SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales
author=SoozMost devs launch games with silent telemetry so they can get stats on bugs, crashes, etc. That way you know how many people are playing your game, and since you obviously know how many people have bought it, it's very easy to determine the exact piracy rate for your game with simple division.author=SaileriusI'm gonna need some actual citation on this. (I mean, for one, how would you even be able to measure that?)
Well, it is. If you read r/gamedev or any other forum with many Steam developers on it, you'll learn quickly that the piracy rate on PC is upwards of 95%, no matter how big or small your game is.
As for the exorbitant piracy rate for games, feel free to google it to get a citation from a source of your choice, but it's not exactly a secret:
http://www.pcgamer.com/pc-gaming-has-around-a-93-95-per-cent-piracy-rate-claims-ubisoft-ceo/
http://www.kotaku.com.au/2016/01/the-witness-is-getting-pirated-to-hell-and-back/
http://www.engadget.com/2008/11/13/world-of-goo-has-90-piracy-rate/
http://hammerware.blogspot.com/2012/05/fruits-of-labour.html
Those were just the first results off the top of the stack. Feel free to google a postmortem on a game of your choice and you'll probably see similar numbers.
"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales
author=SoozWell, it is. If you read r/gamedev or any other forum with many Steam developers on it, you'll learn quickly that the piracy rate on PC is upwards of 95%, no matter how big or small your game is.author=KindredzHonestly, I don't think piracy is nearly as rampant as people believe.
If that wasn't the case then game piracy wouldn't be as big as it is.
And before someone interjects with "but piracy isn't a loss sale," that's true - it's worse than a lost sale. By and large, when someone contacts you needing support, you don't know whether they were a pirate or not, but given that 95+% of people who play your game stole it, that means the majority of the (unpaid) time you spend fielding technical support issues, you're giving free help to someone who stole your game.
Worse still, pirated copies of games often suffer from technical problems that the original didn't (due to a sloppy job cracking it or because pirates don't have the most up-to-date version of the game) and they flood your support forums with complaints about the game being buggy, which not only adds to the unpaid labor you have to do helping them (because you can't call them out publicly for pirating it as they'll accuse you of lying and make you look like the bad guy), but also it creates an image to the casual user that the game is buggy.
So no, a pirated copy isn't a lost sale, because you actually lose time (= money) to piracy.
"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales
I love LPs. It's an awesome ability to legally experience a game without having to spend a dime on it. I probably consume most games that way nowadays. If developers cared about not letting people consume their work for free, they should disallow it.
I'm done
People and games [Warning: Foul language ahead!]
That's pretty much par for the course. Once you reach a certain critical threshold of meager popularity, harassment and death threats just become a fact of life. It's crap, but there's not really anything you can do about it.
What are you thinking about right now?
Pizza: Zbrush is extremely difficult and unintuitive to learn. It's definitely not just you. I've been using it for years and I still sometimes struggle with basic things because its interface is so poorly-designed.
RPG Maker (and other Indie Game Dev) Communities List
https://www.reddit.com/r/gamedev /r/gamedev: Resources, community, postmortems. Pretty much the most active gamedev community in the industry.
Scientists have the ability to 'replace' memories.
This is only new to public knowledge. The CIA has been using techniques like this since the Cold War.
Question about Piracy
author=Libertyauthor=Ratty524Actually, it came out at a time when SE was considering a new Chrono title, and thus they were very protective of the brand name at the time. Alas, FFXV took up so much of their attention at the time that they decided not to make a new Chrono game. Wish they'd gone with Chrono instead. Might actually have a game to play by now.
The reason why that 3D Chrono Trigger game was shut down, for instance, wasn't solely because it was a Chrono Trigger fan game, but because with what it was doing to remaster the project, it would've potentially made Square's original property obsolete, and since they wouldn't profit from it, being a fan game made by a completely different team, it was a serious issue, so they flexed their company muscles and shut it down.
They did end up making it, it just doesn't have Chrono in the title. It's a spiritual successor for the Vita.
Question about Piracy
author=Ljink
but as long as I make sure that I note that graphics, sound, music, are not created by myself then I should be okay right?
That doesn't make what you're doing any more legal. This is absolutely copyright infringement. Are you likely to be caught? Not really. But you should understand that you have no legal leg to stand on here.















