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Yeah, four figures for a single piece would be an astronomical price. While the art is certainly impressive, I've seen student art that approaches or surpasses it in quality and that was just done for a grade when I used to work at a university that had a game design program. Not a knock on Fabian at all; the examples I see are all fantastic. I would love to see some idea of pricing though! I'm on the hunt for facesets for a project.
Screenshot Survival 20XX
I am using some redone XP characters, but I think the ones in the screenshots are all VX Mack and different variations and edits of that. Thanks for the compliment, Craze! I agree that I could use some additional clutter and adjusted tiles. Maybe I'll take the time to put a more complete tileset together if I decide to make something more of this project.
Screenshot Survival 20XX
Misaos Categories 2018 (nominations now open)
author=Dyluck
I don't think slimming down the categories just to prevent the most popular games from getting too many awards would be helpful to other games in any way. I don't see what else it would really accomplish.
If anything, I think the vague sounding categories should be expanded into more specific categories, like "Best Dungeon/Level/Puzzle Design". That category currently encompasses so much. If that was split up, then actual pure Puzzle games could get an award.
I think you're getting at something here. We have a category for game of year and a category for old-school game, but RMN's not just home to RPGs anymore. We've had Visual Novels, Puzzle Games, Horror Games, Simulation Games and more featured on the front page.
If you look at the Buzzing Games section, there's traditional RPGS, but about half the games are from other genres. There's Lisa, Heartache 101, Oneshot, Pocket Mirror, and Dreaming Mary. I think this is an area where we need to expand categories. Yes, this is rpgmaker.net, but we're not just about RPGs anymore. I think we need to give other genres their own categories.
Consoles & Favourite Games
In purchase order:
Gameboy Color:
Really hard to pick anything but Pokemon Gold. It was not my first Pokemon game - Yellow was - but it had moments that blew 9/10 year old me's mind, like returning to Kanto or going up to the top of the Bell Tower to catch Ho-Oh. To this day, it's probably the only Pokemon game I consistently replay (though I usually go with the remake on DS for ease of use).
Gameboy Advance:
This is a really hard tie to break between Golden Sun and Fire Emblem: The Sacred Stones. Both of them ignited my passion for whole new genres: JRPGs and Tactical RPGs, and when people ask me about my favorite games of all time, regardless of platform or genre, they are always on the list. Golden Sun just hits a sweet spot for me. It has cool puzzles, party customization, and a solid story (albeit a wordy one). On the other hand, Fire Emblem actually made me get into romhacking for a brief while and has, in my opinion, some fantastic characters and unlimited replay value. Seriously, I think I replay both of these games at least once a year.
Xbox:
Morrowind. I don't think I can accurately sum up how much this game means to me. I first started playing it when I was around 12 years old and the alien nature of a world filled with so much to explore and do was amazing. The way it handled player choice still seems revolutionary to me more than 10 years later (seriously, how many games let you kill people who are necessary for the game to proceed and then allow you to keep playing afterwards?) and the soundtrack is burned into my memory.
Honorable Mentions: Halo 2, Battlefront 2, KOTOR 1 and 2
Nintendo DS:
This is a hard one for me, because I mostly played remakes or sequels. I think I've got to give it to the Dragon Quest 4 remake because it was my first DQ title and has influenced my game-making since.
Xbox 360:
Another tie here. This time between Halo Reach and Dishonored. Reach had amazing multi-player and I spent hours on it with my friends in high school, in addition to having a surprisingly good, character-driven story with some memorable moments, like the mission that revolved around space dogfights or the urban combat missions towards the middle of the game. Meanwhile, Dishonored had fantastic aesthetic, compelling story, and so many goddamn ways to complete a mission that I can't count them all. Every time I think I have the game figured out, I'll see a YouTube video of someone with a crazy new strategy and I'll hop back in-game again to try new things out.
3DS:
Fire Emblem Awakening. No contest. I literally bought the 3DS to play it.
Semi-Honorable Mention: Bravely Default, but with the last 5-10 hours cut so I don't have to endure fighting the same four bosses over and over and over.
