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SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Man, I just got the insanest idea today at work that will totally revolutionized the way RPGs play.

Microtransactions to skip random encounters? Brilliant. You'll be rich.

The Darkside of Cocoa

Children have no cost of living (since they're supported by their parents) so they can get away with asking for even less than desperate adults.

What Are Some Of Your Favorite Puzzle Games That You Often Like To Play?

author=Craze
saileraugs: the witness is like an even more obscure myst, isn't it? it's very pretty, i know that much. there were some mixed opinions on it in the last podquisition... not sure if i'll pick it up.

It superficially resembles Myst but the similarities end at aesthetics. There really aren't any gams I can think of that are similar to it in gameplay, but the closest I can think of is Portal. It's about simple mechanics and combining them in elegant and mind-bending ways. It's a very useful game to play as a designer because of the cleverness of the game design.

What Are Some Of Your Favorite Puzzle Games That You Often Like To Play?

I am presently 30 hours deep into The Witness and I don't think I'll ever be able to play another puzzle game again. It has distilled puzzle gameplay to such a pure form that it's hard to imagine anything else coming close.

I grew up on Myst, though, and Riven is one of my all-time favorite games.

Colin Trevorrow Wants to Shoot Star Wars Episode IX in Space, for Real.

Sounds perfect for a story lacking in gravity.

The Witness

author=Sooz
Yeah, this was my impression watching a LP of it; there doesn't seem to be much to it beyond "wander around, find puzzle, solve puzzle, wander around some more" with pretty graphics.

The puzzles seem very well done and it's amazingly good at communicating what you need to do without words, but AFAICT it's completely lacking in any kind of premise or connective tissue.
You really can't experience what makes the game so great from an LP. The mechanical and conceptual progression takes place entirely in your mind, so watching an LP of it is a bit like listening to someone describe the taste of pizza without ever trying it yourself. It's natural that you wouldn't think there's anything connecting the gameplay if you haven't personally experienced it.

An LP just ruins The Witness because there's nothing to watch. Other games have story or spectacle or humor or something to make them entertaining even if you're not playing, but The Witness only serves the player.

That said, if you don't really enjoy puzzle games, you probably wouldn't like it, but I would strongly urge you not to try to tell people what the game is like if you haven't personally played it.

The Witness

author=kentona
so... what do you do in the game?
It's a puzzle game. If you like games like Portal, you'll probably enjoy it. It's hard to talk about what specifically you do in enough detail to convey the concept without ruining the experience. I guess the simplest way to put it is that it's designed to provoke the joy of discovery as you learn about the mechanics and the way the world works, so any attempt to summarize it for you would spoil it.

The Witness

author=Jeroen_Sol
A bit pricey, but I do love me a good puzzle game. I'll get back to you when I've put a few hours in.

It is pricey for an indie game, but it reportedly takes 30-40 hours for an average player to complete it, so the wealth of quality content and the high production values more than justify it, I think. I'm happy to encourage indies to price their games fairly.

The Witness



So I picked up The Witness on its launch date and have clocked about 6 hours in it so far. For those who haven't heard of it, it's a puzzle/adventure game designed by Jonathan Blow, creator of Braid.

I've been really impressed by the elegance and cleverness of the design so far. It has a fantastic learning curve and the best tutorial system I've ever seen in a game; it's gentle without holding your hand, and instructive without being condescending. Despite superficial similarities to Myst, I would say the game closest to it in gameplay that I've played is Portal.

It's been making the rounds on Twitter as a must-play for game designers because of the masterful elegance of the mechanics, perfect pacing, and constant progression of concepts without being over-complicated or having any filler.

Has anyone else played it yet? Have it given you ideas on how to implement progression in your games? Please be sure to mark spoilers!

R.I.P. the game of Go, 2255 B.C. - 2016 A.D.

http://www.technologyreview.com/news/546066/googles-ai-masters-the-game-of-go-a-decade-earlier-than-expected/

Go, long a game that moderately skilled human players could crush AIs at, has been mastered by DeepMind, a generation sooner than expected. AI is getting crazy advanced. Here's a really interesting quote from the player who lost to it:

author=Fan Hui
In China, Go is not just a game. It is also a mirror on life. We say if you have a problem with your game, maybe you also have a problem in life.

Losing was very hard. Before I played with AlphaGo, I thought I would win. After the first game I changed my strategy and fought more, but I lost. The problem is humans sometimes make very big mistakes, because we are human. Sometimes we are tired, sometimes we so want to win the game, we have this pressure. The programme is not like this. It’s very strong and stable, it seems like a wall. For me this is a big difference. I know AlphaGo is a computer, but if no one told me, maybe I would think the player was a little strange, but a very strong player, a real person.

Of course, when I lost the game I was not happy, but all professionals will lose many games. So I lose, I study the game, and maybe I change my game. I think it’s a good thing for the future.