled with variables.

Ah! That actually makes me feel better, I know I can probably do some of the things here without relying on tons on scripts @_@


...But don't suppose you could tell me how that one particular order where Victoria makes everyone attack at the end of every turn works? I can't seem to make everyone attack at once >_>

The Grumpy Knight

A enjoyable game! This actually made me want to start on making a game again!


...Of course, a lot of the concepts in it wound being very similar to this game (although I guess that's a weird way of saying my compliment, saying they were pretty great?)


Course, I have no idea how to script do the characters that I'd like to play (Tira Misu and Evvy in particular).
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