Xbox One:
Another tie. I'm really bad at making up my mind. This is the console I played Witcher 3 on, so I won't say anything that hasn't already been said about that masterpiece. The other game? Life is Strange. Unusual, I know, but it just hit me at the right time in my life. The summer after my sophomore year of college, I was taking some classes on campus because I'd changed my major in the spring and I had a lot of free time. One day, a friend of mine from high school texted me raving about how good this Life is Strange game was and how I had to play it. It was Friday and I had some money to burn, so I downloaded it, played the first episode and then want to bed. Saturday morning I decided to start Episode 2 and I literally did nothing else that whole day. I played through the entire game in, basically, one sitting. I didn't get dressed, I didn't shower, I didn't cook, and I didn't leave my apartment. When I finished around midnight, I was emotionally exhausted and amazed at what the game had done. To this day, I don't think I've ever been sucked into a game in that way.
PC:
If we go by playtime, it's Crusader Kings 2. I have, and this is not a typo, 1000 hours logged in it. During college, when I had papers to write, I'd open Word and CK2. Write a paragraph, play for 5-10 minutes, lather, rinse, repeat. As a result, there were times in college where I 'played' CK2 for 12 hours a day because I'd just leave it on in the background while I did homework on Sunday and occasionally alt-tab over to it, click some things, move some people around, and then go back to work.
Honorable Mentions: Stardew Valley, Dark Souls, Baldur's Gate, Hollow Knight
PS4:
I've got to give this one to Bloodborne. The combat, the horror and mythos influences, and the stellar atmosphere are like nothing else.
Honorable Mention: Persona 5
SNES:
I've only ever played SNES games via emulator, but Chrono Trigger, Fire Emblem: Thracia 776, and Earthbound are all on about the same level for me.
Gameboy Color:
Really hard to pick anything but Pokemon Gold. It was not my first Pokemon game - Yellow was - but it had moments that blew 9/10 year old me's mind, like returning to Kanto or going up to the top of the Bell Tower to catch Ho-Oh. To this day, it's probably the only Pokemon game I consistently replay (though I usually go with the remake on DS for ease of use).
Gameboy Advance:
This is a really hard tie to break between Golden Sun and Fire Emblem: The Sacred Stones. Both of them ignited my passion for whole new genres: JRPGs and Tactical RPGs, and when people ask me about my favorite games of all time, regardless of platform or genre, they are always on the list. Golden Sun just hits a sweet spot for me. It has cool puzzles, party customization, and a solid story (albeit a wordy one). On the other hand, Fire Emblem actually made me get into romhacking for a brief while and has, in my opinion, some fantastic characters and unlimited replay value. Seriously, I think I replay both of these games at least once a year.
Xbox:
Morrowind. I don't think I can accurately sum up how much this game means to me. I first started playing it when I was around 12 years old and the alien nature of a world filled with so much to explore and do was amazing. The way it handled player choice still seems revolutionary to me more than 10 years later (seriously, how many games let you kill people who are necessary for the game to proceed and then allow you to keep playing afterwards?) and the soundtrack is burned into my memory.
Honorable Mentions: Halo 2, Battlefront 2, KOTOR 1 and 2
Nintendo DS:
This is a hard one for me, because I mostly played remakes or sequels. I think I've got to give it to the Dragon Quest 4 remake because it was my first DQ title and has influenced my game-making since.
Xbox 360:
Another tie here. This time between Halo Reach and Dishonored. Reach had amazing multi-player and I spent hours on it with my friends in high school, in addition to having a surprisingly good, character-driven story with some memorable moments, like the mission that revolved around space dogfights or the urban combat missions towards the middle of the game. Meanwhile, Dishonored had fantastic aesthetic, compelling story, and so many goddamn ways to complete a mission that I can't count them all. Every time I think I have the game figured out, I'll see a YouTube video of someone with a crazy new strategy and I'll hop back in-game again to try new things out.
3DS:
Fire Emblem Awakening. No contest. I literally bought the 3DS to play it.
