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Where are you from? A Possible RMN Meet
Moving House (Away for a Bit)
I'm back! Just got the internet working this morning (on my lunch break from work ATM and popped home for a bit). Got a two bed house on a two year contract, sharing with my girlfriend and another couple who used to be on my Uni course.
It's nice to have a living room again and I now have a proper gaming room and a 24/7 co-op partner for any new releases.
Still gotta buy some furniture and stuff, but should have it the way we wanted it soon.
It's nice to have a living room again and I now have a proper gaming room and a 24/7 co-op partner for any new releases.
Still gotta buy some furniture and stuff, but should have it the way we wanted it soon.
Moving House (Away for a Bit)
I'm moving again, and it could take up to 14 working days for the telephone landline to be activated and up to another 5 working days for the internet to work again. So yeah, I won't be about for a anything between a couple of days and a couple of weeks.
New Theory on the "Zelda Timeline"
Many fans have debated for many years as to which chronological order the Legend of Zelda games should be placed in, with all of them agreeing that Ocarina of Time came first and that there are two seperate timelines for the future where Adult Link defeated Ganon, got sent back in time, and thus, was not around to stop Ganon when he broke free, causing the gods to flood Hyrule, thus Wind Waker. The other timeline being where Young Link warns Zelda of Ganondorf's plan and he's sealed away until Twighlight Princess.
Whilst watching a video on YouTube recently of one fan's theory, a particular line from the opening of Wind Waker stood out to me.
"This is but one of the legends of which people speak."
This says to me that each Legend of Zelda game may in fact just be the same story with the same characters. Over time, when people told their children and grandchildren the legend, certain details may have changed slightly, and eventually drastically. I think each game is a different retelling of the same legend, with no true, definitive recollection of what actually happened.
Think about it, how many different variations of the Hercules legend float around in our world? Maybe it's just like that, or maybe I'm avoiding a very taxing task for Zelda fans ^^
Whilst watching a video on YouTube recently of one fan's theory, a particular line from the opening of Wind Waker stood out to me.
"This is but one of the legends of which people speak."
This says to me that each Legend of Zelda game may in fact just be the same story with the same characters. Over time, when people told their children and grandchildren the legend, certain details may have changed slightly, and eventually drastically. I think each game is a different retelling of the same legend, with no true, definitive recollection of what actually happened.
Think about it, how many different variations of the Hercules legend float around in our world? Maybe it's just like that, or maybe I'm avoiding a very taxing task for Zelda fans ^^
2D games with 3D graphics?
(I posted this quickly whilst half these thoughts were still fresh in my head, so I apologise if this reads like a jumbled mess. And no, this wasn;t proof read at all.)
So, a long time ago, gaming broke free from the confines of 2D environments and suddenly we were treated to new 3D worlds, where we could freely explore in all directions. Gaming kinda stuck with the whole 3D thing and now the vast majority of games have either an over-the-shoulder camera or a first person view on a 3D playing field until we discover a way to break out of those confines and get some VR going.
Now and again however, some games like New Super Mario Bros, Sonic Rush and Viewtiful Joe, decide to use our sparkly 3D graphics to create an old school 2D experience. I was wondering what you thought of games like this, where old traditions meet new graphics. I personally, would like to see more of them but some might argue the gameplay styles are now outdated.
Back in the day, (yes I'm old XD) you could just pick up a game and play. Hell, X-Men 2: Clone Wars has it's first level before even the Sega splash screen! You didn;t hafta sift through menus, then watch a lengthy cutscene and blah blah blah, you just grabbed a pad, shot some aliens or whatever for a few hours and all was good. There's something about the simplistic nature of those old games that really appeals to me. In the past, my main characters never stopped for a long-winded dramatic scene where they tried to make me give a shit about them, and that was just fine. I'm not saying that character development and a deep story are bad things to have in a game, they're just a bad thing to have in EVERY game.
Games like Braid and Street Fighter 2 HD approaches the scene by having hand drawn animations in the place of old school sprites and they look amazing! Not only that, but Braid is one of the best XBox Arcade experiences out there, and Street Fighter II's gameplay is just as brilliant today as it was way back when. This is further proved by Street Fighter IV.
Sonic Unleashed is one of the only games I have seen which switches between 3D and 2D perspectives and in some places, it actually works remarkably well. Even if I still far prfer the 2D segments and even if Sonic Unleashed is still a bad game, let alone a bad Sonic game.
... I kinda get the feeling I'm rambling and making little sense, but does anyone else yearn for new games which stick to the old traditions whilst taking full advantage of current technology?
So, a long time ago, gaming broke free from the confines of 2D environments and suddenly we were treated to new 3D worlds, where we could freely explore in all directions. Gaming kinda stuck with the whole 3D thing and now the vast majority of games have either an over-the-shoulder camera or a first person view on a 3D playing field until we discover a way to break out of those confines and get some VR going.
Now and again however, some games like New Super Mario Bros, Sonic Rush and Viewtiful Joe, decide to use our sparkly 3D graphics to create an old school 2D experience. I was wondering what you thought of games like this, where old traditions meet new graphics. I personally, would like to see more of them but some might argue the gameplay styles are now outdated.
Back in the day, (yes I'm old XD) you could just pick up a game and play. Hell, X-Men 2: Clone Wars has it's first level before even the Sega splash screen! You didn;t hafta sift through menus, then watch a lengthy cutscene and blah blah blah, you just grabbed a pad, shot some aliens or whatever for a few hours and all was good. There's something about the simplistic nature of those old games that really appeals to me. In the past, my main characters never stopped for a long-winded dramatic scene where they tried to make me give a shit about them, and that was just fine. I'm not saying that character development and a deep story are bad things to have in a game, they're just a bad thing to have in EVERY game.
Games like Braid and Street Fighter 2 HD approaches the scene by having hand drawn animations in the place of old school sprites and they look amazing! Not only that, but Braid is one of the best XBox Arcade experiences out there, and Street Fighter II's gameplay is just as brilliant today as it was way back when. This is further proved by Street Fighter IV.
Sonic Unleashed is one of the only games I have seen which switches between 3D and 2D perspectives and in some places, it actually works remarkably well. Even if I still far prfer the 2D segments and even if Sonic Unleashed is still a bad game, let alone a bad Sonic game.
... I kinda get the feeling I'm rambling and making little sense, but does anyone else yearn for new games which stick to the old traditions whilst taking full advantage of current technology?
So like, there is a new Final Fantasy DS game
The Sims 3
I installed Sims 3 for my GF. She went straight back to Sims 2 where she has a house containing Sora, Kairi, Roxas, both Riku and Rikku, Axel (yay KH fandom), Kurenai and Gaara from Naruto. =_=
So glad I didn't pay for it
So glad I didn't pay for it
Transformers: Revenge of the Fallen
It was mindlessly entertaining. The final fight was a huge letdown though. As someone who never watched the old series I can't really say I had any expectations.
How to approach a Girl you're attracted to
I can't really help you out much. All I can say is that she was someone I'd not known previously, we started up a conversation, I put my arm around her almost without realising it and things just kinda went from there.
Be casual, be yourself and don't go looking for love, let it find you. Best advice I can give.
Be casual, be yourself and don't go looking for love, let it find you. Best advice I can give.
Horror without gore and guts?
Psychological horrors are always the best. To pull off a great horror game, you'll need to be a master of atmosphere. This does not mean make everything really dark and have a children's music box melody play throughout! (Though that works fine in small doses)
Large multiple headed enemies aren't required either. I'm most scared of an enemy of a threat I've yet to actually see, but have evidence of it's presence. Fast moving shadows, unusual noises, footsteps, these are all ways to indicate there is something nearby you should be scared of without showing you what the threat is.
What really gets me is when you leave a room, return to it later, and something has been moved. It also gets me when, say for example, a TV is displaying static or is completely turned off the first time you go through a room, but is on when you return.
Large multiple headed enemies aren't required either. I'm most scared of an enemy of a threat I've yet to actually see, but have evidence of it's presence. Fast moving shadows, unusual noises, footsteps, these are all ways to indicate there is something nearby you should be scared of without showing you what the threat is.
What really gets me is when you leave a room, return to it later, and something has been moved. It also gets me when, say for example, a TV is displaying static or is completely turned off the first time you go through a room, but is on when you return.