Semi-Honorable Mention: Bravely Default, but with the last 5-10 hours cut so I don't have to endure fighting the same four bosses over and over and over.
Xbox One:
Another tie. I'm really bad at making up my mind. This is the console I played Witcher 3 on, so I won't say anything that hasn't already been said about that masterpiece. The other game? Life is Strange. Unusual, I know, but it just hit me at the right time in my life. The summer after my sophomore year of college, I was taking some classes on campus because I'd changed my major in the spring and I had a lot of free time. One day, a friend of mine from high school texted me raving about how good this Life is Strange game was and how I had to play it. It was Friday and I had some money to burn, so I downloaded it, played the first episode and then want to bed. Saturday morning I decided to start Episode 2 and I literally did nothing else that whole day. I played through the entire game in, basically, one sitting. I didn't get dressed, I didn't shower, I didn't cook, and I didn't leave my apartment. When I finished around midnight, I was emotionally exhausted and amazed at what the game had done. To this day, I don't think I've ever been sucked into a game in that way.
PC:
If we go by playtime, it's Crusader Kings 2. I have, and this is not a typo, 1000 hours logged in it. During college, when I had papers to write, I'd open Word and CK2. Write a paragraph, play for 5-10 minutes, lather, rinse, repeat. As a result, there were times in college where I 'played' CK2 for 12 hours a day because I'd just leave it on in the background while I did homework on Sunday and occasionally alt-tab over to it, click some things, move some people around, and then go back to work.
Honorable Mentions: Stardew Valley, Dark Souls, Baldur's Gate, Hollow Knight
PS4:
I've got to give this one to Bloodborne. The combat, the horror and mythos influences, and the stellar atmosphere are like nothing else.
Honorable Mention: Persona 5
SNES:
I've only ever played SNES games via emulator, but Chrono Trigger, Fire Emblem: Thracia 776, and Earthbound are all on about the same level for me.
Misaos Categories 2018 (nominations now open)
author=kentona
Best Protagonist/Characters
The game that had the best lead or cast.
"Kefka Award" Best Antagonist
(Antagonist means 'Villain')
I think these categories could be rolled together into 'Best Characters,' or a similarly titled category.
Categories such as 'Game of the Year,' 'Most Promising Demo,' and 'Best Storytelling and Direction' shouldn't go anywhere.
'Most Promising Demo' is especially important because, IMO, most of us who are active on the site, and probably the vast majority of anonymous guests, play completed games and might miss out on an up-and-coming release. We should continue to highlight upcoming games in their own category to support people who are bringing new ideas to the table. Gam mak can sometimes be a frustrating process with few rewards and a well-timed Misao might make the difference between someone releasing their game or giving up.
[Poll] Moogles vs Chocobos
author=StevieRayBonesauthor=Jeroen_SolGood argument for the chocobo, but it will take the Washington Post coming out with dirt on the moogles to turn this poll around, at this point.author=Yellow MagicBut Final Fantasy Fables has a cbocobo that explores dungeons Pokémon Mystery Dungeon style, dives into magic fairy tale books to change the environment and is also a summoner with Yu-Gi-Oh cards.
FFXII has Moogles who architect airships. I think they win this one.
This just in: Six Women Accuse Montblanc of Sexual Harassment
Misao = Fin
author=kentonaauthor=Soozthat didn't go over well at all when I did just that back in 2008. people complained bitterly.
Y'all all talkin about this award like it was ever anything more than a reskinned popularity contest.
If you want accurate awards, set up something juried.
in my experience, anything other than the light and airy popular vote contest we have now (Misaos) is fraught with difficulty, animosity, hurt feelings, disdain, hubris, scorn, condescension, anger, and superciliousness, among other things. People get really uptight when it comes to any sort of official recognition and ranking.
I wasn't around in 2008, so maybe this suggestion is off base, but what about a combination of the two systems?
Games could be nominated in different categories by popular vote and then a jury selects winners from among those nominations. It ensures that users still have a voice, but keeps something ridiculous, like Umbral Soul winning best fangame, from happening.